Re: [Wesnoth-dev] Savefiles and game threads

2008-02-10 Thread Karol 'grzywacz' Nowak
Eric S. Raymond wrote: So, as a beginning, I'm proposing that savefiles should grow two new fields: (1) A unique ID, and (2), a parent field containing the ID of the immediately preceding savefile. For a root (start-of-campaign) savefile the parent ID field would be blank or omitted. What

Re: [Wesnoth-dev] Savefiles and game threads

2008-02-10 Thread John McNabb
On Sun, Feb 10, 2008 at 12:31 PM, Karol 'grzywacz' Nowak [EMAIL PROTECTED] wrote: Eric S. Raymond wrote: What if someone deletes a save from withing the sequence? Why not store the history of save file IDs as a comma seperated list? Deleted files wouldn't kill you, and you could still

Re: [Wesnoth-dev] Choosing a new build system

2008-02-10 Thread Alexander Neundorf
On Friday 08 February 2008, Eric S. Raymond wrote: Alexander Neundorf [EMAIL PROTECTED]: I noticed that you are discussing using CMake for Wesnoth (which would be great), and since as far as I have seen you have open questions and concerns regarding CMake, I'd like to help with that. I'm

Re: [Wesnoth-dev] Savefiles and game threads

2008-02-10 Thread Eric S. Raymond
John McNabb [EMAIL PROTECTED]: Why not store the history of save file IDs as a comma seperated list? Deleted files wouldn't kill you, and you could still reconstruct the whole tree. That's a good idea. -- a href=http://www.catb.org/~esr/;Eric S. Raymond/a

Re: [Wesnoth-dev] Savefiles and game threads

2008-02-10 Thread Eric S. Raymond
Karol 'grzywacz' Nowak [EMAIL PROTECTED]: Eric S. Raymond wrote: So, as a beginning, I'm proposing that savefiles should grow two new fields: (1) A unique ID, and (2), a parent field containing the ID of the immediately preceding savefile. For a root (start-of-campaign) savefile the

Re: [Wesnoth-dev] Choosing a new build system

2008-02-10 Thread Eric S. Raymond
Alexander Neundorf [EMAIL PROTECTED]: I would even prefer if you ask before you decide for one or the other :-) The blog you referenced consisted of mostly anchorless rants, which I already replied to each of his points. I'd happily discuss the issues which you consider weak points in cmake.