[Wesnoth-bugs] [bug #22991] No 64-bit build

2016-11-07 Thread Charles Dang
Update of bug #22991 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #7: All mac builds

[Wesnoth-bugs] [bug #25087] create game: error: Image doesn't fit on canvas

2016-11-07 Thread Charles Dang
Update of bug #25087 (project wesnoth): Status:Works For Me => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #6: This seems like it

[Wesnoth-bugs] [bug #14487] unicode text not rendering properly in menus and dialogs

2016-11-07 Thread Wedge009
Update of bug #14487 (project wesnoth): Status: Confirmed => Fixed Assigned to:mordante => None Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #25271] Lobby shows host multiple times for guest

2016-11-07 Thread Wedge009
URL: Summary: Lobby shows host multiple times for guest Project: Battle for Wesnoth Submitted by: wedge009 Submitted on: Mon 07 Nov 2016 11:08:42 PM AEDT Category: Bug

[Wesnoth-bugs] [bug #22945] Poison stopping/curing explanation slightly confusing

2016-11-07 Thread Charles Dang
Update of bug #22945 (project wesnoth): Status:None => Fixed Assigned to:None => vultraz ___ Follow-up Comment #1: Tweaked:

[Wesnoth-bugs] [bug #19704] Deactivating Use new lobby interface doesn't switch back to the old one

2016-11-07 Thread Wedge009
Update of bug #19704 (project wesnoth): Status:None => Wont Fix Assigned to:mordante => None ___ Follow-up Comment #2: I understand this

[Wesnoth-bugs] [bug #21928] "enemy unit sighted!" announcement plays during replays

2016-11-07 Thread Wedge009
Follow-up Comment #2, bug #21928 (project wesnoth): I think it's fine to have these messages in replays. Do we need to keep this open? ___ Reply to this item at:

[Wesnoth-bugs] [bug #25258] Enemy moves "in advance" are visible by hovering over the unit sometimes

2016-11-07 Thread ToBeFree
Additional Item Attachment, bug #25258 (project wesnoth): File name: wesnoth-bug-movements-2016-11-07-tobefree.jpg Size:735 KB ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #25266] Save load dialog appears collapsed

2016-11-07 Thread Charles
Follow-up Comment #3, bug #25266 (project wesnoth): So, Onedrive sucks. Sorry about that. Somehow it shared a file I wasn't even clicking on. Dropbox: https://dl.dropboxusercontent.com/u/963452/Misc/1.13.5%20Load%20Screen.png Interestingly, once I created *enough* save files, the window

[Wesnoth-bugs] [bug #25266] Save load dialog appears collapsed

2016-11-07 Thread Charles Dang
Update of bug #25266 (project wesnoth): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #4: Ah. This has been

[Wesnoth-bugs] [bug #25077] memleak in wesnoth help

2016-11-07 Thread Charles Dang
Update of bug #25077 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25089] editor: buffer overflow while expanding map

2016-11-07 Thread Charles Dang
Update of bug #25089 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25095] wesnoth -t: "reload & exec lua code" segfaults

2016-11-07 Thread Charles Dang
Update of bug #25095 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25094] heap-use-after-free in test scenario (wesnoth -t)

2016-11-07 Thread Charles Dang
Update of bug #25094 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25086] bunch of problems with (almost) empty maps; UB/hang/crash when terminating

2016-11-07 Thread Charles Dang
Update of bug #25086 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25079] UB in font code

2016-11-07 Thread Charles Dang
Update of bug #25079 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25082] UB in tutorial start

2016-11-07 Thread Charles Dang
Update of bug #25082 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25060] undoing recalls lead to wrong statistics

2016-11-07 Thread Charles Dang
Update of bug #25060 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25097] heap buffer overflow when using planning mode

2016-11-07 Thread Charles Dang
Update of bug #25097 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25164] SoF: Caverns of Flame - lua error at end

2016-11-07 Thread Charles Dang
Update of bug #25164 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25156] no keep generated in SoF Gathering Materials

2016-11-07 Thread Charles Dang
Update of bug #25156 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25139] UtBS lua error in final scenario

2016-11-07 Thread Charles Dang
Update of bug #25139 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25204] use after free when advancing unit in test scenario

2016-11-07 Thread Charles Dang
Update of bug #25204 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25155] editor: division by zero/FPE/crash when clicking on minimap of resized map

2016-11-07 Thread Charles Dang
Update of bug #25155 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25218] UB when TOD progresses

2016-11-07 Thread Charles Dang
Update of bug #25218 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25096] heap use after free when "reset to beginning" test map save replay

2016-11-07 Thread Charles Dang
Update of bug #25096 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25106] assertion failure when shroud/FoW update undelayed

2016-11-07 Thread Charles Dang
Update of bug #25106 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25131] [move_unit] check_passability=no doesn't work

2016-11-07 Thread Charles Dang
Update of bug #25131 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25192] reference binding to nullpointer when clicking unit recruited in planning mode

2016-11-07 Thread Charles Dang
Update of bug #25192 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25123] TRoW: ANL: Lua error for AI

2016-11-07 Thread Charles Dang
Update of bug #25123 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25266] Save load dialog appears collapsed

2016-11-07 Thread Charles Dang
Follow-up Comment #1, bug #25266 (project wesnoth): Er, you posted the incorrect link. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #14957] Some characters in italic text are misplaced, partially overlaping with previous

2016-11-07 Thread Charles Dang
Update of bug #14957 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #12624] No automatic Linebreak for the entries of the game credits.

