[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on

2016-12-08 Thread Daniel
Follow-up Comment #4, bug #25323 (project wesnoth): This was fixed in https://github.com/wesnoth/wesnoth/commit/fb2e87b36be4206db4a1b8e12f94c71f54f1edba but it onyl fixed this special case, it might still crash if an erro is found in mianline content. THe wir does it in a deifferent way than

[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on

2016-11-21 Thread Daniel
Follow-up Comment #3, bug #25323 (project wesnoth): Note that you cna temporarily work around this issue by adding disable_loadingscreen_animation=yes to your preferences file. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on

2016-11-21 Thread Daniel
Follow-up Comment #2, bug #25323 (project wesnoth): Thx for this additional research. This is loaginscreen issue, the problem here is that we show another dialog (somwhere in game_config_manager.cpp) while the loadingscreen is up which casues threadign issue in the gui2 code, the proper fix is

[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on

2016-11-21 Thread Matthias Krüger
Follow-up Comment #1, bug #25323 (project wesnoth): I can reproduce by corrupting "the north wind" and going into the MP game dialog. log attached (file #29506) ___ Additional Item Attachment: File name: lobby_crash.log

[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on

2016-11-20 Thread Severin Glöckner
URL: Summary: segfault after showing message about errors in an add-on Project: Battle for Wesnoth Submitted by: shiki Submitted on: Mon 21 Nov 2016 04:07:04 AM UTC Category: Bug