[Wesnoth-bugs] [bug #6651] Don't limit number of starting positions in map editor.

2015-06-08 Thread Daniel
Update of bug #6651 (project wesnoth): Status:Wont Fix = None ___ Follow-up Comment #8: Accidently set to wontfix ___ Reply to

[Wesnoth-bugs] [bug #21776] Replays of reloaded games skip 'preload' event handlers

2015-06-08 Thread Daniel
Update of bug #21776 (project wesnoth): Item Group: None of the others = WML ___ Reply to this item at: http://gna.org/bugs/?21776 ___ Nachricht

[Wesnoth-bugs] [bug #21945] Ai leadernames wrong in networked mp

2015-06-08 Thread Daniel
Update of bug #21945 (project wesnoth): Item Group: None of the others = Multiplayer ___ Reply to this item at: http://gna.org/bugs/?21945 ___ Nachricht

[Wesnoth-bugs] [bug #23460] HP/XP bars draw over shroud

2015-06-08 Thread Daniel
Update of bug #23460 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #7: https://github.com/wesnoth/wesnoth/commit/a3d1b17d1a07a884eebdb9a64f8521b9ee51c0a8

[Wesnoth-bugs] [bug #23028] wesnothd::game::is_on_team bugged,

2015-06-10 Thread Daniel
Update of bug #23028 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/6aa3b3bc9a920638b68e6ceebd96a23822767c8d

[Wesnoth-bugs] [bug #23496] Unexpected leader gender randomization in SP campaigns

2015-06-18 Thread Daniel
Update of bug #23496 (project wesnoth): Status:None = Ready For Test ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/6c97702c458f06c68666d8930c53f57ee6f93421

[Wesnoth-bugs] [bug #23499] Assertion failure when changing side user in networked mp

2015-06-19 Thread Daniel
Update of bug #23499 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/da4994f4dd65a3b4496a17ec77ab1f573a3e5175

[Wesnoth-bugs] [bug #23512] Single player [modification][options] values default to null

2015-06-20 Thread Daniel
Update of bug #23512 (project wesnoth): Status:None = Ready For Test ___ Follow-up Comment #1: Posibly fixed in master the new behaviour is that 'Level options' are automaticly shown if there

[Wesnoth-bugs] [bug #23629] Non-mainline [side] color= not handled correctly

2015-06-20 Thread Daniel
Update of bug #23629 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?23629 ___ Nachricht

[Wesnoth-bugs] [bug #23641] Turns slider in mp configure doesnt work

2015-06-18 Thread Daniel
Follow-up Comment #3, bug #23641 (project wesnoth): https://github.com/wesnoth/wesnoth/commit/b8f26c4542db8bc9bc7cb21ef4b51d775cff4c4d to prevent a possible multiplayer turns used in sp bug ___ Reply to this item at:

[Wesnoth-bugs] [bug #23229] Cache refreshed before showing sp campaign dialog after exiting game

2015-06-18 Thread Daniel
Follow-up Comment #4, bug #23229 (project wesnoth): second attempt to fix this in https://github.com/wesnoth/wesnoth/commit/c2e1d71fc257db38251f2396d3bd0b5f2be69533 ___ Reply to this item at: http://gna.org/bugs/?23229

[Wesnoth-bugs] [bug #23509] Multiplayer XP used in single-player campaigns

2015-06-18 Thread Daniel
Update of bug #23509 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #4: https://github.com/wesnoth/wesnoth/commit/b8f26c4542db8bc9bc7cb21ef4b51d775cff4c4d

[Wesnoth-bugs] [bug #23038] wml reloads on campaign menu

2015-06-18 Thread Daniel
Follow-up Comment #2, bug #23038 (project wesnoth): second attempt to fix this in https://github.com/wesnoth/wesnoth/commit/c2e1d71fc257db38251f2396d3bd0b5f2be69533 ___ Reply to this item at: http://gna.org/bugs/?23038

[Wesnoth-bugs] [bug #23652] A gui2 combobox

2015-06-19 Thread Daniel
URL: http://gna.org/bugs/?23652 Summary: A gui2 combobox Project: Battle for Wesnoth Submitted by: gfgtdf Submitted on: Fr 19 Jun 2015 15:12:51 UTC Category: Feature Request Severity: 3 - Normal

[Wesnoth-bugs] [bug #23641] Turns slider in mp configure doesnt work

2015-06-11 Thread Daniel
Follow-up Comment #1, bug #23641 (project wesnoth): fixed the mistake in that commit in https://github.com/wesnoth/wesnoth/commit/b728d216baaf8c1c57d7b5c43d11c2ade4b12250 Note that we now might get a multiplayer turns used in sp bug. ___

[Wesnoth-bugs] [bug #23523] Game automatically meet defeat criteria at the start of Captured misssion in Eastern Invasion campaign

2015-06-15 Thread Daniel
Update of bug #23523 (project wesnoth): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?23523 ___ Nachricht

[Wesnoth-bugs] [bug #23523] Game automatically meet defeat criteria at the start of Captured misssion in Eastern Invasion campaign

2015-06-13 Thread Daniel
Follow-up Comment #3, bug #23523 (project wesnoth): This could be caused by https://gna.org/bugs/?23630 ___ Reply to this item at: http://gna.org/bugs/?23523 ___ Nachricht gesendet

[Wesnoth-bugs] [bug #23579] save/reload process corrupts team_name

2015-05-29 Thread Daniel
Follow-up Comment #15, bug #23579 (project wesnoth): Ok I was able to reproduce this in 1.12.2 but not in 1.13 ___ Reply to this item at: http://gna.org/bugs/?23579 ___ Nachricht gesendet

[Wesnoth-bugs] [bug #23301] wesnoth crashes when failing to save a game

2015-05-29 Thread Daniel
Update of bug #23301 (project wesnoth): Status: In Progress = Fixed ___ Follow-up Comment #3: backported in https://github.com/wesnoth/wesnoth/commit/11eab4bd1f1643c40450e4004f65f4f038dfd0b4

[Wesnoth-bugs] [bug #23627] gui2 Sliders take too much space

2015-05-31 Thread Daniel
URL: http://gna.org/bugs/?23627 Summary: gui2 Sliders take too much space Project: Battle for Wesnoth Submitted by: gfgtdf Submitted on: So 31 Mai 2015 18:19:51 UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #23329] victory event not fired for observers

2015-05-30 Thread Daniel
Follow-up Comment #2, bug #23329 (project wesnoth): actually I am not sure whether the new code fires the defeat or the victory event for observer, and i think i should maybe revert it. Note that in 1.13 we have an endlevel event that is fired regardless of victory/defeat and also for observers.

[Wesnoth-bugs] [bug #23439] Add function to remove elements from lua gui2 lists

2015-05-30 Thread Daniel
Update of bug #23439 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: fixed in https://github.com/wesnoth/wesnoth/commit/90ee0a2e9b8a96cacf4c2d3217b0230b1dcd3f34

[Wesnoth-bugs] [bug #23117] Invert breaks lobby filtering if Apply Filter is off

2015-05-30 Thread Daniel
Update of bug #23117 (project wesnoth): Status:None = Ready For Test ___ Follow-up Comment #1: I believe this was fixed some time ago (at lest in 1.13), i currently dont remember who did it.

[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-05-30 Thread Daniel
Follow-up Comment #2, bug #23462 (project wesnoth): possible fix in https://github.com/wesnoth/wesnoth/commit/bd77807baa6db01b978fe2cbcbb8b1791e8258e6 ___ Reply to this item at: http://gna.org/bugs/?23462

[Wesnoth-bugs] [bug #23579] save/reload process corrupts team_name

2015-05-29 Thread Daniel
Follow-up Comment #16, bug #23579 (project wesnoth): Since this bug only effects 1.12.2 and i don't know the 1.12.2 mpconnect code very well i most likeley cannot fix this. ___ Reply to this item at: http://gna.org/bugs/?23579

[Wesnoth-bugs] [bug #23671] Disable music in Preferences crash BfW

2015-06-29 Thread Daniel
Update of bug #23671 (project wesnoth): Assigned to:None = loonycyborg ___ Reply to this item at: http://gna.org/bugs/?23671 ___ Nachricht

[Wesnoth-bugs] [bug #23671] Disable music in Preferences crash BfW

2015-06-29 Thread Daniel
Follow-up Comment #1, bug #23671 (project wesnoth): You coudl try using the 'libvorbisfile-3.dll' and 'libvorbis-0.dll' from wesnoth 1.12.2 ___ Reply to this item at: http://gna.org/bugs/?23671

[Wesnoth-bugs] [bug #23671] Disable music in Preferences crash BfW

2015-06-29 Thread Daniel
Follow-up Comment #2, bug #23671 (project wesnoth): I was also able to reproduce this issue with 1.12.4 windows release there is no crash messabge, nothing in sterr.txt. Wesnoth just closes itself when unckecking the music toggle button.

[Wesnoth-bugs] [bug #23674] LoW carryover bugged

2015-07-04 Thread Daniel
Update of bug #23674 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/32862cf1a6657c32c61edf32bca16dd36c835dd5

[Wesnoth-bugs] [bug #23600] sighted events still unsafe (can cause OOS)

2015-05-22 Thread Daniel
Follow-up Comment #1, bug #23600 (project wesnoth): Note, that there is no redoing involvd in this bug, so i think the only way to fix this bug is to forbid undoing actions before the last update shroud even if they did not uncover anything. An alternative would be to allow undoing that by

[Wesnoth-bugs] [bug #23752] gui2 listboxes header not working correctly

2015-08-06 Thread Daniel
Follow-up Comment #1, bug #23752 (project wesnoth): I investigated this problem, and its harder than it seems at first: Assume we have a normal vertical listbox which is very big so that we need vertical and horizontal scrollbars. In this case its not that trivial as moving the header out of the

[Wesnoth-bugs] [bug #23751] sortable gui2 listboxes

2015-08-08 Thread Daniel
Update of bug #23751 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/a4806343f5ca0e17b8b67640a8c6fdd0a38c460b

[Wesnoth-bugs] [bug #23709] unit health bars visible during Fog of War

2015-07-23 Thread Daniel
Update of bug #23709 (project wesnoth): Status:None = Duplicate Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #22822] create a lua method to query who is the viewing player

2015-07-24 Thread Daniel
Update of bug #22822 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?22822 ___ Nachricht

[Wesnoth-bugs] [bug #21861] Generator map tempered bug

2015-07-24 Thread Daniel
Follow-up Comment #3, bug #21861 (project wesnoth): Also note that the yamg was removed from wesnoth 1.13 ___ Reply to this item at: http://gna.org/bugs/?21861 ___ Nachricht gesendet

[Wesnoth-bugs] [bug #22628] status orbs wrong in replay if not side 1

2015-07-24 Thread Daniel
Update of bug #22628 (project wesnoth): Status: Confirmed = Fixed ___ Follow-up Comment #5: https://github.com/wesnoth/wesnoth/commit/cabbede63a8ddfe8e29493772cbc92b1942e4ecf

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2015-07-24 Thread Daniel
Update of bug #21966 (project wesnoth): Status: Need Info = Fixed ___ Follow-up Comment #22: Assuming to be fixed. In any case reports from 1.10 are unlikeley to be helpful. Mostly

[Wesnoth-bugs] [bug #21929] multiplayer - load game dialog should correctly handle replays

2015-07-24 Thread Daniel
Update of bug #21929 (project wesnoth): Category: Bug = Feature Request ___ Follow-up Comment #4: No that would be a mistake. The replay check box in the load game dialog serves a useful

[Wesnoth-bugs] [bug #23690] Enable [effect] to heal the same amount when increase max_hitpoints

2015-07-13 Thread Daniel
Update of bug #23690 (project wesnoth): Status:None = Invalid Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #23506] Add wesnoth.disallow_undo lua function

2015-07-14 Thread Daniel
Update of bug #23506 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/55662b99601ef7aebe6e15bb69790dec450c58a9

[Wesnoth-bugs] [bug #23467] Make profile accessible via lua proxy units.

2015-07-14 Thread Daniel
Update of bug #23467 (project wesnoth): Category: Bug = Feature Request Summary: (lua) wesnoth.get_recall_units doesn't support all keys = Make profile accessible via lua proxy units.

