[Wesnoth-bugs] [bug #23919] Legend of Wesmere - Human Alliance - Galtrid's death missing from defeat conditions.

2015-10-03 Thread Inky
URL: <http://gna.org/bugs/?23919> Summary: Legend of Wesmere - Human Alliance - Galtrid's death missing from defeat conditions. Project: Battle for Wesnoth Submitted by: inky Submitted on: Sat 03 Oct 2015 11:33:17

[Wesnoth-bugs] [bug #22940] Legend of Wesmere - Chapter 3 - Olurf's loyal units do not have icon

2015-09-18 Thread Inky
Follow-up Comment #1, bug #22940 (project wesnoth): In addition, the two Elvish scouts on Galtrid's side at the beginning of scenario 3 Kalian Under Attack have the loyal overlay, but are not loyal. ___ Reply to this item at:

[Wesnoth-bugs] [bug #20373] Legend of Wesmere-New fromthe front/Human Alliance loses all progress

2015-09-18 Thread Inky
Follow-up Comment #15, bug #20373 (project wesnoth): Not sure if I should create a new report - I had a related issue on Wesnoth 1.12.4 / Windows 7. In the cutscene News From the Front, the heroes revert to level 1, and loading the save from the previous cutscene Revelations crashes the game.

[Wesnoth-bugs] [bug #23882] Legend of Wesmere: In Human Alliance, Aldar's statistics include enemy statistics

2015-09-18 Thread Inky
URL: <http://gna.org/bugs/?23882> Summary: Legend of Wesmere: In Human Alliance, Aldar's statistics include enemy statistics Project: Battle for Wesnoth Submitted by: inky Submitted on: Fri 18 Sep 2015 07:47:50

[Wesnoth-bugs] [bug #23883] Legend of Wesmere: Elvish scouts can advance to horse archers, which are not stored

2015-09-18 Thread Inky
URL: <http://gna.org/bugs/?23883> Summary: Legend of Wesmere: Elvish scouts can advance to horse archers, which are not stored Project: Battle for Wesnoth Submitted by: inky Submitted on: Fri 18 Sep 2015 08:30:55

[Wesnoth-bugs] [bug #23899] Eastern Invasion - Lake Vrug - Objectives for defeating leaders appear when leaders already defeated.

2015-09-22 Thread Inky
URL: <http://gna.org/bugs/?23899> Summary: Eastern Invasion - Lake Vrug - Objectives for defeating leaders appear when leaders already defeated. Project: Battle for Wesnoth Submitted by: inky Submitted on: Wed 23 Sep 2015 03:01:34

[Wesnoth-bugs] [bug #22940] Legend of Wesmere - Chapter 3 - Olurf's loyal units do not have icon

2015-12-17 Thread Inky
Follow-up Comment #5, bug #22940 (project wesnoth): Now in 1.12.5 and 1.13.2 Galtrid's two scouts both have the overlay but only one has the loyal trait. Also (I think in both 1.12 and 1.13) Olurf's loyal units (defined in the utils/characters cfg file) have the loyal trait but not the overlay.

[Wesnoth-bugs] [bug #23776] Legend of Wesmere - Scenario 3 - Labels out of place

2015-12-15 Thread Inky
Follow-up Comment #3, bug #23776 (project wesnoth): It seems that the labels for Scenario 3 are out of place again on 1.13.2a. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #24184] Incorrect speaking portraits for Galdrad on Tutorial part II

2015-12-15 Thread Inky
URL: <http://gna.org/bugs/?24184> Summary: Incorrect speaking portraits for Galdrad on Tutorial part II Project: Battle for Wesnoth Submitted by: inky Submitted on: Wed 16 Dec 2015 07:32:39 AM UTC Categor

[Wesnoth-bugs] [bug #24461] The Rise of Wesnoth - A New Land - Lord Typhon's death

2016-02-25 Thread Inky
URL: <http://gna.org/bugs/?24461> Summary: The Rise of Wesnoth - A New Land - Lord Typhon's death Project: Battle for Wesnoth Submitted by: inky Submitted on: Thu 25 Feb 2016 10:56:40 PM UTC Categor

[Wesnoth-bugs] [bug #24461] The Rise of Wesnoth - A New Land - Lord Typhon's death

2016-02-27 Thread Inky
Follow-up Comment #2, bug #24461 (project wesnoth): The cutscene playing first only happens when Lord Typhon dies - I think it's because in trow-deaths.cfg Typhon's death event is a "die" event and not "last breath." ___ Reply to this item

[Wesnoth-bugs] [bug #24444] Under the Burning Suns - Across the Harsh Sands minor dialogue bug

2016-02-22 Thread Inky
URL: <http://gna.org/bugs/?2> Summary: Under the Burning Suns - Across the Harsh Sands minor dialogue bug Project: Battle for Wesnoth Submitted by: inky Submitted on: Mon 22 Feb 2016 10:59:51 PM UTC Categor

[Wesnoth-bugs] [bug #24952] Unstored unit is slowed when recalled

2016-08-10 Thread Inky
Follow-up Comment #2, bug #24952 (project wesnoth): Sorry, I wasn't clear enough - I mean it only happens when the player is separated from their recall list for a while due to story reasons. In Delfador's Memoir's the player's recalls are taken away after Scenario 8 and given back in Scenario

