Re: [Wesnoth-dev] Making civilians more interesting

2007-04-11 Thread me
There was some discussion on IRC since the latest email. Some of these ideas are mine, some are IRC consensus Here's the line-up as i see it Townsman: lawful: staff or cudgel — to spearman or fencer, or something Woodsman: (formerly huntsman) neutral: bow and knife — to bowman or poacher Henchma

Re: [Wesnoth-dev] Making civilians more interesting

2007-04-11 Thread Benoit Timbert
Selon Lari Nieminen <[EMAIL PROTECTED]>: > My latest idea: > > Name Alignment GP HP Melee Ranged > - -- -- -- - > Townsman Lawful 8 18 4-3 stave (pierce) - > Huntsman Neutral 8 18 - 4-3 bow > H

Re: [Wesnoth-dev] Making civilians more interesting

2007-04-11 Thread Lari Nieminen
My latest idea: Name Alignment GP HP Melee Ranged - -- -- -- - Townsman Lawful 8 18 4-3 stave (pierce) - Huntsman Neutral 8 18 - 4-3 bow Henchman Chaotic 8 18 4-3 cudgel (impact) 4-1 sl

Re: [Wesnoth-dev] Making civilians more interesting

2007-04-11 Thread Eric S. Raymond
Benoit Timbert <[EMAIL PROTECTED]>: > > Peasants advance to any of: Spearman, Bowman, Thug*, or Poacher*. > > Hunters advance to Thug, Poacher. or Outlaw. > > Citizens advance to Spearman or Bowman. > > This causes a RIPLIB* problem with the Hunter : > - Advancing to the Thug : no ranged attack >

Re: [Wesnoth-dev] Making civilians more interesting

2007-04-11 Thread Benoit Timbert
For information, there is a lvl 0 unit called "Henchman" in the L3_Outlaws pack. If i recall correctly it is a chaotic unit who has a 4-2 or 5-2 melee impact attack and no ranged attack. It can advance to either the Thug or the Footpad. You can find a modified version of the unit in the Extended Er