Update of bug #23314 (project wesnoth):
Summary: Units movement wrong during side turn events in
replays causes OOS => Units movement wrong during side turn events in replays
causes OOS in 1.12
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Update of bug #23316 (project wesnoth):
Summary: OOS in networked mp caused by automatic undoing of
moves when reloading. => OOS in networked mp caused by automatic undoing of
moves when reloading. in 1.12
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Update of bug #25625 (project wesnoth):
Status:None => Ready For Test
Assigned to:None => celticminstrel
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Update of bug #24621 (project wesnoth):
Status:None => Confirmed
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Follow-up Comment #3:
Yep, I've seen that before.
Marking as confirmed - probably didn't have ability to do so