Can this be used for gapless looping of the same track? This is a common
request for game developers looking to seamlessly loop a music or ambience
track: https://code.google.com/p/chromium/issues/detail?id=353072
Ashley
On 27 October 2014 20:09, Dale Curtis dalecur...@chromium.org wrote:
Hi,
Yes, both WebAudio and MSE can do that, though I'd probably lean towards
WebAudio for anything game related. Using WebAudio just create a buffer
source and set the loop attribute:
https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode.loop
The way you could do it with MediaSource
Web Audio is unsuitable for music tracks due to needing to download and
fully decompress in to memory the entire track before starting playback. It
would be nice if this could just work with the HTML5 audio loop tag.
Ashley
On 28 October 2014 18:06, Dale Curtis dalecur...@chromium.org wrote:
Unfortunately, making loop in the bare audio tag sample accurate in Chrome
is non-trivial for a variety of reasons, so it's unlikely to happen anytime
soon. The MSE based approach should work great in the meantime; I've used
the approach described above for seamless audio+video looping.
- dale
On Sun, Oct 26, 2014 at 2:30 AM, David Kendal m...@dpk.io wrote:
Hi,
http://w3.org/mid/10b10a1d-8b84-4015-8d49-a45b87e4b...@dpk.io
Web Audio should be usable for this. If it doesn't work due to brower bugs,
we should fix the browser bugs. I know we've fixed bugs related to this in
Firefox
On 27 Oct 2014, at 12:08, Robert O'Callahan rob...@ocallahan.org wrote:
Web Audio should be usable for this. If it doesn't work due to brower bugs,
we should fix the browser bugs. I know we've fixed bugs related to this in
Firefox this year so I'd like to know if obvious techniques still
Hi,
Chrome developer here, gapless playback should work with both WebAudio and
Media Source Extensions (MSE). I've fixed bugs in both implementations, so
if you have some test cases in Chrome that fail, I'd love to see them. As
luck has it, I've recently put an article together on how to use MSE
On Tue, Oct 28, 2014 at 1:13 AM, David Kendal m...@dpk.io wrote:
On 27 Oct 2014, at 12:08, Robert O'Callahan rob...@ocallahan.org wrote:
Web Audio should be usable for this. If it doesn't work due to brower
bugs, we should fix the browser bugs. I know we've fixed bugs related to
this in
Hi,
http://w3.org/mid/10b10a1d-8b84-4015-8d49-a45b87e4b...@dpk.io
dpk
Have you tried media source extensions?
Best Regards,
Silvia.
On 26 Oct 2014 00:30, David Kendal m...@dpk.io wrote:
Hi,
http://w3.org/mid/10b10a1d-8b84-4015-8d49-a45b87e4b...@dpk.io
dpk
To get gapless, you need to be sample accurate, which is sub millisecond
precision. A playlist element had been discussed before - making it the
browser's job to be sample accurate.
The quicktime plugin had a working version of this a decade ago; SMIL was
supposed to be the way to do it, but a
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