[Wesnoth-bugs] [bug #20327] WML configuration of hex field size not working

2015-10-22 Thread Fabian Müller
Update of bug #20327 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #20783] Sometimes, clicking a terrain button after scrolling doesn't do anything

2015-10-22 Thread Fabian Müller
Update of bug #20783 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #19530] Make select and fill tools more useful in the map editor

2015-10-22 Thread Fabian Müller
Update of bug #19530 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #21465] Count of units that can move to a hex is useless

2015-10-22 Thread Fabian Müller
Update of bug #21465 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #21858] special scenario buttun unvaiable

2015-10-22 Thread Fabian Müller
Update of bug #21858 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #18932] Show unrcallable/unrecruitable units greyed/shaded

2015-10-22 Thread Fabian Müller
Update of bug #18932 (project wesnoth): Status: Postponed => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #18933] Player needs a way to access unit specific recall/recruit lists

2015-10-22 Thread Fabian Müller
Update of bug #18933 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #21983] clearing hotkeys not working properly

2015-10-22 Thread Fabian Müller
Update of bug #21983 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #21859] unit capacity gone after save

2015-10-22 Thread Fabian Müller
Update of bug #21859 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #22940] Legend of Wesmere - Chapter 3 - Olurf's loyal units do not have icon

2015-10-22 Thread Fabian Müller
Update of bug #22940 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #22931] Legend of Wesmere - Elves' Last Stand - all labels in wrong place

2015-10-22 Thread Fabian Müller
Update of bug #22931 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #21861] Generator map tempered bug

2015-10-22 Thread Fabian Müller
Update of bug #21861 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #22999] Terrain defense modifiers not included in unit description UI tooltips

2015-10-22 Thread Fabian Müller
Update of bug #22999 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23002] Number in the unit stats get truncated

2015-10-22 Thread Fabian Müller
Update of bug #23002 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #22995] Statuspanel lvl not shown

2015-10-22 Thread Fabian Müller
Update of bug #22995 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #18893] Teleport ability not working properly when applied by object

2015-10-22 Thread Fabian Müller
Update of bug #18893 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #18868] Hotkeys now go by qwerty layout, and not what is set in Windows

2015-10-22 Thread Fabian Müller
Update of bug #18868 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #18201] [tunnel] leads to an assert when used at scenario toplevel

2015-10-22 Thread Fabian Müller
Update of bug #18201 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23065] [music] unable to replace playlist without interrupting current track

2015-10-22 Thread Fabian Müller
Update of bug #23065 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23023] Broken terrain description for oasis

2015-10-22 Thread Fabian Müller
Update of bug #23023 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #18932] Show unrcallable/unrecruitable units greyed/shaded

2015-10-22 Thread Fabian Müller
Update of bug #18932 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #19682] full-featured tunnels

2015-10-22 Thread Fabian Müller
Update of bug #19682 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #22956] Mp campaign list shows unit icons

2015-10-22 Thread Fabian Müller
Update of bug #22956 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #22943] Legend of Wesmere - track locations on map seem to be a scenario behind

2015-10-22 Thread Fabian Müller
Update of bug #22943 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #13511] LOW--orcs find the heroes too readily in "The Chief Must Die"

2015-10-22 Thread Fabian Müller
Update of bug #13511 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #15803] Meta tags for maps

2015-10-22 Thread Fabian Müller
Update of bug #15803 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #17323] small glitch in keyboard preferences

2015-10-22 Thread Fabian Müller
Update of bug #17323 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #15718] Rapid screen movement during AI turns

2015-10-22 Thread Fabian Müller
Update of bug #15718 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #21887] Hotkeys with ALT not working correctly

2015-10-22 Thread Fabian Müller
Update of bug #21887 (project wesnoth): Assigned to: fendrin => None ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #22897] stderr/out.txt bugged in unicodepaths.

2015-10-22 Thread Wedge009
Follow-up Comment #1, bug #22897 (project wesnoth): What might be an example of such characters which lead to this issue? I'm just not sure how to reproduce this issue otherwise. ___ Reply to this item at:

[Wesnoth-bugs] [bug #22544] Halo sprites in 2p - Aethermaw are rendered on top of fog

2015-10-22 Thread Wedge009
Follow-up Comment #3, bug #22544 (project wesnoth): Oh, I didn't realise those units weren't supposed to be in the foreground. No wonder I was confused when I saw them. Still present in 1.13.1+dev. ___ Reply to this item at:

[Wesnoth-bugs] [bug #22866] Indeterministic character portraits in Heir to the Throne

2015-10-22 Thread Wedge009
Follow-up Comment #4, bug #22866 (project wesnoth): This seems to be fixed in 1.13.1+dev. I was specifically testing the steps outlined in the original report. ___ Reply to this item at:

[Wesnoth-bugs] [bug #22527] planning mode issue when attacked by AI

2015-10-22 Thread Wedge009
Follow-up Comment #1, bug #22527 (project wesnoth): Unfortunately, I don't know much about the animation code, but this is getting stuck in the while() loop of unit_animator::wait_for_end() of unit_animation.cpp. Still a problem as of 1.13.1+dev.

[Wesnoth-bugs] [bug #22352] "rails" terrain type displayed in help (erroneously) for all units

2015-10-22 Thread Wedge009
Follow-up Comment #6, bug #22352 (project wesnoth): After the discussion on the dev channel I had the information I needed to look into this in a bit more detail. There are four terrain types which will often come up as missing in the units.cfg (indicating N/A movement cost and 0% defence): *

[Wesnoth-bugs] [bug #22526] planning mode crash

2015-10-22 Thread Wedge009
Follow-up Comment #2, bug #22526 (project wesnoth): There have been changes to planning mode since 1.11.x, and testing in 1.13.1+dev, I cannot reproduce this issue either. So maybe it's okay now? ___ Reply to this item at: