[Wesnoth-bugs] [bug #25224] add translation friendly string.format function

2017-02-15 Thread Daniel
Update of bug #25224 (project wesnoth): Status: In Progress => None ___ Reply to this item at: ___ Nachricht

[Wesnoth-bugs] [bug #25224] add translation friendly string.format function

2016-10-31 Thread Daniel
Follow-up Comment #10, bug #25224 (project wesnoth): multiple issues were found in the pr at https://github.com/wesnoth/wesnoth/pull/850, those must be fixd before the pr can be merged. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25224] add translation friendly string.format function

2016-10-30 Thread Gregory A Lundberg
Update of bug #25224 (project wesnoth): Status:None => In Progress Release:1.13 => 1.13.6+dev Operating System: => n/a

[Wesnoth-bugs] [bug #25224] add translation friendly string.format function

2016-10-30 Thread Panagiotis Karatakis
Follow-up Comment #9, bug #25224 (project wesnoth): I will follow your advice and do a PR ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #25224] add translation friendly string.format function

2016-10-30 Thread Panagiotis Karatakis
Follow-up Comment #7, bug #25224 (project wesnoth): I wrote some code but I cannot test it. https://github.com/BlackSpirit96/wesnoth/commit/3240f8a186d98be7a19cf8308b2043466b34ae47 ___ Reply to this item at:

[Wesnoth-bugs] [bug #25224] add translation friendly string.format function

2016-10-29 Thread Panagiotis Karatakis
Follow-up Comment #6, bug #25224 (project wesnoth): I have it in game_lua_kernel and when i type in command lua print(wesnoth.format("foo $var", "['var' = 'bar']")) nothing shows up. It should return "foo bar". Is there another way to print it ?

[Wesnoth-bugs] [bug #25224] add translation friendly string.format function

2016-10-29 Thread Celtic Minstrel
Follow-up Comment #5, bug #25224 (project wesnoth): If it's in the lua_kernel_base you can simply press the tilde key (more specificall, ` ) at the title screen. If it's in the game_lua_kernel you would need to start a game before pressing that key.

[Wesnoth-bugs] [bug #25224] add translation friendly string.format function

2016-10-29 Thread Panagiotis Karatakis
Follow-up Comment #4, bug #25224 (project wesnoth): is there any easy way to test lua functions ? ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #25224] add translation friendly string.format function

2016-10-27 Thread Celtic Minstrel
Follow-up Comment #3, bug #25224 (project wesnoth): 1. It makes most sense to me to use the WML variable substitution syntax (as vgettext does), not the % syntax noted by gfgtdf. 2. You might want to think of this as having two parts - first, a "wesnoth.format" or similar function that handles

[Wesnoth-bugs] [bug #25224] add translation friendly string.format function

2016-10-27 Thread Panagiotis Karatakis
Follow-up Comment #2, bug #25224 (project wesnoth): After some chat with gfgtdf on irc I will implement a lua interface for the c++ function vgettext ___ Reply to this item at:

[Wesnoth-bugs] [bug #25224] add translation friendly string.format function

2016-10-27 Thread Panagiotis Karatakis
Follow-up Comment #1, bug #25224 (project wesnoth): I will work on this task :) ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #25224] add translation friendly string.format function

2016-10-23 Thread Daniel
URL: Summary: add translation friendly string.format function Project: Battle for Wesnoth Submitted by: gfgtdf Submitted on: So 23 Okt 2016 22:56:45 UTC Category: Feature Request