URL:
http://gna.org/bugs/?22837
Summary: Illumination circles are not being drawn
Project: Battle for Wesnoth
Submitted by: skystriker
Submitted on: Mon 20 Oct 2014 07:58:11 AM UTC
Category: Bug
Severity:
Follow-up Comment #1, bug #22837 (project wesnoth):
(To be clear, by 'does not show in 1.11.16' I meant the problem was not extant
- the illumination circles properly draw).
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Update of bug #22837 (project wesnoth):
Status:None = Invalid
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Follow-up Comment #2:
Both mentioned units, the Mage of Light and the Mermaid Siren are not supposed
to enlighten
Follow-up Comment #3, bug #22837 (project wesnoth):
@fabian, that's not correct. Both of them have the 'illuminates' special
ability, and the special ability works correctly. The time of day is lightened
by one degree (from night to neutral, from neutral to day) in all six hexes
surrounding them
Follow-up Comment #4, bug #22837 (project wesnoth):
Huge apologies, I was half wrong. Mermaid DIVINER, not Siren. Mage of Light is
correct though.
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Follow-up Comment #5, bug #22837 (project wesnoth):
I cannot reproduce this on linux.
Here is a screenshot from current 1.12 branch:
http://i.imgur.com/hSzCbVh.png
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Follow-up Comment #6, bug #22837 (project wesnoth):
Mage of Light and Mermaid Diviner both have the halo as they should.
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Message
Follow-up Comment #7, bug #22837 (project wesnoth):
Thanks Chris! For clarity, I am seeing this on Windows 1.11.17, and not on
Windows 1.11.16. Lari, what OS/version are you using so we can keep narrowing
this down?
http://imgur.com/ckq1crG is a screenshot of what I see (note that the ability
is
Follow-up Comment #8, bug #22837 (project wesnoth):
Hi CR/skystriker. There is a preference to turn halos on/off: Display - Show
haloing effects. Do you maybe have that turned off?
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Follow-up Comment #9, bug #22837 (project wesnoth):
Well that's a giant egg on my face. Sorry for my derp.
Got a bag of excuses if you want to hear em, but let's just close this and
pretend it never happened . Thank you very much :).
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Update of bug #22837 (project wesnoth):
Open/Closed:Open = Closed
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Follow-up Comment #10:
No worries, we have all done things like this. :) And as you can see, nobody
else thought of
Update of bug #22799 (project wesnoth):
Status:None = Fixed
Assigned to:None = zookeeper
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Follow-up Comment #1:
Should be fixed now.
Follow-up Comment #13, bug #22068 (project wesnoth):
The partial fix (in comment #11) for sos saves doesn't load any saved wml vars
that were in the previous scenario.
Tested in non-networked games with campaign add-ons The Great Quest Random
Campaign.
Follow-up Comment #14, bug #22068 (project wesnoth):
so it does reload sides (recallunits, gold) data from the previous scenario
but not the variables data?
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