Although I was kinda against adding canvas-2D to workers in the past, I
think adding canvas, at least canvas-3D, to workers is going to be essential
for advanced Web gaming to achieve steady frame rates, so I think we're
going to be going there sooner or later.
Rob
--
"Now the Bereans were of mor
On Mon, Jul 26, 2010 at 6:34 PM, Ian Hickson wrote:
>
> On Thu, 20 May 2010, David Levin wrote:
> >
> > Twice when this was brought up on whatwg developers out of the blue
> > mentioned that the image resizing was a useful thing for them (once early
> in
> > this thread and once long ago when can
On Thu, 20 May 2010, David Levin wrote:
>
> Twice when this was brought up on whatwg developers out of the blue
> mentioned that the image resizing was a useful thing for them (once early in
> this thread and once long ago when canvas in workers was brought up).
>
> In addition to that anecdotal