[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible

2016-09-02 Thread Charles Dang
Update of bug #25026 (project wesnoth): Status:None => Fixed Assigned to:None => wedge009 ___ Reply to this item at:

[Wesnoth-bugs] [bug #24951] Delfador's Memoirs Scenario 9 issues

2016-09-02 Thread Wedge009
Update of bug #24951 (project wesnoth): Assigned to:None => wedge009 ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24846] Segfault when exiting editor

2016-09-02 Thread Wedge009
Update of bug #24846 (project wesnoth): Status:None => Ready For Test ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #21634] overlapping announce-messages when toggling accelerated speed

2016-09-02 Thread Wedge009
Update of bug #21634 (project wesnoth): Status:None => Confirmed Operating System: Windows 7 => All ___ Follow-up Comment #7: As noted in bug

[Wesnoth-bugs] [bug #23789] wesnoth: src/whiteboard/move.cpp:141: void wb::move::init(): Assertion `get_unit()' failed.

2016-09-02 Thread Wedge009
Update of bug #23789 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #23913] AI Leaders Named After Host in Networked MP Game

2016-09-02 Thread Wedge009
Update of bug #23913 (project wesnoth): Status:None => Fixed Assigned to:None => involution Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #24943] LoW - Human Alliance no recall list

2016-09-02 Thread Wedge009
Update of bug #24943 (project wesnoth): Open/Closed:Open => Closed ___ Follow-up Comment #10: Closing as duplicate of bug #24896.

[Wesnoth-bugs] [bug #24978] Wrong number of hits for swarm attack in attack window

2016-09-02 Thread Wedge009
Update of bug #24978 (project wesnoth): Assigned to:None => wedge009 ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #24552] Missing zoom scroll on mini-map (Windows)

2016-09-02 Thread Wedge009
Update of bug #24552 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #23882] Legend of Wesmere: In Human Alliance, Aldar's statistics include enemy statistics

2016-09-02 Thread Wedge009
Update of bug #23882 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #24983] Screen messages like "xx created a unit using debug mode" overlap

2016-09-02 Thread Wedge009
Update of bug #24983 (project wesnoth): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #2: Added details from

[Wesnoth-bugs] [bug #23883] Legend of Wesmere: Elvish scouts can advance to horse archers, which are not stored

2016-09-02 Thread Wedge009
Update of bug #23883 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #6: Fixed for 1.13 but

[Wesnoth-bugs] [bug #24952] Unstored unit is slowed when recalled

2016-09-02 Thread Wedge009
Update of bug #24952 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'

2016-09-02 Thread Pentarctagon
Follow-up Comment #4, bug #12098 (project wesnoth): Are you planning on attaching it to the [message] tag? ___ Reply to this item at: ___ Message sent via/by

[Wesnoth-bugs] [bug #24930] image_pos="right" does not display correctly

2016-09-02 Thread Pentarctagon
Follow-up Comment #2, bug #24930 (project wesnoth): Either way, it doesn't seem correct. Though if the second_portrait key gets added to [message], this key becomes rather irrelevant. ___ Reply to this item at:

[Wesnoth-bugs] [bug #20783] Sometimes, clicking a terrain button after scrolling doesn't do anything

2016-09-02 Thread Wedge009
Follow-up Comment #4, bug #20783 (project wesnoth): Sorry, I must have been tired when I revisited these. They're different, but definitely related. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24501] Scrolling terrain palette with mousewheel scrolls map too

2016-09-02 Thread Wedge009
Follow-up Comment #5, bug #24501 (project wesnoth): Sorry, I must have been tired when I revisited these. They're different, but definitely related. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24501] Scrolling terrain palette with mousewheel scrolls map too

2016-09-02 Thread Lari Nieminen
Follow-up Comment #4, bug #24501 (project wesnoth): Not a duplicate of bug #20783, it's a different (and still existing) problem. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #20783] Sometimes, clicking a terrain button after scrolling doesn't do anything

2016-09-02 Thread Lari Nieminen
Follow-up Comment #3, bug #20783 (project wesnoth): This is different from bug #24501, but still valid. ___ Reply to this item at: ___ Message sent via/by Gna!