[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-18 Thread Charles Dang
Update of bug #25321 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-18 Thread Charles Dang
Update of bug #25321 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #13: Well, either way, marking as fixed since the translations bug is a separate issue.

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-17 Thread Severin Glöckner
Follow-up Comment #12, bug #25321 (project wesnoth): made no difference ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna! http://gna.org/

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-17 Thread Severin Glöckner
Follow-up Comment #11, bug #25321 (project wesnoth): building with scons ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna! http://gna.org/

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-17 Thread Severin Glöckner
Follow-up Comment #10, bug #25321 (project wesnoth): Some time ago I used clang with ccache, but I think it's been a while - I'll try a clean build. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-17 Thread Charles Dang
Follow-up Comment #9, bug #25321 (project wesnoth): Ugh, then that's even more mysterious... you should have the std::put_time codepath enabled, then... We still use sprintf on gcc < 5, so that had occurred to me as an issue, but given this I don't know. :/

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-17 Thread Severin Glöckner
Follow-up Comment #8, bug #25321 (project wesnoth): building with gcc 6.3 ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna! http://gna.org/

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-17 Thread Charles Dang
Follow-up Comment #7, bug #25321 (project wesnoth): Hmmm.. are you building with gcc 5.1 or later or clang? ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-17 Thread Charles Dang
Follow-up Comment #6, bug #25321 (project wesnoth): Oh, huh, it was. Weird that it's not translated now... ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-17 Thread Severin Glöckner
Follow-up Comment #5, bug #25321 (project wesnoth): There is a comment in the po file mentioning that place, more I don't know about it. Where does Thursday come from? ___ Reply to this item at:

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-17 Thread Charles Dang
Follow-up Comment #4, bug #25321 (project wesnoth): I don't remember "Thursday" ever being in the source files... ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-17 Thread Severin Glöckner
Follow-up Comment #3, bug #25321 (project wesnoth): I managed to get a scroll-bar with "The Journey BeginsX" but longer titles, like a sentence without spaces (as well as with) went fine. About Thursday I can't test, it's not shown as

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2017-03-16 Thread Charles Dang
Update of bug #25321 (project wesnoth): Status:None => Ready For Test Assigned to:None => vultraz ___ Follow-up Comment #2: This should be

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2016-12-05 Thread Severin Glöckner
Follow-up Comment #1, bug #25321 (project wesnoth): There's one more case. If you want to load a game on Thursday. Thursday is the longest weekname in German. (file #29547) ___ Additional Item Attachment: File name: long weekname.png

[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name

2016-11-19 Thread Severin Glöckner
URL: Summary: choose-game-to-load-screen with very long scenario name Project: Battle for Wesnoth Submitted by: shiki Submitted on: Sat 19 Nov 2016 11:01:45 PM UTC Category: Bug