[Wesnoth-bugs] [bug #24789] travis c++14 build failing

2016-11-13 Thread Charles Dang
Update of bug #24789 (project wesnoth):

  Status:None => Fixed  
 Open/Closed:Open => Closed 

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Follow-up Comment #2:

Seemed to have been fixed with 9322f90 and bc7c66d, somehow. 

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[Wesnoth-bugs] [bug #25293] Image Not Found for minimap icons when using large font size

2016-11-13 Thread Wedge009
Update of bug #25293 (project wesnoth):

  Status:None => Confirmed  
Operating System:  Windows 10 => All

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Follow-up Comment #1:

For me, happens in both Windows and Linux at 115% or higher.

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[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.

2016-11-13 Thread Wedge009
Update of bug #25292 (project wesnoth):

  Status:None => Confirmed  
Operating System:  Windows 10 => All

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Follow-up Comment #3:

Oh I see, I hadn't noticed that feature.

For me the crash in Help happens at 115% or above (didn't try shrinking the
font). It happens in the vcruntime.dll from attribute_value [](const
string ) in Windows, but I also get a segmentation fault in Linux. Going
through the debugger, I'm not sure why it would complain - the
value['font_scale'] appears to be valid.

I find the comment at preferences.cpp:437 (font_scaling()) interesting: 'Clip
at 80 because if it's too low it'll cause crashes'. It implies to me that the
interaction of the font scaling factor with the GUI might not be reliable.

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[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.

2016-11-13 Thread Inky
Follow-up Comment #2, bug #25292 (project wesnoth):

No, I mean changing font size in-game using the slider under Preferences ->
Display.

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[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.

2016-11-13 Thread Wedge009
Follow-up Comment #1, bug #25292 (project wesnoth):

I gather font size means what you have set the OS to render fonts? I thought
high DPI fonts were supposed to be improved in Windows 10, but I'm running at
114% in Windows 7 without issues.

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[Wesnoth-bugs] [bug #25288] Crash if wesnoth resolution is higher than desktop resolution.

2016-11-13 Thread Wedge009
Follow-up Comment #3, bug #25288 (project wesnoth):

I find this issue seems specific to Linux - Windows is fine. I recall we had
issues with this in SDL1 but I thought it was resolved with the move to SDL2.

Regardless, this seems related to your own bug #24984.

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[Wesnoth-bugs] [bug #24986] KDE5: compositing with OpenGL breaks after closing wesnoth.

2016-11-13 Thread Wedge009
Follow-up Comment #4, bug #24986 (project wesnoth):

I haven't noticed this happening since Kubuntu 16.10 release.

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[Wesnoth-bugs] [bug #25285] crash starting campaign

2016-11-13 Thread Wedge009
Follow-up Comment #1, bug #25285 (project wesnoth):

The complaint seems to be in libSDL. I presume you're using SDL 2.0.4?

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[Wesnoth-bugs] [bug #25291] translations - alignment is sometimes shown translated, sometimes not

2016-11-13 Thread Wedge009
Update of bug #25291 (project wesnoth):

  Status:None => Duplicate  
 Open/Closed:Open => Closed 

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Follow-up Comment #2:

Sounds very much like a duplicate of bug #24887.

It notes that female units have the alignment correctly translated. If yours
is a different translation issue, let us know and we'll re-open.

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[Wesnoth-bugs] [bug #25288] Crash if wesnoth resolution is higher than desktop resolution.

2016-11-13 Thread Severin Glöckner
Follow-up Comment #2, bug #25288 (project wesnoth):

I suppose so.

I remember that there comes usually an error message saying something about
Xorg and exits then.

This could be changed to =)

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