Re: [Wesnoth-dev] Preparing for 1.3.2

2007-04-24 Thread Eric S. Raymond
Mark de Wever <[EMAIL PROTECTED]>: > On Tue, Apr 24, 2007 at 08:56:14PM +0200, Nils Kneuper wrote: > > Okay, looks like all the real blockers are fixed. If everything is > > alright and noone starts to shout that I should not do so, I will > > release tomorrow in the afternoon (april 25th, about

Re: [Wesnoth-dev] Preparing for 1.3.2

2007-04-24 Thread me
pposed to be. This isn't a blocker for a dev release, but it is worth fixing if possible. -eleazar / j.w. bjerk > Original Message -------- > Subject: Re: [Wesnoth-dev] Preparing for 1.3.2 > From: Nils Kneuper <[EMAIL PROTECTED]> > Date: Tue, April 24, 2007 2:56

Re: [Wesnoth-dev] Preparing for 1.3.2

2007-04-24 Thread Mark de Wever
On Tue, Apr 24, 2007 at 08:56:14PM +0200, Nils Kneuper wrote: > Okay, looks like all the real blockers are fixed. If everything is > alright and noone starts to shout that I should not do so, I will > release tomorrow in the afternoon (april 25th, about 17:00 GMT+2/CEST > (Central European Summe

Re: [Wesnoth-dev] Preparing for 1.3.2

2007-04-24 Thread Nils Kneuper
Okay, looks like all the real blockers are fixed. If everything is alright and noone starts to shout that I should not do so, I will release tomorrow in the afternoon (april 25th, about 17:00 GMT+2/CEST (Central European Summer Time)). So now my tasks for all of you: 1) Send a mail if there are

Re: [Wesnoth-dev] Preparing for 1.3.2

2007-04-19 Thread Mark de Wever
On Wed, Apr 18, 2007 at 02:19:38PM +0200, Moritz Goebelbecker wrote: > Am Dienstag, 17. April 2007 21:13 schrieb Nils Kneuper: > > Hiho everbody! > > Okay, how does it look? Will it be possible to get a release done on > > Saturday? Here are the things that might still be missing: > > * Terrain sys

Re: [Wesnoth-dev] Preparing for 1.3.2

2007-04-18 Thread Mark de Wever
On Tue, Apr 17, 2007 at 09:13:00PM +0200, Nils Kneuper wrote: > Hiho everbody! > Okay, how does it look? Will it be possible to get a release done on > Saturday? Here are the things that might still be missing: > * Terrain system: Is the "final" state reached? The last dev release was > >6 weeks ag

Re: [Wesnoth-dev] Preparing for 1.3.2

2007-04-18 Thread Moritz Goebelbecker
Am Dienstag, 17. April 2007 21:13 schrieb Nils Kneuper: > Hiho everbody! > Okay, how does it look? Will it be possible to get a release done on > Saturday? Here are the things that might still be missing: > * Terrain system: Is the "final" state reached? I have a completed conversion of terrain.c

Re: [Wesnoth-dev] Preparing for 1.3.2

2007-04-17 Thread Eric S. Raymond
Nils Kneuper <[EMAIL PROTECTED]>: > * Probs in Utbs, postes by esr: ESR did find some bug in Utbs, where in > one scenario flooding of a level did not work as expected. Is it related > to the terrain system changes? https://gna.org/bugs/index.php?8942 This is the only blocker I know of. I had c

Re: [Wesnoth-dev] Preparing for 1.3.2

2007-04-17 Thread Nils Kneuper
Hiho everbody! Okay, how does it look? Will it be possible to get a release done on Saturday? Here are the things that might still be missing: * Terrain system: Is the "final" state reached? The last dev release was >6 weeks ago, I really think a new one should be done *very* soon... * Freeze in mp

Re: [Wesnoth-dev] Preparing for 1.3.2

2007-04-13 Thread jeremy rosen
mordante and I just posted a request for help in the forum wrt the MP freeze in 1.3.1 it might be good to delay a little 1.3.2 to see if we have feedback on that... On 4/13/07, Mark de Wever <[EMAIL PROTECTED]> wrote: > On Thu, Apr 12, 2007 at 05:49:32PM -0700, [EMAIL PROTECTED] wrote: > > As i

Re: [Wesnoth-dev] Preparing for 1.3.2

2007-04-13 Thread Mark de Wever
On Thu, Apr 12, 2007 at 05:49:32PM -0700, [EMAIL PROTECTED] wrote: > As i've pointed out some of the bugs are IMHO inherent in the idea. > I don't really see why we should send out this out to get feedback. > The people who would do the art or code have already seen this. > No one (apparently) want

Re: [Wesnoth-dev] Preparing for 1.3.2

2007-04-12 Thread me
As i've pointed out some of the bugs are IMHO inherent in the idea. I don't really see why we should send out this out to get feedback. The people who would do the art or code have already seen this. No one (apparently) want to do the art or code to un-break this. Can someone please put things bac

Re: [Wesnoth-dev] Preparing for 1.3.2

2007-04-09 Thread Mark de Wever
On Mon, Apr 09, 2007 at 10:17:39AM +0200, Nils Kneuper wrote: > I would like to get a current status of trunk to get an idea how long I > got to wait until I can release 1.3.2. I think it would be nice to have > it out rather soon. So in short: > * What is the status of the terrain engine? Is layer

Re: [Wesnoth-dev] Preparing for 1.3.2

2007-04-09 Thread Moritz Goebelbecker
Am Monday, 09. April 2007 10:17 schrieb Nils Kneuper: > I would like to get a current status of trunk to get an idea how long I > got to wait until I can release 1.3.2. I think it would be nice to have > it out rather soon. So in short: > * What is the status of the terrain engine? Is layering now

Re: [Wesnoth-dev] Preparing for 1.3.2

2007-04-09 Thread Nils Kneuper
I would like to get a current status of trunk to get an idea how long I got to wait until I can release 1.3.2. I think it would be nice to have it out rather soon. So in short: * What is the status of the terrain engine? Is layering now working as intended? * Unit standing point adjustments will st

Re: [Wesnoth-dev] Preparing for 1.3.2

2007-03-24 Thread Mark de Wever
On Wed, Mar 21, 2007 at 04:00:48PM +0100, Nils Kneuper wrote: > Hiho everybody! > I am currently thinking about releasing 1.3.2 (development release) at > the end of this month, maybe tagging on friday, march 30th. Anyone > against this? Are there any critical bugs/features left that you think > yo

[Wesnoth-dev] Preparing for 1.3.2

2007-03-21 Thread Nils Kneuper
Hiho everybody! I am currently thinking about releasing 1.3.2 (development release) at the end of this month, maybe tagging on friday, march 30th. Anyone against this? Are there any critical bugs/features left that you think you won't be able to get in until that time? Remember that it is a dev rel