On Wed, 24 Oct 2007, Dave Singer wrote:
Caution: cross-posted to whatwg and htmlwg; be careful with
follow-ups!
Actually, please don't cross-post new threads to both groups. As mentioned
earlier this week, I only cross-post when the messages I'm replying to
were sent to both groups as a
Caution: cross-posted to whatwg and htmlwg; be careful with follow-ups!
* * * * *
We've been looking into both semantic and implementation
considerations of cue points. We wonder whether cue ranges might not
make more sense.
Cues might often be used to establish appropriate parallel
On Sun, 29 Apr 2007, Brian Campbell wrote:
The problem is that the callbacks execute when the current playback
position of a media element reaches the cue point. It seems unclear to
me what reaching a particular time means. If video playback freezes
for a second, and so misses a cue
At 17:04 -0400 1/05/07, Brian Campbell wrote:
On May 1, 2007, at 1:05 PM, Kevin Calhoun wrote:
I believe that a cue point is reached if its time is traversed
during playback.
What does traversed mean in terms of (a) seeking across the cue
point (b) playing in reverse (rewinding) and (c)
On 4/29/07, Brian Campbell [EMAIL PROTECTED] wrote:
For the sort of content that we produce, cue points are incredibly
important. Most of our content consists of a video or voiceover
playing while bullet points appear, animations play, and graphics are
revealed, all in sync with the video. We
On Apr 30, 2007, at 4:15 PM, Ralph Giles wrote:
[On Apr 29, 2007, at 12:14 AM, Brian Campbell wrote:[
If video
playback freezes for a second, and so misses a cue point, is that
considered to have been reached?
As I read it, cue points
On Apr 30, 2007, at 7:15 PM, Ralph Giles wrote:
Thanks for adding to the discussion. We're very interested in
implementing support for presentations as well, so it's good
to hear from someone with experience.
Thanks for responding, I'm glad to hear your input.
On Sun, Apr 29, 2007 at
On May 1, 2007, at 1:05 PM, Kevin Calhoun wrote:
I believe that a cue point is reached if its time is traversed
during playback.
What does traversed mean in terms of (a) seeking across the cue
point (b) playing in reverse (rewinding) and (c) the media stalling
an restarting at a later
landfills are charged
by the bit!
-- anonymous
- Original Message -
From: Brian Campbell [EMAIL PROTECTED]
To: Ralph Giles [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Sent: Tuesday, May 01, 2007 4:57 PM
Subject: Re: [whatwg] Cue points in media elements
On Apr 30, 2007, at 7:15 PM, Ralph
Thanks for adding to the discussion. We're very interested in
implementing support for presentations as well, so it's good
to hear from someone with experience.
Since we work on streaming media formats, I always assumed things would
have to be broken up by the server and the various components
I'm a developer of a custom engine for interactive multimedia, and
I've recently noticed the work WHATWG has been doing on adding
video and audio elements to HTML. I'm very glad to see these
being proposed for addition to HTML, because if they (and several
other features) are done right,
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