[Wesnoth-bugs] [bug #25130] Clicking Add-On Dialogue Buttons Results in Deadlocked UI

2017-02-10 Thread Jyrki Vesterinen
Update of bug #25130 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #7: This is no longer a problem, not after Vultraz switched the game to use the GUI2 add-on

[Wesnoth-bugs] [bug #25130] Clicking Add-On Dialogue Buttons Results in Deadlocked UI

2017-02-10 Thread Wedge009
Update of bug #25130 (project wesnoth): Assigned to:None => vultraz ___ Follow-up Comment #8: Yep, seems to be okay now. Looks nice, BTW. Thanks.

[Wesnoth-bugs] [bug #25496] HTTT: S18 - Is Delfador using the right portrait consistently?

2017-02-10 Thread Wedge009
Follow-up Comment #1, bug #25496 (project wesnoth): I know it's arduous, but checking with a proper game progression sequence might be the only way to be sure. I suppose you could take short-cuts by fulfilling objectives as best as you can, so that the right characters are introduced to the

[Wesnoth-bugs] [bug #25468] Hard-coded word order in translateable strings

2017-02-10 Thread Wedge009
Update of bug #25468 (project wesnoth): Status: Confirmed => In Progress ___ Follow-up Comment #6: PR #928 ___ Reply to this item at:

[Wesnoth-bugs] [bug #25468] Hard-coded word order in translateable strings

2017-02-10 Thread Wedge009
Follow-up Comment #5, bug #25468 (project wesnoth): Thanks for that. I see you've already made progress in the PR and have had feedback on it. I think you need to be part of the Wesnoth group here to assign tasks to yourself, but not to worry, we'll keep track of your progress whether it's here