[Wesnoth-bugs] [bug #24304] [item]s missing during replay

2016-01-11 Thread Celtic Minstrel
URL: Summary: [item]s missing during replay Project: Battle for Wesnoth Submitted by: celticminstrel Submitted on: Tue 12 Jan 2016 05:39:57 AM UTC Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #4450] Add [object] to units on the recall list.

2016-01-11 Thread Daniel
Update of bug #4450 (project wesnoth): Summary: Issues with [object], events, recall list and default filter => Add [object] to units on the recall list. ___ Reply to this item at:

[Wesnoth-bugs] [bug #10904] random map selector

2016-01-11 Thread Daniel
Follow-up Comment #1, bug #10904 (project wesnoth): There are already addons that do exactly that (rushed by yetis, Sandbox, ..). So i'm not sure whether this is still needed. ___ Reply to this item at:

[Wesnoth-bugs] [bug #4231] Features in Multiplayer

2016-01-11 Thread Daniel
Update of bug #4231 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #3: 3,4 are

[Wesnoth-bugs] [bug #11011] Enable 'find_in' for [variable]

2016-01-11 Thread Daniel
Update of bug #11011 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #5: It is now possibel for wml authors to implement this in lua using the wesnoth.wml_conditionals

[Wesnoth-bugs] [bug #24139] Display Singleton isn't a singleton

2016-01-11 Thread Daniel
Follow-up Comment #2, bug #24139 (project wesnoth): Y see my seconds comment here: https://github.com/wesnoth/wesnoth/pull/580 ___ Reply to this item at: ___