Mark de Wever schrieb:
On Sun, Apr 08, 2007 at 07:09:38PM +0200, Nils Kneuper wrote:
Hiho!
I wanted to ask if there are any blockers for 1.2.4 left. If I
understood things correctly the bad bug that made finishing TSG
impossible got fixed. What else is left?
I did hear that there is a
On Sat, Apr 14, 2007 at 01:21:23AM +0200, jeremy rosen wrote:
yes, what I meant by that is that the process for changing a mainline
campaign is
1) submit new version to campaign dev
2) the campaign dev has the power to tweak the campaign (mainly for
WML maintainance, but I want that power to
Am Samstag 14 April 2007 schrieb Mark de Wever:
I can live with the fact that the maintaince dev is free to do
maintainance WML changes, but not allowed to make radical changes as long
as the campaign is being maintained. Once it's no longer maintained the
maintainance dev is free to do as
David Philippi schrieb:
I don't see a reason to put it onto yet another server. If you want to import
stuff you can use WesCamp for import. Providing authors with a different SVN
for developing is another question. I guess using WesCamp for that isn't
optimal as I get quite a lot of commit
Am Samstag 14 April 2007 schrieb Nils Kneuper:
I don't think this would be a problem. We could make the campaignserver
to use some special fomat commit message and you could filter your mails
for that very message (and maybe move all others either to trash or to
somewhere else).
The main
On Sat, Apr 14, 2007 at 15:38:21 +0200,
Mark de Wever [EMAIL PROTECTED] wrote:
I can live with the fact that the maintaince dev is free to do
maintainance WML changes, but not allowed to make radical changes as long
as the campaign is being maintained. Once it's no longer maintained the
Joseph Toscano [EMAIL PROTECTED]:
Hopefully nothing will be changed as a result of this rather
unfortunate series of events. It was not my intention to cause any
harm, and I hope you guys are doing well!
I'm a relative newbie on the dev team, but I'd say we are. There had
been a bit of
On Sat, Apr 14, 2007 at 08:53:23PM -0400, esr wrote:
ott [EMAIL PROTECTED]:
This thread about adding _yet more_ campaigns to mainline doesn't make
sense to me.
Speaking as a player, I want the game to have more campaigns.
Agreed.
But why add them to the main repository? I thought Dave
Content *can* now be created more independently of the core.
It's now trivial to add or remove campaigns from mainline, rather than
the minor surgery that it used to entail.
I must have missed the move to a smaller game core. How long ago
was that?
But you do make a valid point. Add-ons are