[Wesnoth-bugs] [bug #24864] Campaign use of random maps causes crash

2016-07-18 Thread Celtic Minstrel
Update of bug #24864 (project wesnoth):

 Assigned to:None => celticminstrel 


___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Wesnoth-bugs mailing list
Wesnoth-bugs@gna.org
https://mail.gna.org/listinfo/wesnoth-bugs


[Wesnoth-bugs] [bug #24864] Campaign use of random maps causes crash

2016-07-18 Thread Celtic Minstrel
Update of bug #24864 (project wesnoth):

 Assigned to:  celticminstrel => None   


___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Wesnoth-bugs mailing list
Wesnoth-bugs@gna.org
https://mail.gna.org/listinfo/wesnoth-bugs


[Wesnoth-bugs] [bug #24864] Campaign use of random maps causes crash

2016-07-18 Thread SigurdFireDragon
Follow-up Comment #5, bug #24864 (project wesnoth):

confirmed fixed, thanks

___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Wesnoth-bugs mailing list
Wesnoth-bugs@gna.org
https://mail.gna.org/listinfo/wesnoth-bugs


[Wesnoth-bugs] [bug #24864] Campaign use of random maps causes crash

2016-07-18 Thread Celtic Minstrel
Follow-up Comment #4, bug #24864 (project wesnoth):

gfgtdf: The function in which that fix applied was removed by the PR, so that
makes sense. Are you saying the bug resurfaced, or just making a wild
observation?

___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Wesnoth-bugs mailing list
Wesnoth-bugs@gna.org
https://mail.gna.org/listinfo/wesnoth-bugs


[Wesnoth-bugs] [bug #24864] Campaign use of random maps causes crash

2016-07-18 Thread Charles Dang
Update of bug #24864 (project wesnoth):

  Status:None => Fixed  
 Assigned to:None => celticminstrel 
 Open/Closed:Open => Closed 

___

Follow-up Comment #3:

Fixed in 
https://github.com/wesnoth/wesnoth/commit/465ca498b6d62abaab8a02a1848d3c6a0c078c0e

___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Wesnoth-bugs mailing list
Wesnoth-bugs@gna.org
https://mail.gna.org/listinfo/wesnoth-bugs


[Wesnoth-bugs] [bug #24697] wesnoth crashes after a specific prerecruit event

2016-07-18 Thread Severin Glöckner
Follow-up Comment #1, bug #24697 (project wesnoth):

Seems like 
https://github.com/wesnoth/wesnoth/commit/2d7d6a0dde2a7426f99d3502f959cf82b2fda93f
fixed it.

___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Wesnoth-bugs mailing list
Wesnoth-bugs@gna.org
https://mail.gna.org/listinfo/wesnoth-bugs


[Wesnoth-bugs] [bug #24864] Campaign use of random maps causes crash

2016-07-18 Thread Daniel
Follow-up Comment #2, bug #24864 (project wesnoth):

Hmm, it seems like the fix for https://gna.org/bugs/index.php?24709 was
somehow removed while merging.

___

Reply to this item at:

  

___
  Nachricht gesendet von/durch Gna!
  http://gna.org/


___
Wesnoth-bugs mailing list
Wesnoth-bugs@gna.org
https://mail.gna.org/listinfo/wesnoth-bugs


[Wesnoth-bugs] [bug #24864] Campaign use of random maps causes crash

2016-07-18 Thread SigurdFireDragon
Follow-up Comment #1, bug #24864 (project wesnoth):

Reading symbols from wesnoth-debug.exe...done.
(gdb) run
Starting program: C:WesnothMasterwesnoth-debug.exe --config-dir C:WesnothMa
steruserdata
[New Thread 6908.0x19c]
[New Thread 6908.0x8b0]
[New Thread 6908.0xd60]
[New Thread 6908.0x1858]
[New Thread 6908.0x1080]
[New Thread 6908.0x10b8]
[New Thread 6908.0x17c4]
[New Thread 6908.0x940]
[New Thread 6908.0x19c8]
[New Thread 6908.0x888]
[New Thread 6908.0x1758]
[New Thread 6908.0x1340]
[Thread 6908.0x940 exited with code 0]
[Thread 6908.0x19c8 exited with code 0]
[Thread 6908.0x888 exited with code 0]
[New Thread 6908.0x1bc4]
[New Thread 6908.0x123c]
[Thread 6908.0x1bc4 exited with code 0]
[New Thread 6908.0x7d8]
[Thread 6908.0x7d8 exited with code 0]
[New Thread 6908.0x18d8]
[Thread 6908.0x18d8 exited with code 0]
[New Thread 6908.0x16a8]
[Thread 6908.0x123c exited with code 0]
[Thread 6908.0x16a8 exited with code 0]
[New Thread 6908.0x810]
[New Thread 6908.0x15fc]
[New Thread 6908.0x1a34]