2016-11-07 Thread Charles Dang
Update of bug #12624 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #3869] implement a unit description page that displays single unit stats

2016-11-07 Thread Charles Dang
Update of bug #3869 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #11276] Pressing Enter on warning when discarding unit about to upgrade does something unexpected

2016-11-07 Thread Charles Dang
Update of bug #11276 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #6958] Menu not very responsive to mouse in replay mode

2016-11-07 Thread Charles Dang
Update of bug #6958 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #12162] Menuitems get activated on mouse press rather than release

2016-11-07 Thread Charles Dang
Update of bug #12162 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #14138] Make it possible to create games for registered players only

2016-11-07 Thread Charles Dang
Update of bug #14138 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #14635] Status Table: "Current Status" and "Scenario Settings" use different window sizes

2016-11-07 Thread Charles Dang
Update of bug #14635 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #15149] Pressing Theme button makes Wesnoth freeze

2016-11-07 Thread Charles Dang
Update of bug #15149 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #15893] (new) MP Lobby - arrow keys no longer navigate players list

2016-11-07 Thread Charles Dang
Update of bug #15893 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #15561] thinner game-list after closing player-dialog

2016-11-07 Thread Charles Dang
Update of bug #15561 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #15798] Random Number Generator in the lobby/create game menu for p1/p2 decisions

2016-11-07 Thread Charles Dang
Update of bug #15798 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #17324] lock-up when binding to used-up hotkey in lobby

2016-11-07 Thread Charles Dang
Update of bug #17324 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #15690] Incorrect displaying string "Games: showing..." in lobby

2016-11-07 Thread Charles Dang
Update of bug #15690 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #22179] [disable] weapon special is ignored by AI

2016-11-07 Thread Charles Dang
Update of bug #22179 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #22206] Tunnel problem causes lua errors, and bad surprise for the player

2016-11-07 Thread Charles Dang
Update of bug #22206 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #21648] Pango/Cairo (GUI2) font rendering with ClearType on Windows

2016-11-07 Thread Charles Dang
Update of bug #21648 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #21016] Map Editor map choosing window

2016-11-07 Thread Charles Dang
Update of bug #21016 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #20861] Modifications

2016-11-07 Thread Charles Dang
Update of bug #20861 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #18683] Leader sprite is missing in the load game dialog

2016-11-07 Thread Charles Dang
Update of bug #18683 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies

2016-11-07 Thread Charles Dang
Update of bug #23720 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23739] [event] in [side] doesn't work

2016-11-07 Thread Charles Dang
Update of bug #23739 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #22820] GUI2 menus and context menus

2016-11-07 Thread Charles Dang
Update of bug #22820 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #22176] GUI2 tooltips may cause map labels and chat lines to be drawn over a GUI2 dialog

2016-11-07 Thread Charles Dang
Update of bug #22176 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23734] Bugs in sp confgure screen

2016-11-07 Thread Charles Dang
Update of bug #23734 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23909] SDL2 Colour Cursors broken on ATI/AMD GPUs under Linux

2016-11-07 Thread Charles Dang
Update of bug #23909 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24437] "Name of Game" bleeds onto "Player/Type" label when leaving/entering the app

2016-11-07 Thread Charles Dang
Update of bug #24437 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24388] Giant & Regular Mudcrawler not showing elemental trait in Help

2016-11-07 Thread Charles Dang
Update of bug #24388 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24164] Demote halos toggle to Advanced Preferences

2016-11-07 Thread Charles Dang
Update of bug #24164 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24428] Inconsistent transparency on credits screen

2016-11-07 Thread Charles Dang
Update of bug #24428 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24022] Crash on Quit Scenario With Planned Recruits Present

2016-11-07 Thread Charles Dang
Update of bug #24022 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24481] lobby's games filter input slow and choppy

2016-11-07 Thread Charles Dang
Update of bug #24481 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24448] Killing Erlornas in AOI S5 with debug doesn't trigger die event

2016-11-07 Thread Charles Dang
Update of bug #24448 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24499] editor: memleaks

2016-11-07 Thread Charles Dang
Update of bug #24499 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24502] UB showing unit description in 'help'

2016-11-07 Thread Charles Dang
Update of bug #24502 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24548] lua error from message.lua

