[Wesnoth-bugs] [bug #23314] Units movement wrong during side turn events in replays causes OOS in 1.12

2017-03-26 Thread Daniel
Update of bug #23314 (project wesnoth):

 Summary: Units movement wrong during side turn events in
replays causes OOS => Units movement wrong during side turn events in replays
causes OOS in 1.12


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[Wesnoth-bugs] [bug #23314] Units movement wrong during side turn events in replays causes OOS

2016-10-15 Thread Daniel
Follow-up Comment #2, bug #23314 (project wesnoth):

Actualyl that commit message was wrong and that commit fixed a different bug
(https://gna.org/bugs/?23316). still this bug is fixed in master and onyl
present on 1.12

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[Wesnoth-bugs] [bug #23314] Units movement wrong during side turn events in replays causes OOS

2016-10-15 Thread Daniel
Update of bug #23314 (project wesnoth):

 Release:1.12.0, 1.13-dev => 1.12.0 

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Follow-up Comment #1:

This commit
https://github.com/wesnoth/wesnoth/commit/bc846c73acc459abe5e87b2101c7298d6dc88e1c
has fixed this in wesnoth 1.13 . So this bug should onyl effect wesnoth 1.12
now.

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[Wesnoth-bugs] [bug #23314] Units movement wrong during side turn events in replays causes OOS

2015-02-23 Thread anonymous
URL:
  http://gna.org/bugs/?23314

 Summary: Units movement wrong during side turn events in
replays causes OOS
 Project: Battle for Wesnoth
Submitted by: None
Submitted on: Di 24 Feb 2015 01:09:02 UTC
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
  Item Group: Replays
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 1.12.0, 1.13-dev
Operating System: all

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Details:

Put this event in an scenario while in the normal game it will only fire if
there is a unit that didn't move last turn, it will fire every side turn in a
replay.

The reason is that units movement is reset to soon (before the side turn
event) in the replay (in this line:
https://github.com/wesnoth/wesnoth/blob/0da5b24a76103428181b555bd38c2b6976895db7/src/replay_controller.cpp#L621)


[event]
first_time_only = no
name = side turn
[filter_condition]
[have_unit]
side = $side_number
formula = movement_left = total_movement
[/have_unit]
[/filter_condition]
[message]
message = there is a unit with full movment left
speaker = narrator
[/message]
[/event]





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