[Wesnoth-bugs] [bug #25177] Loading text not cleared properly

2016-10-15 Thread Wedge009
Follow-up Comment #9, bug #25177 (project wesnoth): Should we require SDL 2.0.4 for Linux builds as well then? I had to rebuild my Linux compilation yesterday after a distribution upgrade and I noticed SConstruct specifies 2.0.4 for Windows, Mac and Cygwin, but only 2.0.2 for everything else.

[Wesnoth-bugs] [bug #25186] [message] lag

2016-10-15 Thread Pentarctagon
URL: Summary: [message] lag Project: Battle for Wesnoth Submitted by: pentarctag0n Submitted on: Sat 15 Oct 2016 08:38:52 PM UTC Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #25177] Loading text not cleared properly

2016-10-15 Thread Dan Gerhards
Follow-up Comment #10, bug #25177 (project wesnoth): Yes, installing SDL 2.0.4 corrects the problem. (Thanks guys.) So the bug can be fixed by just requiring that for Linux builds. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25187] Cursors too small for large desktop resolutions

2016-10-15 Thread Inky
URL: Summary: Cursors too small for large desktop resolutions Project: Battle for Wesnoth Submitted by: inky Submitted on: Sun 16 Oct 2016 05:58:23 AM UTC Category: Bug

[Wesnoth-bugs] [bug #25183] Intermittent severe lag in mp-server games

2016-10-15 Thread Charles Dang
Follow-up Comment #3, bug #25183 (project wesnoth): For the record, I've noticed this, and it also seems to be accompanied by massive console dump of what I think is network (simple?) WML. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25140] create game: crash when selecting same era twice

2016-10-15 Thread Charles Dang
Follow-up Comment #4, bug #25140 (project wesnoth): Please retest after https://github.com/wesnoth/wesnoth/commit/7e84adf348d564e2154d6af9400f4a4cdb1adf2a ___ Reply to this item at:

[Wesnoth-bugs] [bug #25153] crash when selecting leader in age of heros era

2016-10-15 Thread Charles Dang
Update of bug #25153 (project wesnoth): Status:None => Ready For Test Assigned to:None => vultraz ___ Follow-up Comment #2: Also seems to be

[Wesnoth-bugs] [bug #25177] Loading text not cleared properly

2016-10-15 Thread Charles Dang
Update of bug #25177 (project wesnoth): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #11: Closing this. The

[Wesnoth-bugs] [bug #25144] LoW: crash when trying to start campaign

2016-10-15 Thread Charles Dang
Update of bug #25144 (project wesnoth): Status:None => Ready For Test ___ Follow-up Comment #4: Was fixed in c2dd4c93d8b4880559b4c9d2702639287fec8b1a, I think. Please confirm.

[Wesnoth-bugs] [bug #24918] [1.13] hotkey issue with 'b' and 'volume up/f9'

2016-10-15 Thread Inky
Follow-up Comment #10, bug #24918 (project wesnoth): I got a new laptop, an HP Pavilion notebook, and have the same hotkey issue (pressing volume down/f7 activates the 'c' hotkey, volume up/f8 activates the 'b' hotkey, etc.) The keyboard layout is almost exactly the same as the other laptop,

[Wesnoth-bugs] [bug #23314] Units movement wrong during side turn events in replays causes OOS

2016-10-15 Thread Daniel
Update of bug #23314 (project wesnoth): Release:1.12.0, 1.13-dev => 1.12.0 ___ Follow-up Comment #1: This commit https://github.com/wesnoth/wesnoth/commit/bc846c73acc459abe5e87b2101c7298d6dc88e1c

[Wesnoth-bugs] [bug #25177] Loading text not cleared properly

2016-10-15 Thread Pentarctagon
Follow-up Comment #8, bug #25177 (project wesnoth): I can almost exactly reproduce this issue on Windows 7 using SDL 2.0.2 with current master, for what it's worth. Using this version of SDL instead of 2.0.4 also causes numerous other minor issues with the UI as well.

[Wesnoth-bugs] [bug #25173] [text_input] doesn't display when no label is specified

2016-10-15 Thread Pentarctagon
Follow-up Comment #3, bug #25173 (project wesnoth): This actually seems to have happened after 1.13.5 was released. None of the 1.13.x releases available for download currently work this way, but compiling the latest code does have this issue. Tried on Windows 7 this time, since it's a lot

[Wesnoth-bugs] [bug #23314] Units movement wrong during side turn events in replays causes OOS

2016-10-15 Thread Daniel
Follow-up Comment #2, bug #23314 (project wesnoth): Actualyl that commit message was wrong and that commit fixed a different bug (https://gna.org/bugs/?23316). still this bug is fixed in master and onyl present on 1.12 ___ Reply to this