Well, it's completely configurable and I'm open to suggestions. We could also
make the frequency of messages configurable, so lumberjacks and hunters will
only pop up once in a while.
Since I don't play often, I'm happy to hear from code illiterates as to what
would be appropriate :)
--
Diff comments:
=== modified file 'compile.sh'
--- compile.sh2014-06-18 17:11:08 +
+++ compile.sh2014-07-19 14:18:30 +
@@ -26,15 +26,14 @@
# TODO user interaction and functions for installation including a check
# TODO whether the selected directories are
I currently do not have much time to play, but here is my appraisal:
Mines, fishers, quarries: Leave them as they currently are.
Hunters: After thinking about is, you can add them to the list. Animal
recovering is quite slow, so it is not really worth having many hunters.
Wells: Never send a
3 matches
Mail list logo