Re: [Wesnoth-dev] Townsman weapons

2007-04-13 Thread Richard Kettering
Perhaps the ruffian/henchman, who (would) advance into a unit which uses flying stones as a weapon (footpad) could have the thrown-stone attack? It could be justified by them having more practice using them as weapons than the average person; this is of course debatable, but I could expect

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-13 Thread Richard Kettering
> STORY ART > > > PORTRAITS > < to be filled by arts dev> IMHO, campaigns look plenty professional without these, since the sprites can substitute for the same purpose, and a blank screen/map does not look bad for quick snippets of narration (or in fact, said narration can be done during th

Re: [Wesnoth-dev] Fwd: Bug#418949: Music in The Battle For Westnoth by zhaytee may be restricted.

2007-04-13 Thread Richard Kettering
Mattias: I'm not a lawyer, so take what I say with the proverbial grain of salt. The thing about being an artist or musician for a GPL project is that the "source" files, for either music or art, are generally _absurd to try and ship with the binary, due to various physical limitations. The

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-13 Thread me
I would be more liberal here. Only accepting campaigns with canonical history is too constraining, after all UtBS doesn't fit this criterion. I'd do it like this: STORY: * the story should be interesting * if the story takes place in the world of Wesnoth, it should be reasonably consistant with

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-13 Thread jeremy rosen
> > > STORY > > * the story should be interesting and reasonably consistant with the > > rest of the wesnoth universe > > I'd say at least not contradict the current universe > one remark : the wesnoth univers is mainly defined by the mainline campaigns, so having more campaigns in mainline is

Re: [Wesnoth-dev] Fwd: Bug#418949: Music in The Battle For Westnoth by zhaytee may be restricted.

2007-04-13 Thread Nils Kneuper
Okay, currently there are two songs included with the game that were created by zhaytee: music/wesnoth-1.ogg music/wesnoth-2.ogg Sirp does not have the mail correspondency that took place with zhaytee about three and a half year ago. So we don't know for 100% sure that he explicitly did agree on ha

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-13 Thread Mark de Wever
On Fri, Apr 13, 2007 at 10:04:40PM +0200, jeremy rosen wrote: > hello all, a couple of thought about adding new campaigns to mainline > > I wanted to do a guideline post on the forum like I did for units, but > I realized that there are a couple of points that I would like to > discuss. > > I fee

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-13 Thread Eric S. Raymond
jeremy rosen <[EMAIL PROTECTED]>: > hello all, a couple of thought about adding new campaigns to mainline This seems reasonable to me. -- http://www.catb.org/~esr/";>Eric S. Raymond ___ Wesnoth-dev mailing list [EMAIL PROTECTED] https:/

Re: [Wesnoth-dev] Townsman weapons

2007-04-13 Thread Eric S. Raymond
Lari Nieminen <[EMAIL PROTECTED]>: > I'd much rather have the townsman not have a ranged attack. A thrown > stone sounds rather far-fetched (thrown stones as weapons isn't really > plausible; slings are another matter) Huh? It's quite traditional for mobs to throw cobblestones, not far-fetched

Re: [Wesnoth-dev] Townsman weapons

2007-04-13 Thread Benoit . TIMBERT
On Fri, Apr 13, 2007 at 10:49:56PM +0300, Lari Nieminen wrote: > > Zookeeper notes that blades are already somewhat overrepresented > > and that it would be useful to have a L0 with impact weapons that > > can do a bit better against Skeletons than the Peasant. I agree. > > > > I'm imagining Tow

Re: [Wesnoth-dev] Fwd: Bug#418949: Music in The Battle For Westnoth by zhaytee may be restricted.

2007-04-13 Thread jeremy rosen
> You may decide you want to, but you'd be under no legal obligation. > Having agreed to release undr PL, he can't renege on that. > -- yes, I was more stating that as meer politeness than as a legal obligation ___ Wesnoth-dev mailing list [EMAIL PROTEC

[Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-13 Thread jeremy rosen
hello all, a couple of thought about adding new campaigns to mainline I wanted to do a guideline post on the forum like I did for units, but I realized that there are a couple of points that I would like to discuss. I feel it better to have it discussed here to have a coherent position between de

Re: [Wesnoth-dev] Fwd: Bug#418949: Music in The Battle For Westnoth by zhaytee may be restricted.

