Perhaps the ruffian/henchman, who (would) advance into a unit which
uses flying stones as a weapon (footpad) could have the thrown-stone
attack? It could be justified by them having more practice using
them as weapons than the average person; this is of course debatable,
but I could expect
> STORY ART
>
>
> PORTRAITS
> < to be filled by arts dev>
IMHO, campaigns look plenty professional without these, since the
sprites can substitute for the same purpose, and a blank screen/map
does not look bad for quick snippets of narration (or in fact, said
narration can be done during th
Mattias:
I'm not a lawyer, so take what I say with the proverbial grain of salt.
The thing about being an artist or musician for a GPL project is that
the "source" files, for either music or art, are generally _absurd to
try and ship with the binary, due to various physical limitations.
The
I would be more liberal here. Only accepting campaigns with canonical
history is too constraining, after all UtBS doesn't fit this criterion.
I'd do it like this:
STORY:
* the story should be interesting
* if the story takes place in the world of Wesnoth, it should be
reasonably consistant with
>
> > STORY
> > * the story should be interesting and reasonably consistant with the
> > rest of the wesnoth universe
>
> I'd say at least not contradict the current universe
>
one remark : the wesnoth univers is mainly defined by the mainline
campaigns, so having more campaigns in mainline is
Okay, currently there are two songs included with the game that were
created by zhaytee:
music/wesnoth-1.ogg
music/wesnoth-2.ogg
Sirp does not have the mail correspondency that took place with zhaytee
about three and a half year ago. So we don't know for 100% sure that he
explicitly did agree on ha
On Fri, Apr 13, 2007 at 10:04:40PM +0200, jeremy rosen wrote:
> hello all, a couple of thought about adding new campaigns to mainline
>
> I wanted to do a guideline post on the forum like I did for units, but
> I realized that there are a couple of points that I would like to
> discuss.
>
> I fee
jeremy rosen <[EMAIL PROTECTED]>:
> hello all, a couple of thought about adding new campaigns to mainline
This seems reasonable to me.
--
http://www.catb.org/~esr/";>Eric S. Raymond
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Lari Nieminen <[EMAIL PROTECTED]>:
> I'd much rather have the townsman not have a ranged attack. A thrown
> stone sounds rather far-fetched (thrown stones as weapons isn't really
> plausible; slings are another matter)
Huh? It's quite traditional for mobs to throw cobblestones, not
far-fetched
On Fri, Apr 13, 2007 at 10:49:56PM +0300, Lari Nieminen wrote:
> > Zookeeper notes that blades are already somewhat overrepresented
> > and that it would be useful to have a L0 with impact weapons that
> > can do a bit better against Skeletons than the Peasant. I agree.
> >
> > I'm imagining Tow
> You may decide you want to, but you'd be under no legal obligation.
> Having agreed to release undr PL, he can't renege on that.
> --
yes, I was more stating that as meer politeness than as a legal obligation
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hello all, a couple of thought about adding new campaigns to mainline
I wanted to do a guideline post on the forum like I did for units, but
I realized that there are a couple of points that I would like to
discuss.
I feel it better to have it discussed here to have a coherent position
between de
Am Freitag 13 April 2007 schrieb Mattias Westlund:
> Being a musician, this discussion raises an interesting question. Does
> the exact same rules apply for music as for software? If music is GPL'd,
The GPL was designed for code, your question is more or less unanswered. But
actually not you woul
jeremy rosen <[EMAIL PROTECTED]>:
> if he agrees to leave it as gpl, no problem
> if no, well, we'll have to remove the music
You may decide you want to, but you'd be under no legal obligation.
Having agreed to release undr PL, he can't renege on that.
--
http://www.catb.org/~esr
> Here is the current state of play as I understand it:
>
> Name GP HP Melee Ranged
> --- -- -- - -
> Peasant8 18 5-2 pitchfork 4-1 pitchfork
> Woodsman 8 18 3-1 dagger 4-3 bow
> Townsman 8 18 4-3 ???3-1 ???
I'd
more pragmatic question...
can we contact the guy ? can we ask him what he thinks ?
if he agrees to leave it as gpl, no problem
if no, well, we'll have to remove the music
On 4/13/07, Mattias Westlund <[EMAIL PROTECTED]> wrote:
> Being a musician, this discussion raises an interesting question.
Being a musician, this discussion raises an interesting question. Does
the exact same rules apply for music as for software? If music is GPL'd,
can someone request that the "source" (whatever that may be) is made
available so that they may change it and release it? I.e. could someone
contact me
My original plan after writing the State of the Peasantry report was
to publish an entire revised L0 proposal. But the fact that the
Woodsman is now accepted and stable changes things a bit. On
reflection, I think it would be better to solve the remaining problems
in pieces as small as possible r
mordante and I just posted a request for help in the forum wrt the MP
freeze in 1.3.1
it might be good to delay a little 1.3.2 to see if we have feedback on that...
