Hi,
I noticed that you are discussing using CMake for Wesnoth (which would be
great), and since as far as I have seen you have open questions and concerns
regarding CMake, I'd like to help with that. I'm maintaining the CMake based
buildsystem of KDE4 since 2006 and since last year I am also
Alexander Neundorf [EMAIL PROTECTED]:
I noticed that you are discussing using CMake for Wesnoth (which would be
great), and since as far as I have seen you have open questions and concerns
regarding CMake, I'd like to help with that. I'm maintaining the CMake based
buildsystem of KDE4 since
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I haven't looked at the code in quite a while, but this was related to
creating deeply nested WML when creating units that needed random numbers
in events instead of as part of the initial setup. There was a campaign
called The Heist or something similar that ran into a problem