Re: [whatwg] WebSockets: UDP

2010-06-02 Thread Ben Garney
On Wed, Jun 2, 2010 at 10:48 AM, Philip Taylor > wrote: > > I'm trying to think of them mainly as indirect examples of use cases, > rather than as direct examples of interfaces. Under the assumption > This is a very valid approach. (Note that most serious games do not use DirectPlay and it has n

Re: [whatwg] WebSockets: UDP

2010-06-01 Thread Ben Garney
On Tue, Jun 1, 2010 at 11:34 PM, Erik Möller wrote: > > No it can't be UDP, it'll have to be something layered on top of UDP. One > of the game guys I spoke to last night said "Honestly, I wish we just had > real sockets. It always seems like web coding comes down to reinventing a > very old whe

Re: [whatwg] [hybi] WebSockets: UDP

2010-06-01 Thread Ben Garney
NAT is required in this case. And I think this is the common case, since we are not trying to run service hosts in the browser at this time. If you have any sort of connection identifier (typically port will be different even if IP is not), then you can multiplex by that. (Also, hi! This is my firs