[Wesnoth-bugs] [bug #22799] UtBS - A Subterranean Struggle - Dwarf Grenadiers do not kill any trolls

2014-10-13 Thread anonymous
URL: http://gna.org/bugs/?22799 Summary: UtBS - A Subterranean Struggle - Dwarf Grenadiers do not kill any trolls Project: Battle for Wesnoth Submitted by: None Submitted on: Mon 13 Oct 2014 12:35:11 PM UTC Category: Bug

[Wesnoth-bugs] [bug #22800] UtBS - A Subterranean Struggle - Cloaked Figure appears in strange location

2014-10-13 Thread anonymous
URL: http://gna.org/bugs/?22800 Summary: UtBS - A Subterranean Struggle - Cloaked Figure appears in strange location Project: Battle for Wesnoth Submitted by: None Submitted on: Mon 13 Oct 2014 01:21:02 PM UTC Category:

[Wesnoth-bugs] [bug #22068] Multiplayer scenario start saves are broken.

2014-10-13 Thread Anja K
Follow-up Comment #12, bug #22068 (project wesnoth): Maybe someone who knows something about MP should take a look? I don't really have any experience with that, so if it's an MP issue I wouldn't even know where to look. ___ Reply to this

[Wesnoth-bugs] [bug #21903] Scenario transitions in networked MP don't work unless host transitions first

2014-10-13 Thread Matthias Schoeck
Update of bug #21903 (project wesnoth): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #21873] multiplayer forcing a player to exit upon loss

2014-10-13 Thread Matthias Schoeck
Update of bug #21873 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21873 ___ Message sent

[Wesnoth-bugs] [bug #21916] Game is ready blocked at inappropriate times

2014-10-13 Thread Matthias Schoeck
Update of bug #21916 (project wesnoth): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #20101] Planning mode to easy to activate by mistake, impossible to disable

2014-10-13 Thread Chris Beck
Update of bug #20101 (project wesnoth): Status:None = Fixed Assigned to:None = fendrin Open/Closed:Open = Closed

[Wesnoth-bugs] [bug #22086] replays show wrong minimap in load game dialog

2014-10-13 Thread Chris Beck
Update of bug #22086 (project wesnoth): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #2: Marking as fixed and

[Wesnoth-bugs] [bug #22123] replays go out of sync if restarted and have terrain_mask wml

2014-10-13 Thread Chris Beck
Update of bug #22123 (project wesnoth): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #21758] Ready not blocked while player pick faction.

2014-10-13 Thread Chris Beck
Update of bug #21758 (project wesnoth): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #6: Marking as fixed and

[Wesnoth-bugs] [bug #19258] Errors in replays of reloaded games - a superfluous container

2014-10-13 Thread Chris Beck
Update of bug #19258 (project wesnoth): Status: Ready For Test = Fixed Assigned to:crab = involution Open/Closed:Open = Closed

[Wesnoth-bugs] [bug #21343] Nested #define's

2014-10-13 Thread Chris Beck
Follow-up Comment #4, bug #21343 (project wesnoth): I don't think this feature would be a very good idea. The preprocessor would ideally be made simpler, faster, and easier to debug / get debugging output from. This change would be a change in the opposite direction, and for apparently little

[Wesnoth-bugs] [bug #21343] Nested #define's

2014-10-13 Thread Brack
Follow-up Comment #5, bug #21343 (project wesnoth): This can be useful in every case where a closure can be useful, because this is basically it. I lost the perticuliar case I wrote this in the first place, as I worked around it some times ago. The idea as far as I remembered is there is no

[Wesnoth-bugs] [bug #21400] image_icon is sometimes default animation image

2014-10-13 Thread Chris Beck
Follow-up Comment #3, bug #21400 (project wesnoth): Proposed fix on 1.12 branch here: https://github.com/wesnoth/wesnoth/pull/298 ___ Reply to this item at: http://gna.org/bugs/?21400 ___

[Wesnoth-bugs] [bug #21284] Clicking Save map spawns a unit

2014-10-13 Thread Chris Beck
Update of bug #21284 (project wesnoth): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: