On 2013/10/19 3:19, Justin Novosad wrote:
Please share your thoughts.
I think it these events are needed, unfortunately, as it doesn't look
like GPU contexts will be virtualized any time soon.
For the open issues, I say yes to the first. Note that this matches what
is said about the
On Tue, Oct 22, 2013 at 3:07 AM, Mark Callow callow.m...@artspark.co.jpwrote:
I say a weak no to the second. Testing can be done with shims and there
are probably better ways for apps to do resource management.
After doing some digging, I totally agree. I found that the webgl debug
utilities
Hi Justin,
I spoke with some game developers and they are really pleased with this
proposal.
Adobe introduced a similar concept in Stage3D. Some of the pain
points/mistakes of that implementation (such as the throwing of exceptions
during a context loss) are addressed in this approach.
On Fri,
Hi All,
A few weeks ago there was a discussion on the
graphics-dev@chromium.orgmailing list about the idea of adding support
for discarding and restoring
2D canvas contexts.
https://groups.google.com/a/chromium.org/forum/#!topic/graphics-dev/CQJXpXxO6dk
This idea has been discussed in the past