2016-11-07 Thread Charles Dang
Update of bug #24548 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24553] Graphical issues at the start of campaign story scenes

2016-11-07 Thread Charles Dang
Update of bug #24553 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24698] Entering some lua commands in the console resets view to the top

2016-11-07 Thread Charles Dang
Update of bug #24698 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24512] Multiplayer is broken after attempting to load SP save as MP game

2016-11-07 Thread Charles Dang
Update of bug #24512 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24517] Load map dialog should have shortcut to game data

2016-11-07 Thread Charles Dang
Update of bug #24517 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24951] Delfador's Memoirs Scenario 9 issues

2016-11-07 Thread Charles Dang
Update of bug #24951 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24928] Loading start of Legend of Wesmere: Human Alliance save file results in a crash

2016-11-07 Thread Charles Dang
Update of bug #24928 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24933] hotkeys list cannot be sorted by hotkey

2016-11-07 Thread Charles Dang
Update of bug #24933 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24952] Unstored unit is slowed when recalled

2016-11-07 Thread Charles Dang
Update of bug #24952 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24819] Using the unit placement feature in the scenario creator of the map editor on Mac results in a game crash

2016-11-07 Thread Charles Dang
Update of bug #24819 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24923] Recruit & Recall empty list message not showing

2016-11-07 Thread Charles Dang
Update of bug #24923 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24780] Load Game dialog layout issues with a small number of saves

2016-11-07 Thread Charles Dang
Update of bug #24780 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24925] [1.13] Change Difficulty checkbox doesn't work when loading from within game

2016-11-07 Thread Charles Dang
Update of bug #24925 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24926] [1.13] Change Difficulty option should be greyed out for turn saves

2016-11-07 Thread Charles Dang
Update of bug #24926 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24927] Load game dialogue does not show file summary for several languages

2016-11-07 Thread Charles Dang
Update of bug #24927 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24728] typing in lobby's games filter also echoes to chat box

2016-11-07 Thread Charles Dang
Update of bug #24728 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24703] New Recruit Dialog - clipping of unit panel stats if recruit list is too short.

2016-11-07 Thread Charles Dang
Update of bug #24703 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24896] LoW - Human Alliance experience and recall reset

2016-11-07 Thread Charles Dang
Update of bug #24896 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24954] Eastern Invasion: Outlaws won't appear in 05_Northern Outpost

2016-11-07 Thread Charles Dang
Update of bug #24954 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24967] loadgame list empty on low resolutions.

2016-11-07 Thread Charles Dang
Update of bug #24967 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24988] scrollbar in attack dialog

2016-11-07 Thread Charles Dang
Update of bug #24988 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24978] Wrong number of hits for swarm attack in attack window

2016-11-07 Thread Charles Dang
Update of bug #24978 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24955] When add-ons are downloaded, the dialogs do not disappear properly

2016-11-07 Thread Charles Dang
Update of bug #24955 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24976] Unit list not focused when pressing recruit hotkey

2016-11-07 Thread Charles Dang
Update of bug #24976 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault

2016-11-07 Thread Charles Dang
Update of bug #25021 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25005] EI - Northern Outpost SP no outlaws appear

2016-11-07 Thread Charles Dang
Update of bug #25005 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible

2016-11-07 Thread Charles Dang
Update of bug #25026 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25074] Shavian English date formatting is incorrect and causes crashes

2016-11-07 Thread Charles Dang
Update of bug #25074 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #17498] Text layout is broken

2016-11-07 Thread Wedge009
Update of bug #17498 (project wesnoth): Status: Confirmed => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #5: This not an issue

[Wesnoth-bugs] [bug #22028] Crashing Titlescreen with an empty background

2016-11-07 Thread Wedge009
Update of bug #22028 (project wesnoth): Status:None => Confirmed Assigned to:mordante => None ___ Follow-up Comment #2: Noting it's still

[Wesnoth-bugs] [bug #23852] Game crashes when using invalid conditional tags

2016-11-07 Thread Daniel
Update of bug #23852 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/4a668e0ec497d8907fab9208b86747c79f567716

[Wesnoth-bugs] [bug #13041] Glitch when a submerged unit stands on an [item]

2016-11-07 Thread Wedge009
Update of bug #13041 (project wesnoth): Operating System: win xp => All ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #13041] Glitch when a submerged unit stands on an [item]

2016-11-07 Thread Wedge009
Update of bug #13041 (project wesnoth): Status:None => Confirmed Assigned to: boucman => None ___ Reply to this item at:

[Wesnoth-bugs] [bug #20352] Assertion failure line 631 of src/whiteboard/side_actions.cpp line 631, done via planning mode

2016-11-07 Thread Wedge009
Update of bug #20352 (project wesnoth): Status:None => Confirmed Assigned to: gabba => None Operating System: Win => All

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