[Wesnoth-bugs] [patch #3243] bugfix for: bug #19486: Artifacts in planning mode

2012-04-08 Thread Jérémy Rosen
Update of patch #3243 (project wesnoth): Status:None = Done Assigned to:None = boucman ___ Reply to this item at:

[Wesnoth-bugs] [bug #19486] Artifacts in planning mode

2012-04-08 Thread Jérémy Rosen
Update of bug #19486 (project wesnoth): Status:None = Fixed Assigned to: gabba = boucman ___ Reply to this item at:

[Wesnoth-bugs] [patch #1383] Skip sides with no units in replay

2012-04-08 Thread Jérémy Rosen
Update of patch #1383 (project wesnoth): Status: In Progress = Wont Do ___ Reply to this item at: http://gna.org/patch/?1383 ___ Message posté

[Wesnoth-bugs] [patch #2642] MP default era: Use random leader when pick faction

2012-04-08 Thread Alexander van Gessel
Follow-up Comment #10, patch #2642 (project wesnoth): backtrace #0 game_error (this=0x40ab440, msg=...) at src/game_errors.hpp:48 #1 0x006c1986 in get_unit_type (type_id=...) at src/unit.cpp:70 #2 0x006c1a34 in generate_gender (type_id=..., random_gender=false,

[Wesnoth-bugs] [patch #2642] MP default era: Use random leader when pick faction

2012-04-08 Thread Jérémy Rosen
Update of patch #2642 (project wesnoth): Status: In Progress = Wont Do ___ Follow-up Comment #11: reverted... ___ Reply to this item

[Wesnoth-bugs] [patch #2642] MP default era: Use random leader when pick faction

2012-04-08 Thread Alexander van Gessel
Update of patch #2642 (project wesnoth): Status: Wont Do = Done Assigned to: boucman = ai0867 ___ Reply to this item at:

[Wesnoth-bugs] [bug #19505] Broken stone bridge transitions

2012-04-08 Thread Simon Forsyth
Update of bug #19505 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19505 ___ Message sent

[Wesnoth-bugs] [bug #19519] UtBS doubled Black Hand dialog

2012-04-08 Thread Simon Forsyth
Update of bug #19519 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19519 ___ Message sent

[Wesnoth-bugs] [bug #19577] Legend of Wesmere: Breaking the Siege forest is not snow-covered

2012-04-08 Thread Simon Forsyth
Update of bug #19577 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19577 ___ Message sent

[Wesnoth-bugs] [bug #19625] Modal dialog causes a side's control is problematic

2012-04-08 Thread SlowThinker
URL: http://gna.org/bugs/?19625 Summary: Modal dialog causes a side's control is problematic Project: Battle for Wesnoth Submitted by: slowthinker Submitted on: Sun Apr 8 18:05:50 2012 Category: Bug

[Wesnoth-bugs] [bug #19626] segfaults resizing window

2012-04-08 Thread Matthias Krüger
URL: http://gna.org/bugs/?19626 Summary: segfaults resizing window Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 08 Apr 2012 06:06:33 PM GMT Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #19628] Enemy unit sighted messages appear when an enemy unit sees you

2012-04-08 Thread Simon Forsyth
URL: http://gna.org/bugs/?19628 Summary: Enemy unit sighted messages appear when an enemy unit sees you Project: Battle for Wesnoth Submitted by: alarantalara Submitted on: Sun 08 Apr 2012 03:49:58 PM EDT Category: Bug

[Wesnoth-bugs] [bug #19628] Enemy unit sighted messages appear when an enemy unit sees you

2012-04-08 Thread Simon Forsyth
Update of bug #19628 (project wesnoth): Release:trunk r53748 = trunk r53752 ___ Follow-up Comment #1: Correcting version number in which problem was observed. r53748 does not have the bug, while

[Wesnoth-bugs] [bug #19628] Enemy unit sighted messages appear when an enemy unit sees you

2012-04-08 Thread Simon Forsyth
Update of bug #19628 (project wesnoth): Assigned to:None = jamit ___ Reply to this item at: http://gna.org/bugs/?19628 ___ Message sent

[Wesnoth-bugs] [bug #19628] Enemy unit sighted messages appear when an enemy unit sees you

2012-04-08 Thread Simon Forsyth
Follow-up Comment #2, bug #19628 (project wesnoth): And r53750 does not produce the error, which implies that it was introduced by r53751 ___ Reply to this item at: http://gna.org/bugs/?19628

[Wesnoth-bugs] [bug #19628] Enemy unit sighted messages appear when an enemy unit sees you

2012-04-08 Thread J Tyne
Update of bug #19628 (project wesnoth): Status:None = Confirmed ___ Follow-up Comment #3: I am going to consider this revealed by r53751, rather than caused by it. (There is a @todo

[Wesnoth-bugs] [bug #19630] Lost a unit in UtBS S8

2012-04-08 Thread J Tyne
URL: http://gna.org/bugs/?19630 Summary: Lost a unit in UtBS S8 Project: Battle for Wesnoth Submitted by: jamit Submitted on: Mon 09 Apr 2012 12:37:12 AM EDT Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #19628] Enemy unit sighted messages appear when an enemy unit sees you

2012-04-08 Thread J Tyne
Update of bug #19628 (project wesnoth): Status: Confirmed = Fixed ___ Reply to this item at: http://gna.org/bugs/?19628 ___ Message sent