[Wesnoth-bugs] [bug #23507] Access to current event unit from lua

2015-07-14 Thread Daniel
Update of bug #23507 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/31796c0b46e0c9398e53a939abde058feca2a065

[Wesnoth-bugs] [bug #23643] Show mp connect independent on allow_new_game=yes

2015-07-15 Thread Daniel
Update of bug #23643 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/6ae5ea220faa615a7fb645dd859b33e9b36064d5

[Wesnoth-bugs] [bug #23694] Observer list broken

2015-07-15 Thread Daniel
Update of bug #23694 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/c405766578f0b5f65252007548227e83d1bfa4a0

[Wesnoth-bugs] [bug #13228] Checkbox to disallow/reduce frequency of 1v1 mirror matches

2015-07-13 Thread Daniel
Update of bug #13228 (project wesnoth): Status:None = Fixed Assigned to:None = involution ___ Follow-up Comment #2: 'Random no mirror'

[Wesnoth-bugs] [bug #13256] Assertion failure in src/actions.cpp, happened when moved (12, 8)- (10, 10)

2015-07-13 Thread Daniel
Follow-up Comment #10, bug #13256 (project wesnoth): There are a lot of ways to abuse [allow_undo] and i see no reason why we should specially guard against [kill] or [(un)store_unit] (specially since it doesn't cause crashs anymore). Also i think there could be cases where a wml developer want

[Wesnoth-bugs] [bug #23558] enter/exit_hex events without [allow_undo] do no prevent undo

2015-07-13 Thread Daniel
Update of bug #23558 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #2: Fixed in master:

[Wesnoth-bugs] [bug #23454] Variables not loaded for observers after scenario trnasition

2015-07-13 Thread Daniel
Update of bug #23454 (project wesnoth): Status: Ready For Test = Fixed ___ Follow-up Comment #11: assuming to be fixed ___ Reply to

[Wesnoth-bugs] [bug #22334] MP Modifications can no longer be directly chosen for MP campaigns

2015-07-13 Thread Daniel
Update of bug #22334 (project wesnoth): Status: Ready For Test = Fixed ___ Follow-up Comment #5: assuming to be fixed ___ Reply to this

[Wesnoth-bugs] [bug #21861] Generator map tempered bug

2015-07-13 Thread Daniel
Update of bug #21861 (project wesnoth): Status: Ready For Test = Invalid ___ Follow-up Comment #2: It is intentional that the map settings not work with all map generators. Some of the map

[Wesnoth-bugs] [bug #22936] LoW MP - Gold carryover from scenario 1 to 2

2015-07-13 Thread Daniel
Update of bug #22936 (project wesnoth): Status: Ready For Test = Fixed ___ Follow-up Comment #7: assuming to be fixed ___ Reply to this

[Wesnoth-bugs] [bug #18746] No prestart event/settings for start of scenario save in MP campaign for non-host

2015-07-13 Thread Daniel
Update of bug #18746 (project wesnoth): Status: Ready For Test = Fixed ___ Follow-up Comment #10: assuming to be fixed ___ Reply to

[Wesnoth-bugs] [bug #20267] MP campaign: reload scenario with droided side creates OOS

2015-07-13 Thread Daniel
Update of bug #20267 (project wesnoth): Status: Ready For Test = Fixed ___ Follow-up Comment #2: assuming to be fixed ___ Reply to this

[Wesnoth-bugs] [bug #11599] All ANL factions (currently only loyalist available)

2015-07-13 Thread Daniel
Update of bug #11599 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: Idk since when, but currently it is possile to choose any faction in ANL.

[Wesnoth-bugs] [bug #23686] [set_menu_item] synced=no does not save global variables

2015-07-12 Thread Daniel
Follow-up Comment #13, bug #23686 (project wesnoth): Made 'global' the default for side= n get/set_global_Variable https://github.com/wesnoth/wesnoth/commit/4c75f6cf66d0da488382b0c578213614f66bd759 ___ Reply to this item at:

[Wesnoth-bugs] [bug #23685] [set_menu_item] synced=no not available for players who aren't taking their turn

2015-07-12 Thread Daniel
Update of bug #23685 (project wesnoth): Status:None = Ready For Test ___ Follow-up Comment #3: pushed https://github.com/wesnoth/wesnoth/commit/37293b257698fc1499849f13e7982bbb8f339e9e please

[Wesnoth-bugs] [bug #23685] [set_menu_item] synced=no not available for players who aren't taking their turn