2007-04-13 Thread David Philippi
Am Freitag 13 April 2007 schrieb Mattias Westlund: > Being a musician, this discussion raises an interesting question. Does > the exact same rules apply for music as for software? If music is GPL'd, The GPL was designed for code, your question is more or less unanswered. But actually not you woul

Re: [Wesnoth-dev] Fwd: Bug#418949: Music in The Battle For Westnoth by zhaytee may be restricted.

2007-04-13 Thread Eric S. Raymond
jeremy rosen <[EMAIL PROTECTED]>: > if he agrees to leave it as gpl, no problem > if no, well, we'll have to remove the music You may decide you want to, but you'd be under no legal obligation. Having agreed to release undr PL, he can't renege on that. -- http://www.catb.org/~esr

Re: [Wesnoth-dev] Townsman weapons

2007-04-13 Thread Lari Nieminen
> Here is the current state of play as I understand it: > > Name GP HP Melee Ranged > --- -- -- - - > Peasant8 18 5-2 pitchfork 4-1 pitchfork > Woodsman 8 18 3-1 dagger 4-3 bow > Townsman 8 18 4-3 ???3-1 ??? I'd

Re: [Wesnoth-dev] Fwd: Bug#418949: Music in The Battle For Westnoth by zhaytee may be restricted.

2007-04-13 Thread jeremy rosen
more pragmatic question... can we contact the guy ? can we ask him what he thinks ? if he agrees to leave it as gpl, no problem if no, well, we'll have to remove the music On 4/13/07, Mattias Westlund <[EMAIL PROTECTED]> wrote: > Being a musician, this discussion raises an interesting question.

Re: [Wesnoth-dev] Fwd: Bug#418949: Music in The Battle For Westnoth by zhaytee may be restricted.

2007-04-13 Thread Mattias Westlund
Being a musician, this discussion raises an interesting question. Does the exact same rules apply for music as for software? If music is GPL'd, can someone request that the "source" (whatever that may be) is made available so that they may change it and release it? I.e. could someone contact me

[Wesnoth-dev] Townsman weapons

2007-04-13 Thread Eric S. Raymond
My original plan after writing the State of the Peasantry report was to publish an entire revised L0 proposal. But the fact that the Woodsman is now accepted and stable changes things a bit. On reflection, I think it would be better to solve the remaining problems in pieces as small as possible r

Re: [Wesnoth-dev] Preparing for 1.3.2

2007-04-13 Thread jeremy rosen
mordante and I just posted a request for help in the forum wrt the MP freeze in 1.3.1 it might be good to delay a little 1.3.2 to see if we have feedback on that... On 4/13/07, Mark de Wever <[EMAIL PROTECTED]> wrote: > On Thu, Apr 12, 2007 at 05:49:32PM -0700, [EMAIL PROTECTED] wrote: > > As i

Re: [Wesnoth-dev] Preparing for 1.3.2

2007-04-13 Thread Mark de Wever
On Thu, Apr 12, 2007 at 05:49:32PM -0700, [EMAIL PROTECTED] wrote: > As i've pointed out some of the bugs are IMHO inherent in the idea. > I don't really see why we should send out this out to get feedback. > The people who would do the art or code have already seen this. > No one (apparently) want

Re: [Wesnoth-dev] Fwd: Bug#418949: Music in The Battle For Westnoth by zhaytee may be restricted.

2007-04-13 Thread Bruno Wolff III
On Fri, Apr 13, 2007 at 20:03:10 +0200, Martin Renold <[EMAIL PROTECTED]> wrote: > On Fri, Apr 13, 2007 at 01:03:57PM +0200, David Philippi wrote: > > Well, I see nothing that prevents a GPL game from including music which > > isn't > > under GPL. > > The GPL requires the modified work "as a w

Re: [Wesnoth-dev] Fwd: Bug#418949: Music in The Battle For Westnoth by zhaytee may be restricted.

2007-04-13 Thread Martin Renold
On Fri, Apr 13, 2007 at 01:03:57PM +0200, David Philippi wrote: > Well, I see nothing that prevents a GPL game from including music which isn't > under GPL. The GPL requires the modified work "as a whole" to be GPL. Non-GPL music would at least have to be distributed as a separate project. bye,

Re: [Wesnoth-dev] State Of The Peasantry: Part 3 -- the key campaigns

2007-04-13 Thread Eric S. Raymond
[EMAIL PROTECTED] <[EMAIL PROTECTED]>: > OK, that's a nice thorough analysis, but you obviously haven't played > tSG. Sure I have! I'll reply to your storyline-based argument when I post my revised L0 proposal. > My goals for these honestly are: > 1) to make some L0 humans which would be general

Re: [Wesnoth-dev] State Of The Peasantry: Part 3 -- the key campaigns

2007-04-13 Thread me
OK, that's a nice thorough analysis, but you obviously haven't played tSG. In scenario 5 the player of tSG has a significant choice. He can side with the elves against the outlaws, or he can help the outlaws against the undead, and loose the support of the elves. Chaotic units are only accessi

Re: [Wesnoth-dev] Fwd: Bug#418949: Music in The Battle For Westnoth by zhaytee may be restricted.