(gdb) bt
#0  0x00b55b32 in default_map_generator_job::default_generate_map (
this=0x283be4, width=90, height=90, island_size=0, island_off_center=0,
iterations=1125, hill_size=6, max_lakes=40, nvillages=22, castle_size=6,
nplayers=2, roads_between_castles=true, labels=0x0, cfg=...)
at srcgeneratorsdefault_map_generator_job.cpp:1079
#1  0x00b43688 in default_map_generator::generate_map (this=0x4fd45048,
labels=0x0, randomseed=...)
at srcgeneratorsdefault_map_generator.cpp:410
#2  0x00b43244 in
default_map_generator::create_map[abi:cxx11](boost::optional) (this=0x4fd45048, randomseed=...)
at srcgeneratorsdefault_map_generator.cpp:351
#3  0x00aa8909 in random_generate_map (parms="default", cfg=...)
at srcgeneratorsmap_create.cpp:60
#4  0x004adcaa in saved_game::expand_random_scenario (this=0x4518476c)
at srcsaved_game.cpp:422
#5  0x009066e7 in mp::initial_level_config (state=...)
at srcgame_initializationmp_game_utils.cpp:61
#6  0x008d585b in ng::connect_engine::connect_engine (this=0x4a9dd900,
state=..., first_scenario=false, campaign_info=0x0)
at srcgame_initializationconnect_engine.cpp:96
#7  0x006d6d0c in campaign_controller::play_game (this=0x287454)
at srcgame_initializationplaycampaign.cpp:375
#8  0x006d09aa in enter_connect_mode (video=..., game_config=..., state=...,
wesnothd_connection=0x0, local_players_only=true)
---Type  to continue, or q  to quit---
at srcgame_initializationmultiplayer.cpp:494
#9  0x006d1848 in enter_configure_mode (video=..., game_config=...,
state=..., wesnothd_connection=0x0, local_players_only=true)
at srcgame_initializationmultiplayer.cpp:599
#10 0x006d1303 in enter_create_mode (video=..., game_config=..., state=...,
wesnothd_connection=0x0, local_players_only=true)
at srcgame_initializationmultiplayer.cpp:555
#11 0x006d285e in mp::start_local_game (video=..., game_config=...,
state=...)
at srcgame_initializationmultiplayer.cpp:738
#12 0x004446e9 in game_launcher::play_multiplayer (this=0x45184710)
at srcgame_launcher.cpp:879
#13 0x00404ed4 in do_gameloop (
args=std::vector of length 3, capacity 4 = {...}) at srcwesnoth.cpp:800
#14 0x004068ab in SDL_main (argc=argc@entry=3, argv=argv@entry=0x3f00c8)
at srcwesnoth.cpp:1074
#15 0x00bd01af in main_utf8 (argv=0x3f00c8, argc=)
at ../src/main/windows/SDL_windows_main.c:126
#16 WinMain@16 (hInst=0x40, hPrev=0x0,
szCmdLine=0x437d34fe "--config-dir C:\Wesnoth\Master\userdata", sw=10)
at ../src/main/windows/SDL_windows_main.c:189
#17 0x012c83bd in main ()
(gdb) cont
Continuing.
[Thread 6908.0x10b8 exited with code 0]
[Thread 6908.0x8b0 exited with code 3221225477]
[Thread 6908.0x1858 exited with code 3221225477]
[Thread 6908.0xd60 exited with code 3221225477]
[Thread 6908.0x1080 exited with code 3221225477]
[Thread 6908.0x15fc exited with code 3221225477]
[Thread 6908.0x17c4 exited with code 3221225477]
[Thread 6908.0x810 exited with code 3221225477]
[Thread 6908.0x1340 exited with code 3221225477]
[Thread 6908.0x1a34 exited with code 3221225477]
[Inferior 1 (process 6908) exited with code 0305]
(gdb)


Problem signature:
  Problem Event Name:   APPCRASH
  Application Name: wesnoth-debug.exe
  Application Version:  1.13.5.0
  Application Timestamp:578d281a
  Fault Module Name:wesnoth-debug.exe
  Fault Module Version: 1.13.5.0
  Fault Module Timestamp:   578d281a
  Exception Code:   c005
  Exception Offset: 00755b32
  OS Version:   6.1.7601.2.1.0.256.1
  Locale ID:1033
  Additional Information 1: ac88
  Additional Information 2: ac8897866058893e0fcc5ef9b0ddf66d
  Additional Information 3: b65a
  Additional Information 4: b65ab9123f83e05ab031e5751f77c1e7

___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/



[Wesnoth-bugs] [bug #24864] Campaign use of random maps causes crash

2016-07-18 Thread SigurdFireDragon
URL:
  

 Summary: Campaign use of random maps causes crash
 Project: Battle for Wesnoth
Submitted by: sigurdfdragon
Submitted on: Mon 18 Jul 2016 08:25:05 PM UTC
Category: Bug
Severity: 5 - Blocker
Priority: 5 - Normal
  Item Group: Campaign
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.4+dev
Operating System: Win 7 x64

___

Details:

This was introduced by PR#661 (Confirmed by bisecting)
I had reported this crash in the PR, but it was not fixed. Here is a backtrack
made against current master. It looks to be pretty much the same as the
backtrace posted in the in the PR from June 7th.

