[Wesnoth-bugs] [bug #25096] heap use after free when "reset to beginning" test map save replay

2016-10-31 Thread Iskar Jarak
Follow-up Comment #3, bug #25096 (project wesnoth): As I don´t quite understand the bug report I´m not sure if this is what I encountered: Hitting the "reset to beginning" button in the replay of a talk only scenario will close Wesnoth. Version 1.13.5 installed from binaries on Windows 7. I can

[Wesnoth-bugs] [bug #25224] add translation friendly string.format function

2016-10-31 Thread Daniel
Follow-up Comment #10, bug #25224 (project wesnoth): multiple issues were found in the pr at https://github.com/wesnoth/wesnoth/pull/850, those must be fixd before the pr can be merged. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25139] UtBS lua error in final scenario

2016-10-31 Thread Daniel
Update of bug #25139 (project wesnoth): Open/Closed: Closed => Open ___ Reply to this item at: ___ Nachricht

[Wesnoth-bugs] [bug #25164] SoF: Caverns of Flame - lua error at end

2016-10-31 Thread Daniel
Update of bug #25164 (project wesnoth): Open/Closed: Closed => Open ___ Reply to this item at: ___ Nachricht

[Wesnoth-bugs] [bug #25132] Building failure with Clang C++ compiler

2016-10-31 Thread Gregory A Lundberg
Update of bug #25132 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25139] UtBS lua error in final scenario

2016-10-31 Thread Gregory A Lundberg
Update of bug #25139 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25164] SoF: Caverns of Flame - lua error at end

2016-10-31 Thread Gregory A Lundberg
Update of bug #25164 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25130] Clicking Add-On Dialogue Buttons Results in Deadlocked UI

2016-10-31 Thread Wedge009
Follow-up Comment #6, bug #25130 (project wesnoth): This is on master, I understand it's part of the dialogue conversion to gui2. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #25194] lua: crash starting multiplayer scenario

2016-10-31 Thread Gregory A Lundberg
Update of bug #25194 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25214] crashes when dividing by 0 in test scenario

2016-10-31 Thread Gregory A Lundberg
Update of bug #25214 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25215] Lua exception on attempting to exit during message

2016-10-31 Thread Gregory A Lundberg
Update of bug #25215 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25130] Clicking Add-On Dialogue Buttons Results in Deadlocked UI

2016-10-31 Thread Daniel
Follow-up Comment #5, bug #25130 (project wesnoth): I assume this is about the gui1 verion of this dialog? If we cannot fix this bug before 1.13.6 we should just disable those buttons for that release. ___ Reply to this item at: