Richard Kettering [EMAIL PROTECTED]:
What I think is broken in the current setup is:
- Ghosts, especially the high levels, are too powerful against undead
and drakes. Wraiths are unstoppable, especially because they regain
sizable amounts of health when their damage is boosted, because
There are a number of things I like about the change to Arcane, and
few things I don't like. I do miss having a damage type named holy,
but by and large I think we've otherwise had huge improvements
through the new setup.
I thought it was a great benefit to finally get a generic magic
Hello!
Since Truper has problems posting to the mailing list because of the
spam filter I'm relaying this message for him:
I have been having a lot of trouble recently with the whole concept of
Arcane damage as it has been implemented in 1.3. Both the rationale for
the damage type and its
Soliton wrote:
Arcane is confusing, full of contradictions, and unnecessary. Roll it back.
I agree, this was a bad move. I looked back at the Holy damage proposal
mails and I see that the justification for this change was to improve
coherence and needed for balance. I don't buy that.