[Wesnoth-bugs] [bug #25584] some dialogs windows on titlescreen stop working when resizing the game window

2017-03-15 Thread Charles Dang
Follow-up Comment #6, bug #25584 (project wesnoth): I've been trying to make it do that, feel free to try too. ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #25549] poisoned units appear white instead of green

2017-03-15 Thread Wedge009
Follow-up Comment #24, bug #25549 (project wesnoth): No worries, and thanks - confirmed fixed. ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #25584] some dialogs windows on titlescreen stop working when resizing the game window

2017-03-15 Thread Charles Dang
Update of bug #25584 (project wesnoth): Status:None => Confirmed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25549] poisoned units appear white instead of green

2017-03-15 Thread Charles Dang
Update of bug #25549 (project wesnoth): Status: Confirmed => Fixed Assigned to:None => vultraz ___ Follow-up Comment #23: We should have

[Wesnoth-bugs] [bug #25549] poisoned units appear white instead of green

2017-03-15 Thread Wedge009
Follow-up Comment #22, bug #25549 (project wesnoth): Thanks for that. Looks like this means poison was broken since December 2016. That's a long time, I didn't realise it would be that long! Still, I recognise the change in 97b675ea as being where I was finding the poison blending wasn't using

[Wesnoth-bugs] [bug #25549] poisoned units appear white instead of green

2017-03-15 Thread SigurdFireDragon
Follow-up Comment #21, bug #25549 (project wesnoth): I've bisected where this error was introduced. Here are the results: Poison working normally here: https://github.com/wesnoth/wesnoth/commit/1662abb622d2229c078f1b04f39a98d3403df17b The next commit:

[Wesnoth-bugs] [bug #25522] bad terrain transition

2017-03-15 Thread Lari Nieminen
Update of bug #25522 (project wesnoth): Status: Confirmed => Fixed ___ Follow-up Comment #3: Should be fixed now (in 7a23c80b). ___