[Wesnoth-bugs] [bug #24550] std::placeholders might clash with boost::bind::placeholders

2016-04-03 Thread Pentarctagon
Follow-up Comment #3, bug #24550 (project wesnoth): The closest I could find to that is the -MD option for g++, which gave this as the compilation error: g++ -o build/release/actions/attack.o -c -std=c++11 -pthread -W -Wall -O2 -O3 -march=native -MD -fuse-ld=gold -flto -fuse-linker-plugin

[Wesnoth-bugs] [bug #24550] std::placeholders might clash with boost::bind::placeholders

2016-04-03 Thread Daniel
Follow-up Comment #2, bug #24550 (project wesnoth): Yes this seems related but i wonder why i don't get those erros. Mqaybe you coudl activate showincludes so that you see how those files are included? ___ Reply to this item at:

[Wesnoth-bugs] [bug #24550] std::placeholders might clash with boost::bind::placeholders

2016-04-03 Thread Pentarctagon
Follow-up Comment #1, bug #24550 (project wesnoth): I am getting compile errors since yesterday that I'm pretty sure are related to this: http://pastebin.com/cS9K1FCd On Linux Mint. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24549] msvc14 build broken

2016-04-03 Thread Daniel
Update of bug #24549 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #1: ok seems it was

[Wesnoth-bugs] [bug #24550] std::placeholders might clash with boost::bind::placeholders

2016-04-03 Thread Daniel
URL: Summary: std::placeholders might clash with boost::bind::placeholders Project: Battle for Wesnoth Submitted by: gfgtdf Submitted on: So 03 Apr 2016 22:03:32 UTC Category: Bug

[Wesnoth-bugs] [bug #24549] msvc14 build broken

2016-04-03 Thread Daniel
URL: Summary: msvc14 build broken Project: Battle for Wesnoth Submitted by: gfgtdf Submitted on: So 03 Apr 2016 21:59:53 UTC Category: Bug Severity: 5 - Blocker

[Wesnoth-bugs] [bug #24548] lua error from message.lua

2016-04-03 Thread Daniel
URL: Summary: lua error from message.lua Project: Battle for Wesnoth Submitted by: gfgtdf Submitted on: So 03 Apr 2016 21:55:31 UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #24547] Unit killed in game, disappeared when return to a previous turn

2016-04-03 Thread Daniel
Follow-up Comment #1, bug #24547 (project wesnoth): You are sure that this is not caused by an addon? Note that changs made by an addon might also be stored the the savefile so that they will still be there after you delete an addon if you reload that savefile.

[Wesnoth-bugs] [bug #24547] Unit killed in game, disappeared when return to a previous turn

2016-04-03 Thread Gabrielle
URL: Summary: Unit killed in game, disappeared when return to a previous turn Project: Battle for Wesnoth Submitted by: letargie Submitted on: Sun 03 Apr 2016 11:39:59 AM UTC Category: Bug