2015-07-12 Thread Daniel
Update of bug #23685 (project wesnoth): Status: Ready For Test = Fixed ___ Reply to this item at: http://gna.org/bugs/?23685 ___ Nachricht

[Wesnoth-bugs] [bug #23556] fire_event from inside wesnoth.game_events.on_event bugged

2015-07-14 Thread Daniel
Update of bug #23556 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/2ff22bae3691f821a61dd9bf3e5c1cb4ee37f5f8

[Wesnoth-bugs] [bug #22918] Translations dont work for observers

2015-10-27 Thread Daniel
Follow-up Comment #8, bug #22918 (project wesnoth): Iirc, the main problem is (that makes fixing this bug so complicated), that the #textdomain markes can be quite far away from the translated string. So what i suggest to fix this problem is not to use #textdomain markers when sending wml

[Wesnoth-bugs] [bug #22918] Translations dont work for observers

2015-10-27 Thread Daniel
Follow-up Comment #9, bug #22918 (project wesnoth): s/a few random/a few savefiles ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna!

[Wesnoth-bugs] [bug #23990] Unit advancing in enemy turn cannot be chosen which advancement to take

2015-10-27 Thread Daniel
Update of bug #23990 (project wesnoth): Status:None => Invalid ___ Follow-up Comment #1: This is intentional, We don't want to make the currently playing player have to wait for other

[Wesnoth-bugs] [bug #24022] Crash on Quit Scenario With Planned Recruits Present

2015-11-06 Thread Daniel
Follow-up Comment #7, bug #24022 (project wesnoth): Since there seem to be multiple bugs with planned recuits (see for example this one https://www.mail-archive.com/wesnoth-bugs@gna.org/msg24885.html but iirc there are also others) i wonder whether we should just disable planned recruits.

[Wesnoth-bugs] [bug #24022] Crash on Quit Scenario With Planned Recruits Present

2015-11-06 Thread Daniel
Follow-up Comment #8, bug #24022 (project wesnoth): Also 'master' is not a good value for the 'relese' field, for example when later 'master' is 1.15.9 or something noone will know with which version this was reproduced. ___ Reply to this

[Wesnoth-bugs] [bug #24020] almost (?) reproducible complex crash involving the whiteboard

2015-11-04 Thread Daniel
Follow-up Comment #2, bug #24020 (project wesnoth): I could also reproduce this on 1.13.1+dev with only 2 sides which are not allied (removed side 2 of previous example and let side 1 and 3 be enemies) I wonder whether the crash is caused by the error from the stderr.

[Wesnoth-bugs] [bug #24022] Crash on Quit Scenario With Planned Recruits Present

2015-11-06 Thread Daniel
Follow-up Comment #5, bug #24022 (project wesnoth): > fake_unit_manager's deque appears to be valid Why do you think this? ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #22918] Translations dont work for observers

2015-11-06 Thread Daniel
Follow-up Comment #10, bug #22918 (project wesnoth): Ok i tried the syntax suggestd in the prviousl post and it seems liek was wrong, the (uncomplressed) size of the savefile increased about 30%. ___ Reply to this item at:

[Wesnoth-bugs] [bug #23819] Non-ascii key not shown in hotkey preferences dialog.

2015-10-31 Thread Daniel
Follow-up Comment #2, bug #23819 (project wesnoth): This seems to be fixed in the SDL2 branch ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna!

[Wesnoth-bugs] [bug #23490] Side specific variables

2015-10-07 Thread Daniel
Follow-up Comment #5, bug #23490 (project wesnoth): > I can see your point about save_id maybe containing spaces and other special characters, but you can easily ensure that it doesn't (because you control what the save_id is), so I don't see that being a significant issue. Uhm no i can't. Like

[Wesnoth-bugs] [bug #23490] Side specific variables

2015-10-07 Thread Daniel
Follow-up Comment #3, bug #23490 (project wesnoth): I personally think storing these variables in the leaders variables isn't very save since it will break if the leader dies or for sides with no leaders. I recently tried to wrtie a similar thing, and since my addon is a modification i cannot

[Wesnoth-bugs] [bug #23677] Change units advancments directly in lua.

