[Wesnoth-bugs] [bug #25019] [TIE] Gweddry gains (sometimes) no EP

2016-08-29 Thread LAZA
Follow-up Comment #4, bug #25019 (project wesnoth): So thanks for the clearification! I should have know this - but i'm old ;-) and did not play for a long time... :-( ___ Reply to this item at:

[Wesnoth-bugs] [bug #21336] Visual problems with halos on edge

2016-08-29 Thread Dan Gerhards
Follow-up Comment #7, bug #21336 (project wesnoth): Yes, this still happens on 1.13.5. I can't help you with reproducing it because it *always* happens on my machine. The window size doesn't matter. I tried a small window, a large window, maximized, and full screen mode. It doesn't matter how I

[Wesnoth-bugs] [bug #24967] loadgame list empty on low resolutions.

2016-08-29 Thread Charles Dang
Update of bug #24967 (project wesnoth): Status:None => Works For Me ___ Follow-up Comment #6: Still cannot reproduce ___ Reply to

[Wesnoth-bugs] [bug #24959] gui2::ttext renders worse than font::ttext

2016-08-29 Thread Charles Dang
Follow-up Comment #6, bug #24959 (project wesnoth): Removing the background from the text box makes the text look better. Hm. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #24959] gui2::ttext renders worse than font::ttext

2016-08-29 Thread Charles Dang
Follow-up Comment #7, bug #24959 (project wesnoth): Ok, it seems that somehow blitting the text surface directly onto semi-transparent canvas causes issues. I dunno why this isn't a problem for label widgets... something must happen to the canvas when constructing a dialog that doesn't happen if

[Wesnoth-bugs] [bug #11811] Support for gettext plurals in WML

2016-08-29 Thread Celtic Minstrel
Follow-up Comment #8, bug #11811 (project wesnoth): A general solution to this would be quite hard, I think. The first proposal isn't flexible enough as stated, so that's out (although something similar to it could be implemented more easily). The second proposal requires changes to the WML

[Wesnoth-bugs] [bug #15690] Incorrect displaying string "Games: showing..." in lobby

2016-08-29 Thread Charles Dang
Update of bug #15690 (project wesnoth): Status: Confirmed => Fixed Assigned to:None => vultraz ___ Reply to this item at:

[Wesnoth-bugs] [bug #15691] Selected game unselect after viewing player info

2016-08-29 Thread Wedge009
Follow-up Comment #3, bug #15691 (project wesnoth): I have a feeling it's not so much an unselect as a redraw of the whole lobby after closing a dialogue. ___ Reply to this item at:

[Wesnoth-bugs] [bug #15772] Selecting game in mp lobby re-sorts the game list

2016-08-29 Thread Wedge009
Follow-up Comment #1, bug #15772 (project wesnoth): Hard to test this one since the development server is usually empty but I don't think this is a problem with the 1.13.x MP redesign. ___ Reply to this item at:

[Wesnoth-bugs] [bug #16088] ellipses pass trough south-east/west encampment walls

2016-08-29 Thread Wedge009
Follow-up Comment #2, bug #16088 (project wesnoth): I think this might be okay in 1.13.5+dev. ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #17324] lock-up when binding to used-up hotkey in lobby

2016-08-29 Thread Wedge009
Follow-up Comment #4, bug #17324 (project wesnoth): Resolved with 1.13 MP redesign. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #18116] Games in (new) lobby change layout

2016-08-29 Thread Wedge009
Follow-up Comment #2, bug #18116 (project wesnoth): I don't think this is an issue with the 1.13 MP redesign. ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [bug #12162] Menuitems get activated on mouse press rather than release

2016-08-29 Thread Wedge009
Follow-up Comment #6, bug #12162 (project wesnoth): The original issue of items being activated on mouse-click rather than mouse-release seems to be no longer an issue as of 1.13.5+dev (tested on 7be3e454). ___ Reply to this item at:

[Wesnoth-bugs] [bug #25014] Splitting text and changing to new line at a space character is not good for some languages.

2016-08-29 Thread Wedge009
Follow-up Comment #1, bug #25014 (project wesnoth): I think this is a limitations of parts of the game design which are very old. As a related issue, there is bug #13947 from 2009. Although it's a different issue, the underlying problem of non-English translations not being handled well is still

[Wesnoth-bugs] [bug #14300] in game chat gets blurry on small maps, refresh command cleans it up.

2016-08-29 Thread Wedge009
Follow-up Comment #4, bug #14300 (project wesnoth): There was a relatively recent change to fonts. Testing on 1.13.5+dev, I don't see any of the issues raised earlier but I will grant the chat text size is quite small. I can read it just fine, but I imagine others might have difficulty. Can

[Wesnoth-bugs] [bug #15072] [item]halo=xxxx not covered/hideable by fog

2016-08-29 Thread Wedge009
Follow-up Comment #2, bug #15072 (project wesnoth): I don't know much about custom items and WML, but Mage of Light's and Elvish Shyde's halos are covered by fog. Is this report still an issue? ___ Reply to this item at:

[Wesnoth-bugs] [bug #15561] thinner game-list after closing player-dialog

2016-08-29 Thread Charles Dang
Update of bug #15561 (project wesnoth): Status: In Progress => Fixed Assigned to:mordante => vultraz ___ Reply to this item at:

[Wesnoth-bugs] [bug #15765] Gamemaps are parsed too often in the new lobby

2016-08-29 Thread Wedge009
Follow-up Comment #3, bug #15765 (project wesnoth): Not sure how to test this one, but the current 1.13.x MP redesign seems to be an improvement. Can anyone else test this? ___ Reply to this item at:

[Wesnoth-bugs] [bug #25004] [HELP] Portrait gets not shown properly anymore

2016-08-29 Thread Wedge009
Follow-up Comment #6, bug #25004 (project wesnoth): vultraz mentioned sdl/utils.cpp:446. Could this be related to bug #17961? That one is rather old, so I don't know if the issues it mentions are still valid. ___ Reply to this item at:

[Wesnoth-bugs] [bug #19215] Random maps made with 1.9.13 are shown as having been created under 1.9.5+svn

2016-08-29 Thread Wedge009
Follow-up Comment #6, bug #19215 (project wesnoth): Not an issue in 1.13.5+dev. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #14957] Some characters in italic text are misplaced, partially overlaping with previous

2016-08-29 Thread Wedge009
Follow-up Comment #10, bug #14957 (project wesnoth): Can anyone check if this is still a problem? I don't think I have a good way to replicate this issue. ___ Reply to this item at:

[Wesnoth-bugs] [bug #15149] Pressing Theme button makes Wesnoth freeze

2016-08-29 Thread Charles Dang
Update of bug #15149 (project wesnoth): Status: Confirmed => Fixed Assigned to:mordante => vultraz ___ Reply to this item at:

[Wesnoth-bugs] [bug #12162] Menuitems get activated on mouse press rather than release

2016-08-29 Thread Charles Dang
Update of bug #12162 (project wesnoth): Status:None => Fixed Assigned to:mordante => vultraz ___ Reply to this item at:

[Wesnoth-bugs] [bug #25019] [TIE] Gweddry gains (sometimes) no EP

2016-08-29 Thread Lari Nieminen
Update of bug #25019 (project wesnoth): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #3: Yes, XP from

[Wesnoth-bugs] [bug #15690] Incorrect displaying string "Games: showing..." in lobby

2016-08-29 Thread Wedge009
Follow-up Comment #6, bug #15690 (project wesnoth): Seems resolved in 1.13 MP redesign. ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #15691] Selected game unselect after viewing player info

2016-08-29 Thread Wedge009
Follow-up Comment #4, bug #15691 (project wesnoth): BTW, this is still an issue on the experimental MP interface. ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #15893] (new) MP Lobby - arrow keys no longer navigate players list

2016-08-29 Thread Wedge009
Follow-up Comment #3, bug #15893 (project wesnoth): Resolved with 1.13 MP redesign. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #19247] when toggling fullscreen gnome-shell overview is shown

2016-08-29 Thread Wedge009
Follow-up Comment #2, bug #19247 (project wesnoth): Additionally, the full-screen toggle has been vastly improved with migration to SDL2. Please retest and advise if it is still an issue. ___ Reply to this item at:

[Wesnoth-bugs] [bug #20245] Status table "scenario settings" shows leader id's

2016-08-29 Thread Wedge009
Follow-up Comment #4, bug #20245 (project wesnoth): Agreed, I only see leader names. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #15149] Pressing Theme button makes Wesnoth freeze

2016-08-29 Thread Wedge009
Follow-up Comment #9, bug #15149 (project wesnoth): The 1.13 redesign of the 'experimental MP lobby' seems to fix this. ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #15561] thinner game-list after closing player-dialog

2016-08-29 Thread Wedge009
Follow-up Comment #9, bug #15561 (project wesnoth): Doesn't appear to be an issue with the 1.13 MP redesign. ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [bug #15651] /emote or /me command doesn't work properly.

