[Wesnoth-bugs] [bug #25523] addon manger is slow

2017-02-23 Thread Wedge009
Follow-up Comment #4, bug #25523 (project wesnoth): It's hard to quantify slowness because everyone's system is different. But even on my system there seems to be a slight delay in bringing up a newly-clicked list entry. At the menu screen CPU usage is negligible. When I go to the add-on screen

[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog

2017-02-23 Thread Charles Dang
Update of bug #25361 (project wesnoth): Assigned to:None => vultraz ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog

2017-02-23 Thread Charles Dang
Update of bug #25361 (project wesnoth): Status: Confirmed => Ready For Test ___ Follow-up Comment #6: Should be fixed here https://github.com/wesnoth/wesnoth/commit/e206586

[Wesnoth-bugs] [bug #25504] heap use after free in new addon manager (downloading addon)

2017-02-23 Thread Matthias Krüger
Follow-up Comment #3, bug #25504 (project wesnoth): Ok, it looks like this is still present / present again. It seems I can reproduce more or less reliably when downloading an addon of very small size (sort by size, select something that is <10 kb). New trace attached. (file #29850)

[Wesnoth-bugs] [bug #25535] hex grid offset sometimes?

2017-02-23 Thread Lari Nieminen
Update of bug #25535 (project wesnoth): Status:None => Fixed Assigned to:None => zookeeper ___ Follow-up Comment #2: Commit

[Wesnoth-bugs] [bug #25219] UB: left shift of -1000 on AI turn

2017-02-23 Thread Charles Dang
Update of bug #25219 (project wesnoth): Status:None => Fixed Assigned to:None => gfgtdf ___ Follow-up Comment #2:

[Wesnoth-bugs] [bug #25393] heap use after free in MP map selection

2017-02-23 Thread Daniel
Follow-up Comment #1, bug #25393 (project wesnoth): same casue as https://gna.org/bugs/index.php?25534 not sure whether i shodul make this is 'fixed' or 'dublicate' hmm. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25088] Random map generation: non-numerical seeds yield different maps

2017-02-23 Thread Daniel
Update of bug #25088 (project wesnoth): Status: Confirmed => Ready For Test ___ Follow-up Comment #4: I changed the text at the label:

[Wesnoth-bugs] [bug #25217] unit moves on impassible terrain

2017-02-23 Thread Lari Nieminen
Follow-up Comment #1, bug #25217 (project wesnoth): For some reason, the spawns are given some altered movement costs, which specifically includes impassable=3. It seems to have always been that way, although I don't know the exact reasoning, as it can certainly lead to unpredictable weirdness

[Wesnoth-bugs] [bug #25535] hex grid offset sometimes?

2017-02-23 Thread Lari Nieminen
Follow-up Comment #1, bug #25535 (project wesnoth): It's not a problem with offsetting as such, it just happens due to the way the grid images are drawn; no images are drawn on the off-map edge hexes, which leaves the lines at the bottom row very dark and faint, which leads them to be almost

[Wesnoth-bugs] [bug #25536] MP: exiting from start scenario screen in multiplayer campaign overflows buffer

2017-02-23 Thread Charles Dang
Follow-up Comment #2, bug #25536 (project wesnoth): Actually, better fix: https://github.com/wesnoth/wesnoth/commit/0474c2eb1f7e05942ff0b1abf45290e672cfb93d ___ Reply to this item at:

[Wesnoth-bugs] [bug #25536] MP: exiting from start scenario screen in multiplayer campaign overflows buffer

2017-02-23 Thread Charles Dang
Update of bug #25536 (project wesnoth): Status:None => Fixed Assigned to:None => vultraz ___ Follow-up Comment #1:

[Wesnoth-bugs] [bug #25473] OOS when redoing certain action that use synced choices

2017-02-23 Thread Daniel
Update of bug #25473 (project wesnoth): Status: Invalid => None ___ Follow-up Comment #2: My bad i didnt see the first_time_only=no in my exampel code bloew, marking as 'none'

[Wesnoth-bugs] [bug #25473] OOS when redoing certain action that use synced choices

2017-02-23 Thread Daniel
Update of bug #25473 (project wesnoth): Status:None => Invalid ___ Follow-up Comment #1: After looking at this again i think this code is not meant to be OOS safe. Its actually the

[Wesnoth-bugs] [bug #25536] MP: exiting from start scenario screen in multiplayer campaign overflows buffer

2017-02-23 Thread Matthias Krüger
URL: Summary: MP: exiting from start scenario screen in multiplayer campaign overflows buffer Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Thu 23 Feb 2017 06:03:34 PM UTC

[Wesnoth-bugs] [bug #25534] crash (use after free); assign side to map position (north/south etc)

2017-02-23 Thread Jyrki Vesterinen
Update of bug #25534 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #1: Fixed: https://github.com/wesnoth/wesnoth/commit/e98531541de78317e088ecd96d849a57087fd503

[Wesnoth-bugs] [bug #25535] hex grid offset sometimes?

2017-02-23 Thread Matthias Krüger
URL: Summary: hex grid offset sometimes? Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Thu 23 Feb 2017 02:41:21 PM UTC Category: Bug Severity: 2 - Minor

[Wesnoth-bugs] [bug #25534] crash (use after free); assign side to map position (north/south etc)

2017-02-23 Thread Matthias Krüger
URL: Summary: crash (use after free); assign side to map position (north/south etc) Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Thu 23 Feb 2017 02:33:24 PM UTC