SirVer has proposed merging lp:~widelands-dev/widelands/cleanup_geometry into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/cleanup_geometry/+merge/242888
Suggested commit message:
Cleaned up
Review: Approve
We should turn the int type thing into a general cleanup task with clear
guidelines. I have tended to use uin8_t especially for enum classes, because it
will save on memory. However, uint8_t also involves a lot of type casts, e.g.
with boost::format. I lack the experience to
No, that was just me being lazy when I added it to the debug screen.
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OK, going to hide it
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The proposal to merge lp:~widelands-dev/widelands/cleanup_geometry into
lp:widelands has been updated.
Status: Needs review = Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/cleanup_geometry/+merge/242888
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I filed bug 1396756 for this with my thoughts on the topic. I think discussion
should continue there.
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TiborB has proposed merging lp:~widelands-dev/widelands/bug-1380286 into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1380286 in widelands: Roads of a flag should be accessible in Lua
scripting
https://bugs.launchpad.net/widelands/+bug/1380286
@GunChleoc: done, can check it now :)
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