Re: [whatwg] Notifications improvements

2014-08-06 Thread Andrew Wilson
On Tue, Aug 5, 2014 at 11:44 PM, Jonas Sicking wrote: > On Fri, Jul 11, 2014 at 12:57 AM, Andrew Wilson wrote: >> >> On Fri, Jul 11, 2014 at 2:30 AM, Jonas Sicking wrote: >>> >>> On Thu, Jul 10, 2014 at 1:04 AM, Andrew Wilson >>> wrote: >>> > >>> > On Thu, Jul 10, 2014 at 5:44 AM, Jonas Sicking

Re: [whatwg] Fetch Objects and scripts/stylesheets

2014-08-06 Thread Anne van Kesteren
On Mon, Jul 28, 2014 at 7:24 PM, Ian Hickson wrote: > It would presumably return the same object that was being proposed for the > other way around (the proposal where you call "as_stylesheet" or whatever). I filed https://www.w3.org/Bugs/Public/show_bug.cgi?id=26533 on investigating whether we c

Re: [whatwg] Notifications improvements

2014-08-06 Thread Anne van Kesteren
On Wed, Aug 6, 2014 at 10:08 AM, Andrew Wilson wrote: > I understand your concern that is driving this proposal: you don't > want to provide rich APIs that can't be well implemented on every > platform, and thereby fragment the web platform. I just don't want to > see us go down this path of addin

Re: [whatwg] Notifications improvements

2014-08-06 Thread Anne van Kesteren
For what it's worth. I'm not actively working on notifications at the moment. If anything is about to be implemented please ping the relevant issue and I'll try to prioritize it somehow. More detailed design sketches appreciated. On Wed, Aug 6, 2014 at 12:16 AM, Jonas Sicking wrote: > The place t

Re: [whatwg] Notifications improvements

2014-08-06 Thread Andrew Wilson
On Wed, Aug 6, 2014 at 12:48 PM, Anne van Kesteren wrote: > On Wed, Aug 6, 2014 at 10:08 AM, Andrew Wilson wrote: >> I understand your concern that is driving this proposal: you don't >> want to provide rich APIs that can't be well implemented on every >> platform, and thereby fragment the web pl

Re: [whatwg] [2D Canvas] Proposal: batch variants of drawImage

2014-08-06 Thread Rik Cabanier
On Tue, Aug 5, 2014 at 10:04 AM, Brian Blakely wrote: > On Tue, Aug 5, 2014 at 11:21 AM, Justin Novosad wrote: > > > On Tue, Aug 5, 2014 at 7:47 AM, Ashley Gullen wrote: > > > > > I am against this suggestion. If you are serious about performance then > > > you should use WebGL and implement yo

Re: [whatwg] [2D Canvas] Proposal: batch variants of drawImage

2014-08-06 Thread Rik Cabanier
On Tue, Aug 5, 2014 at 5:55 PM, Ashley Gullen wrote: > If your argument is that WebGL sometimes falls back to canvas2d, this > generally only happens when the system has crappy drivers that are > blacklisted for being insecure/unstable. The solution to this is to develop > and distribute better d