2007-04-13 Thread Bruno Wolff III
On Fri, Apr 13, 2007 at 15:52:25 +0200, David Philippi <[EMAIL PROTECTED]> wrote: > Am Freitag 13 April 2007 schrieb Bruno Wolff III: > > In the case at hand it is possible, that the copyright owner didn't realize > > what licensing under the gpl really meant and didn't intend to do that. > > I'

Re: [Wesnoth-dev] Fwd: Bug#418949: Music in The Battle For Westnoth by zhaytee may be restricted.

2007-04-13 Thread David Philippi
Am Freitag 13 April 2007 schrieb Bruno Wolff III: > In the case at hand it is possible, that the copyright owner didn't realize > what licensing under the gpl really meant and didn't intend to do that. I've seen no proof that he released it under the GPL. He put it into a GPL project but if he di

Re: [Wesnoth-dev] Fwd: Bug#418949: Music in The Battle For Westnoth by zhaytee may be restricted.

2007-04-13 Thread Bruno Wolff III
On Fri, Apr 13, 2007 at 14:34:43 +0200, David Philippi <[EMAIL PROTECTED]> wrote: > Am Freitag 13 April 2007 schrieb Bruno Wolff III: > > If he knowingly contributed the music to the project it would be gpl > > licensed and he wouldn't be able to rescind that (at least in some places). > > Who s

Re: [Wesnoth-dev] Fwd: Bug#418949: Music in The Battle For Westnoth by zhaytee may be restricted.

2007-04-13 Thread David Philippi
Am Freitag 13 April 2007 schrieb Bruno Wolff III: > If he knowingly contributed the music to the project it would be gpl > licensed and he wouldn't be able to rescind that (at least in some places). Who says so? I can contribute something to a GPL project saying: you may distribute it along with

Re: [Wesnoth-dev] Fwd: Bug#418949: Music in The Battle For Westnoth by zhaytee may be restricted.

2007-04-13 Thread Bruno Wolff III
> > Zhaytee has some of his music in westnoth-music > package. He seems to not be keen on keeping it the > same open-license as the rest of the project though. > Wesnoth or wesnoth-music may need to be removed from > the free repository. Zhaytee seems to be trying to > recind openlicense from his

Re: [Wesnoth-dev] Fwd: Bug#418949: Music in The Battle For Westnoth by zhaytee may be restricted.

2007-04-13 Thread David Philippi
Am Freitag 13 April 2007 schrieb Isaac Clerencia: > Any clues about this? Well, I see nothing that prevents a GPL game from including music which isn't under GPL. So if he never explicitely released it under GPL, he can demand that others don't use it. Of course, for this very reason Adonthell w

[Wesnoth-dev] State Of The Peasantry: Part 3 -- the key campaigns

2007-04-13 Thread Eric S. Raymond
This is part 3 of "The State of the Peasantry", in which I take a more detailed look at Peasant usage where it actually matters. The South Guard: In "Born To The Banner", all Deoran can recruit is Peasants until he reaches the river fort (typically second turn). Even after he reaches the river

[Wesnoth-dev] State Of The Peasantry: Part 2 -- statistical summary

2007-04-13 Thread Eric S. Raymond
This is Part 2 of "State of the Peasantry", where we reduce the raw data to determine which campaigns seriously constrain any discussion of modifying the Peasant or suppluenting/replacing him with new L0 units. First, some summary numbers. 3 of the 6 mainline campaigns have Peasants. 37 of the 9

[Wesnoth-dev] State Of The Peasantry: Part 1 -- the raw data

2007-04-13 Thread Eric S. Raymond
This is part 1 of "The State of the Peasantry". It's my raw notes on what I found when going through every single mainline and UMC resource looking at the usage of Peasant units. I'm posting this so others can check my work if they like, but it's long and boring. If what you care about is the