On Wed, May 11, 2011 at 11:27 AM, Jer Noble jer.no...@apple.com wrote:
WebKit is in the process of implementing Mozilla's proposed Full Screen API
https://wiki.mozilla.org/Gecko:FullScreenAPI. Basic full screen support
is available in WebKit Nightlies http://nightly.webkit.org/ on Mac and
Is X3DOM an example of solution to what you are trying to do? They embed
hierarchical data directly in HTML docs through namespaces and have
JavaScript use that data
http://www.x3dom.org/
I believe Angular does this as well.
http://angularjs.org/
Someone pointed out that once you have HTML5-Canvas-WebGL, even though you
can't call readPixels or toDataURL or getImageData because of cross origin
issues you can write a shader that takes longer depending on the color and
then just time draw calls to figure out what's in the texture.
In other
On Mon, Feb 14, 2011 at 1:37 AM, Ian Hickson i...@hixie.ch wrote:
On Fri, 11 Feb 2011, Gregg Tavares (wrk) wrote:
On Fri, Feb 11, 2011 at 5:45 PM, Ian Hickson i...@hixie.ch wrote:
On Fri, 11 Feb 2011, Gregg Tavares (wrk) wrote:
On Fri, 7 Jan 2011, Berend-Jan Wever wrote:
1
On Fri, Feb 4, 2011 at 3:43 PM, Ian Hickson i...@hixie.ch wrote:
On Sat, 16 Oct 2010, Samuel Ytterbrink wrote:
*What is the problem you are trying to solve?*
To create sophisticated single file webpages.
That's maybe a bit vaguer than I was hoping for when asking the question.
:-)
Why
On Fri, Feb 11, 2011 at 5:45 PM, Ian Hickson i...@hixie.ch wrote:
On Fri, 11 Feb 2011, Gregg Tavares (wrk) wrote:
On Fri, 7 Jan 2011, Berend-Jan Wever wrote:
1) To give WebWorkers access to the DOM API so they can create their
own elements such as img, canvas, etc...?
It's
As others have pointed out, canvas scaling algorithm is not specified and is
different in each browser.
http://greggman.com/downloads/examples/canvas-test/test-01/canvas-test-01-results.html
http://greggman.com/downloads/examples/canvas-test/test-01/canvas-test-01.html
On Sat, Sep 18, 2010 at
On Wed, Sep 22, 2010 at 9:09 AM, Shiv Kumar sku...@exposureroom.com wrote:
I’ve changed the subject of this post in the hopes that it receives the
correct attention…
As per the current spec:
quote
WARNING!
User agents should not provide a public API to cause videos to be shown
Even Firefox's implementation is inconsistent.
drawShape uses the infinite transparent black bitmap but drawImage does
not.
I believe even many at Mozilla would like Firefox to switch to the
Chrome/Safari method because it's more easily GPU accelerated.
In that direction it would be nice if 2
On Mon, Jul 26, 2010 at 6:34 PM, Ian Hickson i...@hixie.ch wrote:
On Thu, 20 May 2010, David Levin wrote:
Twice when this was brought up on whatwg developers out of the blue
mentioned that the image resizing was a useful thing for them (once early
in
this thread and once long ago when
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