Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/tibor-ai6 into lp:widelands

2014-10-30 Thread GunChleoc
Unless Sirver finds some nits to pick in this branch, I'd be fine with separate merges. This would keep the code reviews to smaller chunks. The only thing that stands out for me here it that renaming built_mat_ to build_material_ will make the code more readable. -- https://code.launchpad.net/~

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/tibor-ai6 into lp:widelands

2014-10-30 Thread TiborB
GunChleoc, I was thinking about training sites a bit and made some changes. Training sites are built after some mines are available, and AI also checks how many military buildings are vacant and if more then 2, it decreases the input ware priorities in training sites. This is because I noticed