2016-08-29 Thread Wedge009
Follow-up Comment #10, bug #15651 (project wesnoth): /me is rendered correctly in the 'old' lobby regardless of what interface the sender is using. /me is rendered as-is in the 'experimental' lobby, again, regardless of what interface the sender is using.

[Wesnoth-bugs] [bug #14741] Lobby game list frequently selects first game

2016-08-29 Thread Wedge009
Follow-up Comment #8, bug #14741 (project wesnoth): I may not be testing thoroughly, since 1.13.x server is usually empty, but I don't think this is a problem any more. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25014] Splitting text and changing to new line at a space character is not good for some languages.

2016-08-29 Thread Wedge009
Follow-up Comment #2, bug #25014 (project wesnoth): I think bug #17498 is also related, because of the line-breaks. ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #19704] Deactivating Use new lobby interface doesn't switch back to the old one

2016-08-29 Thread Wedge009
Follow-up Comment #1, bug #19704 (project wesnoth): Alternatively, exiting the lobby and re-entering it. I'm guessing there needs to be some sort of redraw trigger after disabling the experimental interface. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24819] Using the unit placement feature in the scenario creator of the map editor on Mac results in a game crash

2016-08-29 Thread Jyrki Vesterinen
Follow-up Comment #2, bug #24819 (project wesnoth): Being worked on https://github.com/wesnoth/wesnoth/pull/760 ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #20388] Can't type non-latin characters in chat and other text inputs

2016-08-29 Thread Wedge009
Follow-up Comment #3, bug #20388 (project wesnoth): It's not Russian, but I can type non-Latin characters via Alt+keypad combinations. ___ Reply to this item at:

[Wesnoth-bugs] [bug #23247] Missing: Terrain Modifiers in help (from title screen)

2016-08-29 Thread Wedge009
Follow-up Comment #5, bug #23247 (project wesnoth): Without further input, I think this one should be closed. ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies

2016-08-29 Thread Wedge009
Follow-up Comment #2, bug #23720 (project wesnoth): Agreed - tested on 1.13.5+dev. It's possible that the AI unit thought it best to not attack for survivability. ___ Reply to this item at:

[Wesnoth-bugs] [bug #14741] Lobby game list frequently selects first game

2016-08-29 Thread Charles Dang
Update of bug #14741 (project wesnoth): Assigned to:None => vultraz ___ Follow-up Comment #9: Will confirm during load testing ___

[Wesnoth-bugs] [bug #15893] (new) MP Lobby - arrow keys no longer navigate players list

2016-08-29 Thread Charles Dang
Update of bug #15893 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #20783] Sometimes, clicking a terrain button after scrolling doesn't do anything

2016-08-29 Thread Wedge009
Follow-up Comment #1, bug #20783 (project wesnoth): At a guess, I think this is similar to the mouse events issue described in bug #19414 and bug #24411. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24481] lobby's games filter input slow and choppy

2016-08-29 Thread Wedge009
Follow-up Comment #4, bug #24481 (project wesnoth): Clarification: tested standard and experimental MP lobby interfaces. ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24728] typing in lobby's games filter also echoes to chat box

2016-08-29 Thread Wedge009
Follow-up Comment #1, bug #24728 (project wesnoth): No longer an issue in 1.13.5+dev. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #23021] AI leaders in MP no longer have names

2016-08-29 Thread Wedge009
Follow-up Comment #10, bug #23021 (project wesnoth): This doesn't appear to be an issue as of 1.13.5+dev. Tested Legend of Wesmere MP on official server. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24501] Scrolling terrain palette with mousewheel scrolls map too

2016-08-29 Thread Wedge009
Follow-up Comment #3, bug #24501 (project wesnoth): Duplicates bug #20783. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #21336] Visual problems with halos on edge

2016-08-29 Thread Wedge009
Follow-up Comment #6, bug #21336 (project wesnoth): Is this still an issue in 1.13? I don't think I've ever been able to replicate this problem. ___ Reply to this item at:

[Wesnoth-bugs] [bug #20783] Sometimes, clicking a terrain button after scrolling doesn't do anything

2016-08-29 Thread Wedge009
Follow-up Comment #2, bug #20783 (project wesnoth): Bug #24501 seems to be a duplicate. ___ Reply to this item at: ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #24621] characters missing in game font.

