Re: [whatwg] About adopting quirks mode parsing

2006-06-19 Thread Ian Hickson
On Sun, 18 Jun 2006, Simon Pieters wrote: The spec asks whether quirks mode parsing should be adopted[1]. I think it would be good if parsing worked more or less the same in quirks and standards mode. If we want to adopt quirks mode parsing, then here are some remarks: Comment parsing

Re: [whatwg] Mathematics in HTML5

2006-06-19 Thread Ian Hickson
On Sun, 18 Jun 2006, White Lynx wrote: Ian Hickson wrote: Certainly. The question is how. There have been several proposals. My recommendation to those who think it is possible to re-use CSS to get an acceptable level of Math support would be to go through the Microformats process to

Re: [whatwg] Mathematics in HTML5

2006-06-19 Thread Alexey Feldgendler
On Mon, 19 Jun 2006 14:20:25 +0700, Ian Hickson [EMAIL PROTECTED] wrote: Assuming that the people involved value their time at an average of $10 per hour, that's 3179 man-hours at $10 each, so $31,790 per element name. Just wanted to point out: your calculations don't scale when a batch of new

Re: [whatwg] Mathematics in HTML5

2006-06-19 Thread Øistein E . Andersen
On 17 Jun 2006, at 2:15PM, White Lynx wrote: Oistein E. Andersen wrote: The current proposal does not seem to include the following elements of ISO-12083: - fence with arbitrary delimiters (possibly not a good idea) Probably it is better to list number of delimiters explicitly like in LaTeX.

Re: [whatwg] Mathematics in HTML5

2006-06-19 Thread White Lynx
Oistein E. Andersen wrote: - labelled arrows [...] 'over' and 'under' elements can be used to put label above or below the arrow (also it will not stretch arrow). Do you mean that ISO-12083 labelled arrows are not supposed to stretch? They are supposed to stretch, this is part of

Re: [whatwg] Mathematics in HTML5

2006-06-19 Thread juanrgonzaleza
Anne van Kesteren wrote: Quoting [EMAIL PROTECTED]: Since MathML does not fit into the WHATWG philosophy, I would aknowledge information about your own solution to the problem of mathematical markup on the web. Oh please, cut the crap. Did you miss the message from Ian saying how it could

Re: [whatwg] Mathematics in HTML5

2006-06-19 Thread juanrgonzaleza
James Graham wrote: That's a really particular use case which is hardly representative of the web as a whole. As sad as it is, 99.9% of authors have no use for maths (otherwise all these problems would have been solved long ago). Maths is certainly less of a core feature for most authors

Re: [whatwg] Mathematics in HTML5

2006-06-19 Thread juanrgonzaleza
Ian Hickson wrote: On Mon, 12 Jun 2006 [EMAIL PROTECTED] wrote: WHATWG doesn't have a position on this -- different contributors have different opinions, and no clear consensus is being reached as far as I can tell. It has been taken one! The draft of the specification recommends the

Re: [whatwg] Mathematics in HTML5

2006-06-19 Thread juanrgonzaleza
James Graham wrote: Except that XML will not work with HTML4. XML = SVG therefore Except that SVG will not work with HTML4. [http://www.carto.net/papers/svg/samples/svg_html.shtml] [http://www.december.com/html/tech/svg.html] [http://www.december.com/html/demo/hellosvg.html] One of the

Re: [whatwg] Mathematics in HTML5

2006-06-19 Thread juanrgonzaleza
**What is the goal?** If I understand James and Ian’s statements correctly, the play is that either one provides a perfect markup in less than 12 tags can offer us dinamical pages with TeX quality for liquid layouts and generic web fonts (even TeX cannot), was implemented in browsers with zero

Re: [whatwg] Mathematics in HTML5

2006-06-19 Thread Stefan Gössner
James Graham wrote: Is math really a core feature? Yes, absolutely .. the upcoming microlearning / nanolearning units inevitably need math. That's a really particular use case which is hardly representative of the web as a whole. As sad as it is, 99.9% of authors have no use for maths

Re: [whatwg] Mathematics in HTML5

2006-06-19 Thread Anne van Kesteren
Quoting Stefan Gössner [EMAIL PROTECTED]: I wish, that WHATWG would have a similar motivation to offer lightweight math capabilities parallel to MathML, as they were motivated to support vector graphics via the canvas element parallel to SVG. OMG. Have you even read what canvas is about? :-)