[Wesnoth-bugs] [bug #25083] leaks in AI vs AI match

2017-04-11 Thread Charles Dang
Update of bug #25083 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #4: Also fixed by

[Wesnoth-bugs] [bug #25083] leaks in AI vs AI match

2017-02-16 Thread Matthias Krüger
Additional Item Attachment, bug #25083 (project wesnoth): File name: old_ai_vs_new_ai_match_leaks_feb_2017.log.gz Size:61 KB ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #25083] leaks in AI vs AI match

2016-10-18 Thread Daniel
Follow-up Comment #3, bug #25083 (project wesnoth): freeing*, the*, seems* ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna! http://gna.org/

[Wesnoth-bugs] [bug #25083] leaks in AI vs AI match

2016-10-18 Thread Daniel
Follow-up Comment #2, bug #25083 (project wesnoth): Ok looking at these lines, it eems like intrusive_ptr_release is just not frreing the object in case that teh refcount is 0. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25083] leaks in AI vs AI match

2016-10-18 Thread Celtic Minstrel
Follow-up Comment #1, bug #25083 (project wesnoth): These are all unit attacks being allocated, but in all cases they're stored in a boost::intrusive_ptr, so I don't see how they're being leaked. My guess would be that either there's something wrong with the refcount or the messages are spurious.

[Wesnoth-bugs] [bug #25083] leaks in AI vs AI match

2016-09-19 Thread Matthias Krüger
URL: Summary: leaks in AI vs AI match Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Mon 19 Sep 2016 03:02:54 PM UTC Category: Bug Severity: 3 - Normal