[Wesnoth-bugs] [bug #4201] ability to continue with another map in multiplayer

2015-07-13 Thread anonymous
Follow-up Comment #7, bug #4201 (project wesnoth): Note that mp campaigns already work (more or less) in latest wesnoth versions. Also implementing this is not trivial, specially becasue currently in campaigns it is defined by wml which sides unit carries over to which side of the next scenario.

[Wesnoth-bugs] [bug #4201] ability to continue with another map in multiplayer

2008-01-24 Thread Mark de Wever
Update of bug #4201 (project wesnoth): Status: Need Info => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #4201] ability to continue with another map in multiplayer

2008-01-21 Thread Soliton
Follow-up Comment #6, bug #4201 (project wesnoth): I think it's still a nice idea since it'd be more flexible for the user than mp campaigns. If it's somewhat easy to enable we could test it out sometime.. I suppose a good interface for this needs a bit thought though. _

[Wesnoth-bugs] [bug #4201] ability to continue with another map in multiplayer

2008-01-19 Thread Mark de Wever
Update of bug #4201 (project wesnoth): Status:None => Need Info ___ Follow-up Comment #5: Does this idea still have merit since it's possible to create multiplayer campaigns now? __

[Wesnoth-bugs] [bug #4201] ability to continue with another map in multiplayer

2007-09-09 Thread Soliton
Update of bug #4201 (project wesnoth): Severity: 3 - Normal => 1 - Wish Priority:7 - High => 5 - Normal ___ Reply to this item at:

[Wesnoth-bugs] [bug #4201] ability to continue with another map in multiplayer

2007-07-27 Thread anonymous
Follow-up Comment #4, bug #4201 (project wesnoth): The commit is for bug #4210, not this bug. ___ Reply to this item at: ___ Message sent via/by Gna! http://gn