[Wesnoth-bugs] [bug #19096] link errors for wesnoth, wesnothd (CMake)

2011-12-04 Thread Nils Kneuper
Update of bug #19096 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?19096 ___ Nachricht

[Wesnoth-bugs] [bug #19095] gcc warning in src/pathfind/astarsearch.cpp

2011-12-04 Thread Nils Kneuper
Update of bug #19095 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?19095 ___ Nachricht

[Wesnoth-bugs] [bug #19086] [add_ai_behavior] problems

2011-12-04 Thread Anonymissimus
Follow-up Comment #1, bug #19086 (project wesnoth): -The usage of unit.id is problematic since the engine normally never uses the wml-definable id=, instead it uses underlying_id to refer to units (which you need to access via the .__cfg field atm.) -If you submit the code in the form of a diff

[Wesnoth-bugs] [bug #19083] OOS when time is short to attack

2011-12-04 Thread Anonymissimus
Update of bug #19083 (project wesnoth): Release: 1.8.6 = 1.9.10 ___ Reply to this item at: http://gna.org/bugs/?19083 ___ Nachricht

[Wesnoth-bugs] [bug #19074] preprocessor gets confused by nested s

2011-12-04 Thread Anonymissimus
Update of bug #19074 (project wesnoth): Severity: 2 - Minor = 3 - Normal Priority: 3 - Low = 5 - Normal ___ Reply to this item at:

[Wesnoth-bugs] [bug #19086] [add_ai_behavior] problems

2011-12-04 Thread Matthias Schoeck
Follow-up Comment #2, bug #19086 (project wesnoth): Thanks for the comments. As far as I understand it (and please let me know if I am missing something), the BCA id is not used by the engine at all (or at least its name can be set to anything arbitrarily), so I don't know how using unit.id

[Wesnoth-bugs] [bug #19032] Poison FAI defense terrain choice is incorrect

2011-12-04 Thread Alexander van Gessel
Update of bug #19032 (project wesnoth): Status:None = In Progress Assigned to:crab = ai0867 ___ Follow-up Comment #2: The patch looks

[Wesnoth-bugs] [bug #19092] infinite hourglass: Multiplayer AI hangs on first attack

2011-12-04 Thread Forest
Follow-up Comment #4, bug #19092 (project wesnoth): Okay, how do I get a client side log? I reproduced the problem five or six times with wesnoth stable and dev before posting this bug report, but last time I tried to reproduce it, I couldn't. I'm willing to try again once I know how to