[Wesnoth-bugs] [bug #25285] crash starting campaign

2017-04-15 Thread Daniel
Update of bug #25285 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #5: assuming to be fixed since the 2 issue mentioned below are.

[Wesnoth-bugs] [bug #25285] crash starting campaign

2017-02-28 Thread Daniel
Follow-up Comment #4, bug #25285 (project wesnoth): > I can still reproduce a crash here if I resize the wesnoth window while the scenario is loading (== during the loading screen). So it only happens if you resize dring the loadingscreen? In that case it would be a result of

[Wesnoth-bugs] [bug #25285] crash starting campaign

2017-02-28 Thread Matthias Krüger
Follow-up Comment #3, bug #25285 (project wesnoth): I can still reproduce a crash here if I resize the wesnoth window while the scenario is loading (== during the loading screen). ___ Reply to this item at:

[Wesnoth-bugs] [bug #25285] crash starting campaign

2016-11-14 Thread Daniel
Follow-up Comment #2, bug #25285 (project wesnoth): The error seems to come comes from sdl_blit when drawing while showing the loadingscreen. (https://github.com/wesnoth/wesnoth/blob/1.13.5/src/gui/core/canvas.cpp#L1518) Does the crash happen immidiateley after the loadgscreen appear or afer

[Wesnoth-bugs] [bug #25285] crash starting campaign

2016-11-13 Thread Wedge009
Follow-up Comment #1, bug #25285 (project wesnoth): The complaint seems to be in libSDL. I presume you're using SDL 2.0.4? ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #25285] crash starting campaign

2016-11-12 Thread Matthias Krüger
URL: Summary: crash starting campaign Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sat 12 Nov 2016 15:00:23 UTC Category: Bug Severity: 3 - Normal