2016-08-29 Thread Wedge009
Follow-up Comment #1, bug #24621 (project wesnoth): Hot-key markers have been resolved for a while now, but issue is still present in Language options. Predominately Asian languages, I believe. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24704] Mouseover tooltips on Multiplayer Configure Game sceen don't show

2016-08-29 Thread Wedge009
Follow-up Comment #4, bug #24704 (project wesnoth): It's worth noting this is working in the experimental MP interface. Maybe as part of the redesign being done there. ___ Reply to this item at:

[Wesnoth-bugs] [bug #20382] Wrong team names

2016-08-29 Thread Wedge009
Follow-up Comment #1, bug #20382 (project wesnoth): There's been some changes to team names, etc - is this still an issue in 1.13? ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #23882] Legend of Wesmere: In Human Alliance, Aldar's statistics include enemy statistics

2016-08-29 Thread Wedge009
Follow-up Comment #3, bug #23882 (project wesnoth): Can be closed now, since it's been merged and fix released? ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #17324] lock-up when binding to used-up hotkey in lobby

2016-08-29 Thread Charles Dang
Update of bug #17324 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #18116] Games in (new) lobby change layout

2016-08-29 Thread Charles Dang
Update of bug #18116 (project wesnoth): Status:None => Duplicate Assigned to:None => vultraz Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #24481] lobby's games filter input slow and choppy

2016-08-29 Thread Wedge009
Follow-up Comment #3, bug #24481 (project wesnoth): 1.13 MP redesign seems okay to me. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #24481] lobby's games filter input slow and choppy

2016-08-29 Thread Charles Dang
Update of bug #24481 (project wesnoth): Status:None => Fixed Assigned to:None => vultraz ___ Reply to this item at:

[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault

2016-08-29 Thread Wedge009
URL: Summary: Experimental Lobby: Closing whisper tab results in exception / segmentation fault Project: Battle for Wesnoth Submitted by: wedge009 Submitted on: Mon 29 Aug 2016 09:57:08 PM AEST

[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault

2016-08-29 Thread Charles Dang
Update of bug #25021 (project wesnoth): Assigned to:None => vultraz ___ Follow-up Comment #4: Pushed https://github.com/wesnoth/wesnoth/commit/792e38b30f8f3835bb48900578a71969d84a3b03.

[Wesnoth-bugs] [bug #24931] Allow specifying both a left image and a right image on [message]

2016-08-29 Thread Celtic Minstrel
Update of bug #24931 (project wesnoth): Status:None => Duplicate ___ Follow-up Comment #2: (Also, this is a duplicate of https://gna.org/bugs/?12098 )

[Wesnoth-bugs] [bug #24930] image_pos="right" does not display correctly

2016-08-29 Thread Celtic Minstrel
Follow-up Comment #1, bug #24930 (project wesnoth): The image_pos=right behaviour should be exactly the same as appending ~RIGHT() to the image path though, so I don't think this is new with the image_pos key. ___ Reply to this item at:

[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'

2016-08-29 Thread Celtic Minstrel
Follow-up Comment #3, bug #12098 (project wesnoth): I have added support for this to the Lua API (the wesnoth.show_message_dialog function), though it has not been wired into the [message] tag at this time. To show a message with two portraits, the portrait and mirror keys in the first argument

[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault

2016-08-29 Thread Charles Dang
Follow-up Comment #3, bug #25021 (project wesnoth): Does remind me that chat tab closing is messed up, since it's bound by index.. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #24728] typing in lobby's games filter also echoes to chat box

2016-08-29 Thread Charles Dang
Update of bug #24728 (project wesnoth): Status:None => Fixed Assigned to:None => vultraz ___ Reply to this item at:

[Wesnoth-bugs] [bug #3657] Add index of map labels

2016-08-29 Thread Charles Dang
Update of bug #3657 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault

2016-08-29 Thread Wedge009
Follow-up Comment #2, bug #25021 (project wesnoth): Correction: Linux compilation seems to be okay on 0bbe26ec. Its libraries don't seem to catch empty vector accesses anyway. So maybe this is only Windows. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault

2016-08-29 Thread Wedge009
Follow-up Comment #1, bug #25021 (project wesnoth): Forgot to mention, the specific problem is an empty signal.child vector in gui/core/event/dispatcher_private.hpp:446. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24931] Allow specifying both a left image and a right image on [message]

2016-08-29 Thread Celtic Minstrel
Follow-up Comment #1, bug #24931 (project wesnoth): I have added support for this to the Lua API (the wesnoth.show_message_dialog function), though it has not been wired into the [message] tag at this time. To show a message with two portraits, the portrait and mirror keys in the first argument