On 4/13/07, Mark de Wever <[EMAIL PROTECTED]> wrote:
> On Thu, Apr 12, 2007 at 05:49:32PM -0700, [EMAIL PROTECTED] wrote:
> > As i
On Thu, Apr 12, 2007 at 05:49:32PM -0700, [EMAIL PROTECTED] wrote:
> As i've pointed out some of the bugs are IMHO inherent in the idea.
> I don't really see why we should send out this out to get feedback.
> The people who would do the art or code have already seen this.
> No one (apparently) want
On Fri, Apr 13, 2007 at 20:03:10 +0200,
Martin Renold <[EMAIL PROTECTED]> wrote:
> On Fri, Apr 13, 2007 at 01:03:57PM +0200, David Philippi wrote:
> > Well, I see nothing that prevents a GPL game from including music which
> > isn't
> > under GPL.
>
> The GPL requires the modified work "as a w
On Fri, Apr 13, 2007 at 01:03:57PM +0200, David Philippi wrote:
> Well, I see nothing that prevents a GPL game from including music which isn't
> under GPL.
The GPL requires the modified work "as a whole" to be GPL. Non-GPL music
would at least have to be distributed as a separate project.
bye,
[EMAIL PROTECTED] <[EMAIL PROTECTED]>:
> OK, that's a nice thorough analysis, but you obviously haven't played
> tSG.
Sure I have!
I'll reply to your storyline-based argument when I post my revised
L0 proposal.
> My goals for these honestly are:
> 1) to make some L0 humans which would be general
OK, that's a nice thorough analysis, but you obviously haven't played
tSG.
In scenario 5 the player of tSG has a significant choice. He can side
with the elves against the outlaws, or he can help the outlaws against
the undead, and loose the support of the elves. Chaotic units are only
accessi
On Fri, Apr 13, 2007 at 15:52:25 +0200,
David Philippi <[EMAIL PROTECTED]> wrote:
> Am Freitag 13 April 2007 schrieb Bruno Wolff III:
> > In the case at hand it is possible, that the copyright owner didn't realize
> > what licensing under the gpl really meant and didn't intend to do that.
>
> I'
Am Freitag 13 April 2007 schrieb Bruno Wolff III:
> In the case at hand it is possible, that the copyright owner didn't realize
> what licensing under the gpl really meant and didn't intend to do that.
I've seen no proof that he released it under the GPL. He put it into a GPL
project but if he di
On Fri, Apr 13, 2007 at 14:34:43 +0200,
David Philippi <[EMAIL PROTECTED]> wrote:
> Am Freitag 13 April 2007 schrieb Bruno Wolff III:
> > If he knowingly contributed the music to the project it would be gpl
> > licensed and he wouldn't be able to rescind that (at least in some places).
>
> Who s
Am Freitag 13 April 2007 schrieb Bruno Wolff III:
> If he knowingly contributed the music to the project it would be gpl
> licensed and he wouldn't be able to rescind that (at least in some places).
Who says so? I can contribute something to a GPL project saying: you may
distribute it along with
>
> Zhaytee has some of his music in westnoth-music
> package. He seems to not be keen on keeping it the
> same open-license as the rest of the project though.
> Wesnoth or wesnoth-music may need to be removed from
> the free repository. Zhaytee seems to be trying to
> recind openlicense from his
Am Freitag 13 April 2007 schrieb Isaac Clerencia:
> Any clues about this?
Well, I see nothing that prevents a GPL game from including music which isn't
under GPL. So if he never explicitely released it under GPL, he can demand
that others don't use it.
Of course, for this very reason Adonthell w
This is part 3 of "The State of the Peasantry", in which I take a more
detailed look at Peasant usage where it actually matters.
The South Guard:
In "Born To The Banner", all Deoran can recruit is Peasants until he
reaches the river fort (typically second turn). Even after he reaches
the river
This is Part 2 of "State of the Peasantry", where we reduce the raw
data to determine which campaigns seriously constrain any discussion
of modifying the Peasant or suppluenting/replacing him with new L0
units.
First, some summary numbers. 3 of the 6 mainline campaigns have
Peasants. 37 of the 9
This is part 1 of "The State of the Peasantry". It's my raw notes
on what I found when going through every single mainline and UMC
resource looking at the usage of Peasant units.
I'm posting this so others can check my work if they like, but it's
long and boring. If what you care about is the
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