[Wesnoth-bugs] [bug #24550] std::placeholders might clash with boost::bind::placeholders

2016-04-05 Thread Celtic Minstrel
Update of bug #24550 (project wesnoth): Status:None => Fixed Assigned to:None => celticminstrel Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #23536] Game at idle using 100% CPU

2016-04-05 Thread Wedge009
Follow-up Comment #10, bug #23536 (project wesnoth): Also, the Athlon XP 3200 is a rather old CPU now (more than a decade old, even at the time of the original report). Not a slight against it - it was great for its time and I've used it myself plenty of times. Granted, one would expect that a

[Wesnoth-bugs] [bug #23579] save/reload process corrupts team_name

2016-04-05 Thread Wedge009
Follow-up Comment #17, bug #23579 (project wesnoth): If it's okay in 1.13.x, could this be closed? ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #23318] Window Geometry not recognized

2016-04-05 Thread Wedge009
Follow-up Comment #20, bug #23318 (project wesnoth): If the original issue is not happening, can we close this? The new problem can be covered by the existing reports. ___ Reply to this item at:

[Wesnoth-bugs] [bug #23536] Game at idle using 100% CPU

2016-04-05 Thread Wedge009
Follow-up Comment #9, bug #23536 (project wesnoth): Just as a comment, CPU usage also varies dependent on what's in the display. Other reports have indicated that maps predominantly made of water (eg Dead Water scenarios), with animations switched on, soak up a lot of CPU power. Presumably

[Wesnoth-bugs] [bug #14957] Some characters in italic text are misplaced, partially overlaping with previous

2016-04-05 Thread Wedge009
Follow-up Comment #9, bug #14957 (project wesnoth): This may be alleviated or resolved if PR #639 (switch to Lato font) is adopted. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #11276] Pressing Enter on warning when discarding unit about to upgrade does something unexpected

2016-04-05 Thread Wedge009
Follow-up Comment #6, bug #11276 (project wesnoth): This is related to a similar issue in the load game dialogue where selecting a file to delete and then pressing Enter on the confirmation check results in both the selected game being deleted and the next game being loaded, simultaneously. The

[Wesnoth-bugs] [bug #17244] Sometimes all the keyboard shortcuts stop responding

2016-04-05 Thread Wedge009
Follow-up Comment #10, bug #17244 (project wesnoth): Could this be closed? Given the apparent non-deterministic nature of the original issue, plus master now using SDL2-based hot-key handling, I don't think there's anything further that can be done here.

[Wesnoth-bugs] [bug #14654] Team name in tooltip is not translated

2016-04-05 Thread Wedge009
Follow-up Comment #4, bug #14654 (project wesnoth): Possibly also related: #19660 ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #21156] Flicker after loading an MP campaign

2016-04-05 Thread Wedge009
Follow-up Comment #7, bug #21156 (project wesnoth): Is this still an issue? There's been some graphical development in 1.13.x line and I don't see anything immediately noticeable as a problem when carrying out the instructions (though I might have previously). Current master (1.13.4+dev) gives me

[Wesnoth-bugs] [bug #19544] Failed to show a dialog, which doesn't fit on the screen

2016-04-05 Thread Wedge009
Follow-up Comment #3, bug #19544 (project wesnoth): Duplicate of #21564. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #21564] Failed to show a dialog, which doesn't fit on the screen.

2016-04-05 Thread Wedge009
Follow-up Comment #4, bug #21564 (project wesnoth): Duplicate of #19544. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #22338] extra keyboard sound volume keys don't work

2016-04-05 Thread Wedge009
Follow-up Comment #1, bug #22338 (project wesnoth): This seems hardware or OS specific to me. If the OS has muted the volume, then no application - Wesnoth or otherwise - should have its audio go to the speakers (or whatever output you're using). Volume buttons on my own laptops affect OS

[Wesnoth-bugs] [bug #22368] Wrong unit sprite displayed.

2016-04-05 Thread Wedge009
Follow-up Comment #4, bug #22368 (project wesnoth): If there's no current confirmation of this issue, perhaps this can be closed. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #22891] wesnoth doesn't close on Alt+F4

2016-04-05 Thread Wedge009
Follow-up Comment #9, bug #22891 (project wesnoth): SDL2 is now required for 1.13.x, so I think this can be closed. Said PR would have been included in the SDL2 merge. ___ Reply to this item at:

[Wesnoth-bugs] [bug #22989] mp scenarios untranslated

2016-04-05 Thread Wedge009
Follow-up Comment #2, bug #22989 (project wesnoth): I think this can be closed, but a possibly related issue may be bug #22918. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #11276] Pressing Enter on warning when discarding unit about to upgrade does something unexpected

2016-04-05 Thread Wedge009
Follow-up Comment #7, bug #11276 (project wesnoth): Load dialogue issue was bug #15763. A strongly related issue is bug #23111. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #24550] std::placeholders might clash with boost::bind::placeholders

2016-04-05 Thread Pentarctagon
Follow-up Comment #8, bug #24550 (project wesnoth): Update: When also using boost 1.54 on Windows, I get the same error as below. The same error also occurs with boost 1.55 and 1.56. Unfortunately the version of Ubuntu that Mint 17 is based on (14.04) only has boost 1.54 and 1.55 packages in

[Wesnoth-bugs] [bug #24547] Unit killed in game, disappeared when return to a previous turn

2016-04-05 Thread Wedge009
Follow-up Comment #9, bug #24547 (project wesnoth): I think it's a misinterpretation on my part. I think what happened is that I ended on Turn 5, then I had my unit killed on the opponent's Turn 5. Then Turn 6 represents the start of my first turn with the unit killed. Of course, that means

[Wesnoth-bugs] [bug #24357] Logo doesn't show in many languages, including Danish, Icelandic, Norwegian or Polish

2016-04-05 Thread Wedge009
Follow-up Comment #6, bug #24357 (project wesnoth): In absence of any further feedback, I think this one can be marked as Fixed. Thanks. ___ Reply to this item at: