discussion seems to have died down here but I'd like to bring up another
issue
In WebGL land we have creation attributes on the drawingbuffer made for a
canvas. Example
gl = canvas.getContext(webgl, { preserveDrawingBuffer: false });
We're working out the details on how to set those options
On Sat, Dec 1, 2012 at 2:44 AM, Ian Hickson i...@hixie.ch wrote:
On Fri, 30 Nov 2012, Gregg Tavares (社ç~T¨) wrote:
on ImageBitmap should zero size canvases just work (and create a 0 sized
ImageBitmap)?
My personal preference is for APIs that just work with zero sizes so I
don't have