Re: [Wesnoth-dev] Using compression for savegames and addons

2007-12-02 Thread Mark de Wever
On Thu, Nov 29, 2007 at 08:24:12PM +, Jens Seidel wrote: On Thu, Nov 29, 2007 at 07:30:11PM +0100, Mark de Wever wrote: On Sun, Nov 25, 2007 at 07:02:38PM +0100, jeremy rosen wrote: I'll just reply about the boost part... yes it was discussed, and the idea of adding BOOST was

[Wesnoth-dev] Asserts

2007-12-02 Thread Mark de Wever
Hi, At the moment we use wassert which is mainly a wrapper to assert. But it has an option to be used for platforms which don't support assert. Since we also have code which uses the normal asserts I assume the code for wassert to be obsolete. If there are no objections I'll remove wassert.hpp

Re: [Wesnoth-dev] Asserts

2007-12-02 Thread David Philippi
Am Sonntag 02 Dezember 2007 schrieb Mark de Wever: titlescreen. This avoids terminations due to asserts, which users see as crashes. I'll look into converting the existing code to use this kind of assert and also look at which asserts should be a runtime check. I guess in 1.3.x / 1.5.x etc.

[Wesnoth-dev] New bug in save/load

2007-12-02 Thread Eric S. Raymond
I'm seeing a new bug in save/load, possibly brought about by YogiHH's recent bugfixes. When I win ThoT::Fear, in my current test game, Aiglondur is L3. If I hit End Scenario to go to Forbidden Forest he is an L3 as he should be. Hoever, if I then reload the scenbario start for Forbidden Forest,