[whatwg] This is a proposal for the CanvasRenderingContext2D

2014-06-12 Thread L2L 2L
This proposal is for the CanvasRenderingContext2D: An outline will be what's goes around the shape, and or line. And will be define as this: ctx.outline(w, h); Detail for syntax above: w = width of the outline, and h = height of the outline. =

[whatwg] Redraft: This is a proposal for the CanvasRenderingContext2D

2014-06-12 Thread L2L 2L
Redraft: This proposal is more so of defining the edge of a shape, line, etc. define within another set of properties and methods, to not change the current ones. This proposal is for the CanvasRenderingContext2D: An outline will be what's goes around the shape, and or line. And will be

Re: [whatwg] High-density canvases

2014-06-12 Thread Robert O'Callahan
[Resurrecting old thread] On Tue, Sep 10, 2013 at 12:00 PM, Ian Hickson i...@hixie.ch wrote: It would be nice to fix these all at once, and I think we can, by introducing a configuration option on getContext(), in the style of WebGL: getContext('2d', { density: 'autosize' }); This would