Backtrace:

Reading symbols from wesnoth-debug.exe...done.
(gdb) run
Starting program: C:\Wesnoth\Master\wesnoth-debug.exe --config-dir
C:\Wesnoth\Ma
ster\userdata
[New Thread 6908.0x19c]
[New Thread 6908.0x8b0]
[New Thread 6908.0xd60]
[New Thread 6908.0x1858]
[New Thread 6908.0x1080]
[New Thread 6908.0x10b8]
[New Thread 6908.0x17c4]
[New Thread 6908.0x940]
[New Thread 6908.0x19c8]
[New Thread 6908.0x888]
[New Thread 6908.0x1758]
[New Thread 6908.0x1340]
[Thread 6908.0x940 exited with code 0]
[Thread 6908.0x19c8 exited with code 0]
[Thread 6908.0x888 exited with code 0]
[New Thread 6908.0x1bc4]
[New Thread 6908.0x123c]
[Thread 6908.0x1bc4 exited with code 0]
[New Thread 6908.0x7d8]
[Thread 6908.0x7d8 exited with code 0]
[New Thread 6908.0x18d8]
[Thread 6908.0x18d8 exited with code 0]
[New Thread 6908.0x16a8]
[Thread 6908.0x123c exited with code 0]
[Thread 6908.0x16a8 exited with code 0]
[New Thread 6908.0x810]
[New Thread 6908.0x15fc]
[New Thread 6908.0x1a34]

Program received signal SIGSEGV, Segmentation fault.
0x00b55b32 in default_map_generator_job::default_generate_map (this=0x283be4,
width=90, height=90, island_size=0, island_off_center=0, iterations=1125,
hill_size=6, max_lakes=40, nvillages=22, castle_size=6, nplayers=2,
roads_between_castles=true, labels=0x0, cfg=...)
at src\generators\default_map_generator_job.cpp:1079
1079std::string road_name =
base_name_generator->generate();

(gdb) bt
#0  0x00b55b32 in default_map_generator_job::default_generate_map (
this=0x283be4, width=90, height=90, island_size=0, island_off_center=0,
iterations=1125, hill_size=6, max_lakes=40, nvillages=22, castle_size=6,
nplayers=2, roads_between_castles=true, labels=0x0, cfg=...)
at src\generators\default_map_generator_job.cpp:1079
#1  0x00b43688 in default_map_generator::generate_map (this=0x4fd45048,
labels=0x0, randomseed=...)
at src\generators\default_map_generator.cpp:410
#2  0x00b43244 in
default_map_generator::create_map[abi:cxx11](boost::optional) (this=0x4fd45048, randomseed=...)
at src\generators\default_map_generator.cpp:351
#3  0x00aa8909 in random_generate_map (parms="default", cfg=...)
at src\generators\map_create.cpp:60
#4  0x004adcaa in saved_game::expand_random_scenario (this=0x4518476c)
at src\saved_game.cpp:422
#5  0x009066e7 in mp::initial_level_config (state=...)
at src\game_initialization\mp_game_utils.cpp:61
#6  0x008d585b in ng::connect_engine::connect_engine (this=0x4a9dd900,
state=..., first_scenario=false, campaign_info=0x0)
at src\game_initialization\connect_engine.cpp:96
#7  0x006d6d0c in campaign_controller::play_game (this=0x287454)
at src\game_initialization\playcampaign.cpp:375
#8  0x006d09aa in enter_connect_mode (video=..., game_config=..., state=...,
wesnothd_connection=0x0, local_players_only=true)
---Type  to continue, or q  to quit---
at src\game_initialization\multiplayer.cpp:494
#9  0x006d1848 in enter_configure_mode (video=..., game_config=...,
state=..., wesnothd_connection=0x0, local_players_only=true)
at src\game_initialization\multiplayer.cpp:599
#10 0x006d1303 in enter_create_mode (video=..., game_config=..., state=...,
wesnothd_connection=0x0, local_players_only=true)
at src\game_initialization\multiplayer.cpp:555
#11 0x006d285e in mp::start_local_game (video=..., game_config=...,
state=...)
at src\game_initialization\multiplayer.cpp:738
#12 0x004446e9 in game_launcher::play_multiplayer (this=0x45184710)
at src\game_launcher.cpp:879
#13 0x00404ed4 in do_gameloop (
args=std::vector of length 3, capacity 4 = {...}) at src\wesnoth.cpp:800
#14 0x004068ab in SDL_main (argc=argc@entry=3, argv=argv@entry=0x3f00c8)
at src\wesnoth.cpp:1074
#15 0x00bd01af in main_utf8 (argv=0x3f00c8, argc=)
at ../src/main/windows/SDL_windows_main.c:126
#16 WinMain@16 (hInst=0x40, hPrev=0x0,
szCmdLine=0x437d34fe "--config-dir C:\\Wesnoth\\Master\\userdata", sw=10)
at