[Wesnoth-bugs] [bug #24952] Unstored unit is slowed when recalled

2016-08-10 Thread Inky
URL: <http://gna.org/bugs/?24952> Summary: Unstored unit is slowed when recalled Project: Battle for Wesnoth Submitted by: inky Submitted on: Wed 10 Aug 2016 06:20:53 AM UTC Category: Bug Sever

[Wesnoth-bugs] [bug #24914] 1.13.5 Mage of Light illuminates halo issue

2016-08-04 Thread Inky
URL: <http://gna.org/bugs/?24914> Summary: 1.13.5 Mage of Light illuminates halo issue Project: Battle for Wesnoth Submitted by: inky Submitted on: Fri 05 Aug 2016 05:18:06 AM UTC Category: Bug Sever

[Wesnoth-bugs] [bug #24917] [1.13.5] Mousing over tooltips in preferences also cause labels to display

2016-08-04 Thread Inky
URL: <http://gna.org/bugs/?24917> Summary: [1.13.5] Mousing over tooltips in preferences also cause labels to display Project: Battle for Wesnoth Submitted by: inky Submitted on: Fri 05 Aug 2016 05:33:35 AM UTC Ca

[Wesnoth-bugs] [bug #24919] [1.13] graphical issue with mounted and drake moving animations

2016-08-05 Thread Inky
URL: <http://gna.org/bugs/?24919> Summary: [1.13] graphical issue with mounted and drake moving animations Project: Battle for Wesnoth Submitted by: inky Submitted on: Fri 05 Aug 2016 07:14:13 AM UTC Categor

[Wesnoth-bugs] [bug #24918] [1.13] hotkey issue with 'b' and 'volume up/f9'

2016-08-05 Thread Inky
URL: <http://gna.org/bugs/?24918> Summary: [1.13] hotkey issue with 'b' and 'volume up/f9' Project: Battle for Wesnoth Submitted by: inky Submitted on: Fri 05 Aug 2016 07:09:52 AM UTC Categor

[Wesnoth-bugs] [bug #24926] [1.13] Change Difficulty option should be greyed out for turn saves

2016-08-05 Thread Inky
URL: <http://gna.org/bugs/?24926> Summary: [1.13] Change Difficulty option should be greyed out for turn saves Project: Battle for Wesnoth Submitted by: inky Submitted on: Fri 05 Aug 2016 08:30:30 PM UTC Categor

[Wesnoth-bugs] [bug #24916] Title music continues to play when loading saves

2016-08-05 Thread Inky
Follow-up Comment #3, bug #24916 (project wesnoth): Yeah, it's most noticeable when loading a mid scenario save (the peaceful title theme might not fit with an epic battle scenario), but it's not that important since once the track is finished the scenario music starts to play.

[Wesnoth-bugs] [bug #24951] Delfador's Memoirs Scenario 9 issues

2016-08-09 Thread Inky
URL: <http://gna.org/bugs/?24951> Summary: Delfador's Memoirs Scenario 9 issues Project: Battle for Wesnoth Submitted by: inky Submitted on: Tue 09 Aug 2016 09:18:56 PM UTC Category: Bug Sever

[Wesnoth-bugs] [bug #25293] Image Not Found for minimap icons when using large font size

2016-11-12 Thread Inky
URL: <http://gna.org/bugs/?25293> Summary: Image Not Found for minimap icons when using large font size Project: Battle for Wesnoth Submitted by: inky Submitted on: Sun 13 Nov 2016 06:50:43 AM UTC Categor

[Wesnoth-bugs] [bug #25283] Elvish archer sprite changes to orcish assassin sprite when attacking

2016-11-11 Thread Inky
URL: <http://gna.org/bugs/?25283> Summary: Elvish archer sprite changes to orcish assassin sprite when attacking Project: Battle for Wesnoth Submitted by: inky Submitted on: Fri 11 Nov 2016 06:15:52 PM UTC Categor

[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.

2016-11-13 Thread Inky
Follow-up Comment #2, bug #25292 (project wesnoth): No, I mean changing font size in-game using the slider under Preferences -> Display. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25283] Elvish archer sprite changes to orcish assassin sprite when attacking

2016-11-11 Thread Inky
Follow-up Comment #2, bug #25283 (project wesnoth): I am not sure what is going on, because I tried the save file again and now it doesn't happen anymore, even though it happened every single time I loaded it before (And I don't think I have changed any settings etc.) I guess it goes away when

[Wesnoth-bugs] [bug #25283] Elvish archer sprite changes to orcish assassin sprite when attacking

2016-11-12 Thread Inky
Follow-up Comment #4, bug #25283 (project wesnoth): It does seem like it was just a one time thing. I tried restarting the campaign a few more times and couldn't get it to happen again. Sorry for the false report; thanks as usual for the quick reply!

[Wesnoth-bugs] [bug #25187] Cursors too small for large desktop resolutions

2016-10-15 Thread Inky
URL: <http://gna.org/bugs/?25187> Summary: Cursors too small for large desktop resolutions Project: Battle for Wesnoth Submitted by: inky Submitted on: Sun 16 Oct 2016 05:58:23 AM UTC Categor

[Wesnoth-bugs] [bug #24918] [1.13] hotkey issue with 'b' and 'volume up/f9'

2016-10-15 Thread Inky
Follow-up Comment #10, bug #24918 (project wesnoth): I got a new laptop, an HP Pavilion notebook, and have the same hotkey issue (pressing volume down/f7 activates the 'c' hotkey, volume up/f8 activates the 'b' hotkey, etc.) The keyboard layout is almost exactly the same as the other laptop,