Re: [whatwg] Full Screen API Feedback

2011-05-20 Thread Gregg Tavares (wrk)
On Wed, May 11, 2011 at 11:27 AM, Jer Noble jer.no...@apple.com wrote: WebKit is in the process of implementing Mozilla's proposed Full Screen API https://wiki.mozilla.org/Gecko:FullScreenAPI. Basic full screen support is available in WebKit Nightlies http://nightly.webkit.org/ on Mac and

Re: [whatwg] Embedding custom hierarchical data

2011-03-23 Thread Gregg Tavares (wrk)
Is X3DOM an example of solution to what you are trying to do? They embed hierarchical data directly in HTML docs through namespaces and have JavaScript use that data http://www.x3dom.org/ I believe Angular does this as well. http://angularjs.org/

Re: [whatwg] Canvas and drawWindow

2011-03-14 Thread Gregg Tavares (wrk)
Someone pointed out that once you have HTML5-Canvas-WebGL, even though you can't call readPixels or toDataURL or getImageData because of cross origin issues you can write a shader that takes longer depending on the color and then just time draw calls to figure out what's in the texture. In other

Re: [whatwg] Workers feedback

2011-02-14 Thread Gregg Tavares (wrk)
On Mon, Feb 14, 2011 at 1:37 AM, Ian Hickson i...@hixie.ch wrote: On Fri, 11 Feb 2011, Gregg Tavares (wrk) wrote: On Fri, Feb 11, 2011 at 5:45 PM, Ian Hickson i...@hixie.ch wrote: On Fri, 11 Feb 2011, Gregg Tavares (wrk) wrote: On Fri, 7 Jan 2011, Berend-Jan Wever wrote: 1

Re: [whatwg] Workers feedback

2011-02-11 Thread Gregg Tavares (wrk)
On Fri, Feb 4, 2011 at 3:43 PM, Ian Hickson i...@hixie.ch wrote: On Sat, 16 Oct 2010, Samuel Ytterbrink wrote: *What is the problem you are trying to solve?* To create sophisticated single file webpages. That's maybe a bit vaguer than I was hoping for when asking the question. :-) Why

Re: [whatwg] Workers feedback

2011-02-11 Thread Gregg Tavares (wrk)
On Fri, Feb 11, 2011 at 5:45 PM, Ian Hickson i...@hixie.ch wrote: On Fri, 11 Feb 2011, Gregg Tavares (wrk) wrote: On Fri, 7 Jan 2011, Berend-Jan Wever wrote: 1) To give WebWorkers access to the DOM API so they can create their own elements such as img, canvas, etc...? It's

Re: [whatwg] Canvas element image scaling

2010-09-24 Thread Gregg Tavares (wrk)
As others have pointed out, canvas scaling algorithm is not specified and is different in each browser. http://greggman.com/downloads/examples/canvas-test/test-01/canvas-test-01-results.html http://greggman.com/downloads/examples/canvas-test/test-01/canvas-test-01.html On Sat, Sep 18, 2010 at

Re: [whatwg] Scriptable interface for video element FullScreen mode

2010-09-22 Thread Gregg Tavares (wrk)
On Wed, Sep 22, 2010 at 9:09 AM, Shiv Kumar sku...@exposureroom.com wrote: I’ve changed the subject of this post in the hopes that it receives the correct attention… As per the current spec: quote WARNING! User agents should not provide a public API to cause videos to be shown

Re: [whatwg] Canvas: clarification of compositing operations needed

2010-07-29 Thread Gregg Tavares (wrk)
Even Firefox's implementation is inconsistent. drawShape uses the infinite transparent black bitmap but drawImage does not. I believe even many at Mozilla would like Firefox to switch to the Chrome/Safari method because it's more easily GPU accelerated. In that direction it would be nice if 2

Re: [whatwg] An API to resize and rotate images client-side

2010-07-26 Thread Gregg Tavares (wrk)
On Mon, Jul 26, 2010 at 6:34 PM, Ian Hickson i...@hixie.ch wrote: On Thu, 20 May 2010, David Levin wrote: Twice when this was brought up on whatwg developers out of the blue mentioned that the image resizing was a useful thing for them (once early in this thread and once long ago when