[Wesnoth-bugs] [bug #25186] [message] lag

2016-10-25 Thread Gregory A Lundberg
Follow-up Comment #19, bug #25186 (project wesnoth):

Cut-and-paste of your example yields the following error:

error config: Error loading game configuration files
Macro/file 'EQ' is missing

Replacing the offending line with

[true][/true]

In HttT S01, then, the full test I am using reads:

[event]
name=test
first_time_only=no

[while]
[true][/true]
[do]
[message]
speaker="narrator"

[option]
label="label"
[/option]
[/message]
[/do]
[/while]
[/event]

And I cannot reproduce the problem either by:

- Clicking slowly on the OK button once it finishes repainting for a minute

- Clicking as quickly as I can on the OK button for a minute

- Clicking slowly on the "label" about once per second for a minute

- Clicking as quickly as I can on the "label" for a minute

In all cases, when I stop clicking on the message and click X to close the
program, the Are-you-sure dialog appears immediately.

This is using current master, to commit 1b4 as either debug or release
builds.

I will say, though, that the entire message handing, in all cases is abysmally
slow. When I'm using the OK button, it takes nearly a second to repaint fully.
When I add a message= and counter to see something change, it takes about 1/4
second per click, and queues a couple clicks if I get ahead. This is all at
full-screen of 1140x851.  It's a bit faster at 800x600 (smallest I can go) but
the OK button still seems a bit slow.

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[Wesnoth-bugs] [bug #25236] SCons reports the wrong Git hash

2016-10-27 Thread Gregory A Lundberg
URL:
  

 Summary: SCons reports the wrong Git hash
 Project: Battle for Wesnoth
Submitted by: tad_carlucci
Submitted on: Thu 27 Oct 2016 12:40:34 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
  Item Group:  None of the others
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.13.6+dev
Operating System: posix

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Details:

SCons does not detect changes to the Git hash.

To reproduce:

1) Build using CMake
2) Sync to a new commit on master
3) Build using SCons

I had a fix up for this but fuck it, I'm tired of the argument so soemone else
can fix it.




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[Wesnoth-bugs] [bug #25173] [text_input] doesn't display when no label is specified

2016-10-24 Thread Gregory A Lundberg
Follow-up Comment #4, bug #25173 (project wesnoth):

See PR 841 for fix

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[Wesnoth-bugs] [bug #25173] [text_input] doesn't display when no label is specified

2016-10-24 Thread Gregory A Lundberg
Update of bug #25173 (project wesnoth):

  Status:   Confirmed => Fixed  
 Assigned to:None => tad_carlucci   
 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #25186] [message] lag

2016-10-25 Thread Gregory A Lundberg
Follow-up Comment #16, bug #25186 (project wesnoth):

PR 842 solves the specific complaint but does not solve the problem of
[message] being generally slow and causing crashes during resize.

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[Wesnoth-bugs] [bug #25186] [message] lag

2016-10-25 Thread Gregory A Lundberg
Update of bug #25186 (project wesnoth):

  Status:None => In Progress


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[Wesnoth-bugs] [bug #25224] add translation friendly string.format function

2016-10-30 Thread Gregory A Lundberg
Update of bug #25224 (project wesnoth):

  Status:None => In Progress
 Release:1.13 => 1.13.6+dev 
Operating System: =>  n/a   


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[Wesnoth-bugs] [bug #25244] Issuing a network command while in a network game crashes the game client

2016-10-30 Thread Gregory A Lundberg
Update of bug #25244 (project wesnoth):

  Status:None => Works For Me   

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Follow-up Comment #1:

Tested with 1.12.6 on Windows and Linux, using the official server and a
locally hosted (on Window 10) server. Could not reproduce the issue.

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[Wesnoth-bugs] [bug #25215] Lua exception on attempting to exit during message

2016-10-31 Thread Gregory A Lundberg
Update of bug #25215 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #25132] Building failure with Clang C++ compiler

2016-10-31 Thread Gregory A Lundberg
Update of bug #25132 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #25214] crashes when dividing by 0 in test scenario

2016-10-31 Thread Gregory A Lundberg
Update of bug #25214 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #25194] lua: crash starting multiplayer scenario

2016-10-31 Thread Gregory A Lundberg
Update of bug #25194 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #25164] SoF: Caverns of Flame - lua error at end

2016-10-31 Thread Gregory A Lundberg
Update of bug #25164 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #25139] UtBS lua error in final scenario

2016-10-31 Thread Gregory A Lundberg
Update of bug #25139 (project wesnoth):

 Open/Closed:Open => Closed 


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[Wesnoth-bugs] [bug #25348] segfault: killed a unit with debug mode, which should have triggered an event afterwards

2016-12-01 Thread Gregory A Lundberg
Follow-up Comment #3, bug #25348 (project wesnoth):

PR890 should fix this. "Worked for me" at least

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[Wesnoth-bugs] [bug #25398] Addon Description button causes game to hang

2016-12-20 Thread Gregory A Lundberg
Follow-up Comment #1, bug #25398 (project wesnoth):

Confirming a hang using 1.13.6+dev on Windows 10 and Linux.

Linux console log shows:

20161220 14:52:44 error addons-client: add-on 'Water_Era' has an icon which
cannot be found: 'projectiles/merman.png'

20161220 14:52:45 error display: ~BLIT(): image not found: 'hits/blade-3.png'


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