Re: [Wesnoth-dev] Blockers for 1.2.4?

2007-04-14 Thread Nils Kneuper
Mark de Wever schrieb: On Sun, Apr 08, 2007 at 07:09:38PM +0200, Nils Kneuper wrote: Hiho! I wanted to ask if there are any blockers for 1.2.4 left. If I understood things correctly the bad bug that made finishing TSG impossible got fixed. What else is left? I did hear that there is a

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-14 Thread Mark de Wever
On Sat, Apr 14, 2007 at 01:21:23AM +0200, jeremy rosen wrote: yes, what I meant by that is that the process for changing a mainline campaign is 1) submit new version to campaign dev 2) the campaign dev has the power to tweak the campaign (mainly for WML maintainance, but I want that power to

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-14 Thread David Philippi
Am Samstag 14 April 2007 schrieb Mark de Wever: I can live with the fact that the maintaince dev is free to do maintainance WML changes, but not allowed to make radical changes as long as the campaign is being maintained. Once it's no longer maintained the maintainance dev is free to do as

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-14 Thread Nils Kneuper
David Philippi schrieb: I don't see a reason to put it onto yet another server. If you want to import stuff you can use WesCamp for import. Providing authors with a different SVN for developing is another question. I guess using WesCamp for that isn't optimal as I get quite a lot of commit

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-14 Thread David Philippi
Am Samstag 14 April 2007 schrieb Nils Kneuper: I don't think this would be a problem. We could make the campaignserver to use some special fomat commit message and you could filter your mails for that very message (and maybe move all others either to trash or to somewhere else). The main

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-14 Thread Bruno Wolff III
On Sat, Apr 14, 2007 at 15:38:21 +0200, Mark de Wever [EMAIL PROTECTED] wrote: I can live with the fact that the maintaince dev is free to do maintainance WML changes, but not allowed to make radical changes as long as the campaign is being maintained. Once it's no longer maintained the

Re: [Wesnoth-dev] Licensing issue.

2007-04-14 Thread Eric S. Raymond
Joseph Toscano [EMAIL PROTECTED]: Hopefully nothing will be changed as a result of this rather unfortunate series of events. It was not my intention to cause any harm, and I hope you guys are doing well! I'm a relative newbie on the dev team, but I'd say we are. There had been a bit of

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-14 Thread ott
On Sat, Apr 14, 2007 at 08:53:23PM -0400, esr wrote: ott [EMAIL PROTECTED]: This thread about adding _yet more_ campaigns to mainline doesn't make sense to me. Speaking as a player, I want the game to have more campaigns. Agreed. But why add them to the main repository? I thought Dave

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-14 Thread me
Content *can* now be created more independently of the core. It's now trivial to add or remove campaigns from mainline, rather than the minor surgery that it used to entail. I must have missed the move to a smaller game core. How long ago was that? But you do make a valid point. Add-ons are