2015-07-08 Thread Daniel
Update of bug #23677 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/fc220fee266ec91debf958a147193f682cc5306c

[Wesnoth-bugs] [bug #23679] Players get kicked to lobby at scenario transition

2015-07-10 Thread Daniel
Follow-up Comment #1, bug #23679 (project wesnoth): I see why this bug appears in 1.13.1 but i don't understand why/how it works on 1.12.x ___ Reply to this item at: http://gna.org/bugs/?23679

[Wesnoth-bugs] [bug #23686] [set_menu_item] synced=no does not save global variables

2015-07-11 Thread Daniel
Update of bug #23686 (project wesnoth): Status:None = Invalid ___ Follow-up Comment #10: Maybe that could be done via [show_if], wesnoth.wml_conditionals and wesnoth.get_viewing_side()

[Wesnoth-bugs] [bug #23686] [set_menu_item] synced=no does not save global variables

2015-07-11 Thread Daniel
Follow-up Comment #7, bug #23686 (project wesnoth): I just tested [set/get_global_variable] myself in an unsyced menu event and it worked like it should. Here the code i used: [modification] id=mod_menu_test name= _ mod_menu_test type = hybrid [event]

[Wesnoth-bugs] [bug #24100] to_variable on a non-existent variable crashes wesnoth

2015-11-18 Thread Daniel
Follow-up Comment #1, bug #24100 (project wesnoth): I couldn't reproduce this (at https://github.com/wesnoth/wesnoth/commit/55f7b28720f2749d543fabfbdd3037faa1f86c80) by typing wesnoth.wml_actions.set_variables { mode = "append", to_variable = "array[6]", name = "myvar"} in the lua console in

[Wesnoth-bugs] [bug #23769] [event] inside [campaign]

2015-08-26 Thread Daniel
Update of bug #23769 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/30dc78636bbf44706d46cbb97ea6637c30ac4659

[Wesnoth-bugs] [bug #23852] Game crashes when using invalid conditional tags

2015-09-05 Thread Daniel
URL: Summary: Game crashes when using invalid conditional tags Project: Battle for Wesnoth Submitted by: gfgtdf Submitted on: Sa 05 Sep 2015 13:10:16 UTC Category: Bug

[Wesnoth-bugs] [bug #23679] Players get kicked to lobby at scenario transition

2015-09-06 Thread Daniel
Update of bug #23679 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #3: This was mostlikeley fixed in

[Wesnoth-bugs] [bug #23858] "Select entry point" gui option is missing

2015-09-10 Thread Daniel
Update of bug #23858 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #23856] replay reset button crashes wesnoth

2015-09-09 Thread Daniel
Update of bug #23856 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/41e363a3fd71faf332bf9167a0926dc3954c5387

[Wesnoth-bugs] [bug #23833] Continue play after replay

2015-09-29 Thread Daniel
Update of bug #23833 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/9ca66784794fa6eed0fd74558a2368f42030087e

[Wesnoth-bugs] [bug #23832] Wesnoth has too much right click menu items

2015-10-03 Thread Daniel
Follow-up Comment #2, bug #23832 (project wesnoth): '6) and 11)' is obviously meant as '5) and 11)' ___ Reply to this item at: ___ Nachricht gesendet von/durch

[Wesnoth-bugs] [bug #23600] sighted events still unsafe (can cause OOS)

2015-10-02 Thread Daniel
Follow-up Comment #3, bug #23600 (project wesnoth): fixed in 1.12: https://github.com/wesnoth/wesnoth/commit/00068c55b09bcaf6f63960c5a88a46f8cec49bb9 ___ Reply to this item at:

[Wesnoth-bugs] [bug #23695] Unsynced capture event triggering on undo move.

2015-10-02 Thread Daniel
Update of bug #23695 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #2: Fixed in 1.12:

[Wesnoth-bugs] [bug #23914] custom [effect]s

2015-10-02 Thread Daniel
Follow-up Comment #2, bug #23914 (project wesnoth): I tried to implemnt this but it turned out to be quiet hard to do so, the problem is that 'lua proxy units' are expected to be eigher: 1)On the map 2)On the recall list 3)Private lua units Also [effect]s are usually applied when the unit is

[Wesnoth-bugs] [bug #23914] custom [effect]s

2015-10-02 Thread Daniel
Follow-up Comment #3, bug #23914 (project wesnoth): Well actually not that ai thougth about it again it might be possible to add some 'local c++ variable' variant to lua proxy units, will try. ___ Reply to this item at:

[Wesnoth-bugs] [bug #23903] wml menu items wil [allow_undo] causing OOS (when undone)

2015-09-26 Thread Daniel
Update of bug #23903 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/pull/505

[Wesnoth-bugs] [bug #23721] add support for key first_scenaraio_only=yes to [event]

2015-10-05 Thread Daniel
Update of bug #23721 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #7: added [event] enable_if= for events in [era]s and [modification]s as suggested in the previous

[Wesnoth-bugs] [bug #18693] Debug mode can be used in Network multiplayer

2015-09-23 Thread Daniel
Follow-up Comment #15, bug #18693 (project wesnoth): you mean just inclising the time they are shown? ___ Reply to this item at: ___ Nachricht gesendet

[Wesnoth-bugs] [bug #23201] Toggle icons display error in replay

2015-09-23 Thread Daniel
Update of bug #23201 (project wesnoth): Status: In Progress => Fixed ___ Reply to this item at: ___ Nachricht

[Wesnoth-bugs] [bug #23710] victory_when_enemies_defeated=yes causes OOS in networked mp

2015-09-21 Thread Daniel
Update of bug #23710 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/d625d49d37969eb30ebe960c30a5d51b2ca1127e

[Wesnoth-bugs] [bug #23679] Players get kicked to lobby at scenario transition

2015-08-28 Thread Daniel
Follow-up Comment #2, bug #23679 (project wesnoth): I just tested with 1.13.1+dev and i cannot reproduce it anymore ___ Reply to this item at: http://gna.org/bugs/?23679 ___ Nachricht

[Wesnoth-bugs] [bug #23297] show waiting dialog while waiting for remote user choice

2015-10-06 Thread Daniel
Update of bug #23297 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Nachricht

[Wesnoth-bugs] [bug #24138] SDL2 crash on resize after starting a game and returning to title screen

2015-12-05 Thread Daniel
Follow-up Comment #1, bug #24138 (project wesnoth): For the log i'll link to the irc discussion here: http://www.wesnoth.org/irclogs/2015/10/%23wesnoth-dev.2015-10-31.log (discussion beginning at ~20:00) Actially i think the display/CVideo classes are a huge mess: 1) In the CVideo class (the

[Wesnoth-bugs] [bug #24149] undroiding doesnt work

2015-12-06 Thread Daniel
URL: Summary: undroiding doesnt work Project: Battle for Wesnoth Submitted by: gfgtdf Submitted on: Mo 07 Dez 2015 02:06:17 UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #24100] to_variable on a non-existent variable crashes wesnoth

2015-12-04 Thread Daniel
Update of bug #24100 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #9: hmm but [set_variables] doesn't delete things so i don't think it should behave like

[Wesnoth-bugs] [bug #21983] clearing hotkeys not working properly

2015-12-04 Thread Daniel
Update of bug #21983 (project wesnoth): Status: Postponed => None ___ Follow-up Comment #5: i also have this problem, speially when it comes to the 'fullscreen' hotkey, i know that t

[Wesnoth-bugs] [bug #24042] When host silently disconnect then the game is not recoverable

2015-12-04 Thread Daniel
Follow-up Comment #4, bug #24042 (project wesnoth): unfortulateley this wouldn't solve the issue for unregistered nicks though. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #23941] ą weirdly affects writing field

2015-12-04 Thread Daniel
Update of bug #23941 (project wesnoth): Status:None => Need Info ___ Reply to this item at: ___ Nachricht

[Wesnoth-bugs] [bug #24191] Early finish bonus not working?

2015-12-16 Thread Daniel
Update of bug #24191 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #1: https://github.com/wesnoth/wesnoth/commit/3b9a0fdb15a52e46e5e391097fada052a71d7807 should fix

[Wesnoth-bugs] [bug #24180] Recall list has an upper limit of about 30 units

2015-12-17 Thread Daniel
Follow-up Comment #1, bug #24180 (project wesnoth): 'Release:Unknown' This alone is usually reason enough to ignore this bug. From you quote it looks like the bug was reported in irc and that the reporter declined to give more information, so maybe he was just trolling or something?

<    1   2   3   4   5   6   7   8   9   10   >