There was some discussion on IRC since the latest email. Some of these
ideas are mine, some are IRC consensus
Here's the line-up as i see it
Townsman: lawful: staff or cudgel to spearman or fencer, or something
Woodsman: (formerly huntsman) neutral: bow and knife to bowman or
poacher
Henchma
Selon Lari Nieminen <[EMAIL PROTECTED]>:
> My latest idea:
>
> Name Alignment GP HP Melee Ranged
> - -- -- -- -
> Townsman Lawful 8 18 4-3 stave (pierce) -
> Huntsman Neutral 8 18 - 4-3 bow
> H
My latest idea:
Name Alignment GP HP Melee Ranged
- -- -- -- -
Townsman Lawful 8 18 4-3 stave (pierce) -
Huntsman Neutral 8 18 - 4-3 bow
Henchman Chaotic 8 18 4-3 cudgel (impact) 4-1 sl
Benoit Timbert <[EMAIL PROTECTED]>:
> > Peasants advance to any of: Spearman, Bowman, Thug*, or Poacher*.
> > Hunters advance to Thug, Poacher. or Outlaw.
> > Citizens advance to Spearman or Bowman.
>
> This causes a RIPLIB* problem with the Hunter :
> - Advancing to the Thug : no ranged attack
>
For information, there is a lvl 0 unit called "Henchman" in the L3_Outlaws pack.
If i recall correctly it is a chaotic unit who has a 4-2 or 5-2 melee impact
attack and no ranged attack.
It can advance to either the Thug or the Footpad.
You can find a modified version of the unit in the Extended Er