Re: [Wesnoth-dev] Arcane Critique

2007-09-07 Thread Eric S. Raymond
Richard Kettering [EMAIL PROTECTED]: What I think is broken in the current setup is: - Ghosts, especially the high levels, are too powerful against undead and drakes. Wraiths are unstoppable, especially because they regain sizable amounts of health when their damage is boosted, because

Re: [Wesnoth-dev] Arcane Critique

2007-09-07 Thread Richard Kettering
There are a number of things I like about the change to Arcane, and few things I don't like. I do miss having a damage type named holy, but by and large I think we've otherwise had huge improvements through the new setup. I thought it was a great benefit to finally get a generic magic

[Wesnoth-dev] Arcane Critique

2007-08-23 Thread Soliton
Hello! Since Truper has problems posting to the mailing list because of the spam filter I'm relaying this message for him: I have been having a lot of trouble recently with the whole concept of Arcane damage as it has been implemented in 1.3. Both the rationale for the damage type and its

Re: [Wesnoth-dev] Arcane Critique

2007-08-23 Thread Hogne Håskjold
Soliton wrote: Arcane is confusing, full of contradictions, and unnecessary. Roll it back. I agree, this was a bad move. I looked back at the Holy damage proposal mails and I see that the justification for this change was to improve coherence and needed for balance. I don't buy that.